MeowGun: Hell Denizen
Dev. SusaDeBastet
Can see the Paws 🐾 FPS Immersion 10/10
A fast paced silly cutegore FPS! Earth has been taken over by demons. A catgirl codenamed MeowMeow fights back! MEOW, GUN, CLAW and BLOW UP
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MeowGun: Hell Denizen
Dev. SusaDeBastet
Can see the Paws 🐾 FPS Immersion 10/10
A fast paced silly cutegore FPS! Earth has been taken over by demons. A catgirl codenamed MeowMeow fights back! MEOW, GUN, CLAW and BLOW UP

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Apex Legends first-hour checklist for returning players
If you are coming back to Apex after a break, do not try to fix everything in one match.
Start with three checks:
Keep one familiar legend for the first session.
Test one graphics / latency setting at a time instead of changing the whole preset.
Review the first lost fight: were you late to rotate, under-looted, split from the team, or taking a bad angle?
That first-hour audit is more useful than chasing a perfect sensitivity or loadout immediately. Once the routine feels stable, then compare weapons, legends, and map-specific habits.
It’s kind of funny how spoiled I got by playing ULTRAKILL. There hasn’t been a lot of shooters or movement shooters I’ve played afterward that grabbed me the same way it did for about half a year.
and that isn’t to say something Better or Similar to ULTRAKILL doesn’t Exist- nor that any shooters like Doom or Half-life are Bad in comparison, they’re really fun and incredibly well made in their own right!- but nothing quite scratches the itch that ULTRAKILL did because it was an itch I wasn’t even aware needed scratching, y’know?
Ultimately I need to play more movement shooters and see how my brain reacts, science experiment!
Playing FPS games with a controller as a Keyboard+Mouse player, part one
I wasn't a big controller player on PC (despite I had consoles before and played a lot of console games, mostly on PS2 and PS3), but last year, I have just decided to buy an XBOX controller just for playing games in the way that they're meant to be. I've tried a lot of games, including The Legend of Zelda: OoT, Hades 2, Dead Cells, and most notably Dark Souls. But I have never ever tried to play a FPS game with a controller, because I've got so much used to standard keyboard+mouse control scheme that playing a FPS game felt, and still feels, weird to me.
So today ladies, gentlemen and whomever the fuck you are, I've decided to play one of my all-time favourite game series with it: Borderlands. Yeah I know. Liking Borderlands games aren't cool at all. I know Randy Pitchford is a jerk who should shut the fuck up, but I can't help man. One of my other all-time favourite game series is also Diablo, and Borderlands, I think, is just FPS Diablo. I'm sorry but this formula makes something so good that just feels right to me. Especially the earlier entries of it (1, 2, TPS) nailed the formula, BL2 is one of my all-time favourite games ever because of that.
Now let me be clear: I really don't care about the story and the lore that much honestly. Borderlands games have relatively mediocre stories, only the second game is a little bit better than others (I haven't played Wonderlands and 4, yet) because of Handsome Jack factor.
But the gameplay, oh boy, the gameplay is biblical. Shoot, get better guns, shoot more, get legendary guns that does a lot of things and feels different than the other guns which makes the game so much fun to me, not including the other items like Shields, Relics, Class Mods, Grenades and even Action Skills with Skill Trees that has a ton of things to elevate your build... And when you finish the main story, you're just getting started. Trust me, if it was only for the main story, I wouldn't care about the game that much. Because BL games only has so much limited stuff on the main story (and despite it is still fairly large). Borderlands games also has some of the best expansions on the market here, adds a lot of extra side story content (with new guns and bosses to farm of course) and endgame content such as raid bosses and more level ups, and even more tiers of guns (for example: Seraphs, Pearlescent, Effervescent etc.)
Let's just stop yapping about the series there and talk about how is my first experience with a FPS game with controller: It feels weird. Yeah. Especially when you try to do stuff that you can do with K+M, it feels really clunky and, off. But this is my first impression with just the tutorial section of Borderlands, the first. I know it's very short for a first impression but I haven't been able to experience the game in an expensive period of time with the controller, so for now I'm going to keep it short.
Well maybe in the future, I'm will write a part 2, if I decide to continue with it. Take care, be nice and have fun.
the "X fps game is the same every iteration/year" joke only works if you think the people who play those games actually want changes but are never given them, which is, of course, completely untrue if you know anyone who plays fps games
and my proof is that people have been playing dust 2 in counter-strike for 25 years with no actual meaningful balance changes until cs2 changed a few boxes near CT spawn two years ago and people only didn't want valve's head in a pike because that was an actual good change - and also that every single fucking map on CS2 existed before CS:GO with one exception (being Cache), and the fact that the average call of duty player that isn't a nostalgia baiting boomer believes the time when cod actually tried to change and innovate (advanced warfare all the way to black ops 4) was the worst era of the entire franchise
basically what I'm saying is that you can't make a joke about a franchise never changing if the average person you're trying to roast could post a gigachad reaction picture saying that's exactly what they want

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Modern Warfare Heads Back to War
Activision has officially announced Call of Duty: Modern Warfare 4, with the campaign, multiplayer, and DMZ modes all launching together on October 23. The new entry continues the rebooted Modern Warfare storyline, bringing back familiar characters while introducing a fresh chapter in the long-running military shooter series.
The campaign promises a globe-spanning conflict with the cinematic set pieces and high-stakes military operations the franchise is known for. Multiplayer remains a major focus, with new maps, weapons, progression systems, and competitive features designed to keep the online experience at the center of the game.
DMZ is also returning as a launch-day mode rather than arriving later. The extraction-style experience has built a dedicated audience over the past several years, and its inclusion alongside the campaign and traditional multiplayer signals that Activision views it as a core pillar of the franchise rather than a side experiment.
Final Note:
It's interesting how Call of Duty now has to juggle several different audiences at once. Some players show up for the campaign, others for competitive multiplayer, and others for extraction modes like DMZ. Launching all three together feels like an acknowledgment that there isn't just one "Call of Duty player" anymore.
Deadzone: Rouge (2024)
Dev. Prophecy Games.