I LOVE FNAFSTUCK I LOVE FNAFSTUCK I LOVE FNAFSTUCK I LOVE FNAFSTUCK
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I LOVE FNAFSTUCK I LOVE FNAFSTUCK I LOVE FNAFSTUCK I LOVE FNAFSTUCK

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Your name is OSWALD. You have a number of HOBBIES, some of which you share with your DAD. You love the ZENDRELIX franchise, as well as anything else that involves PUNCHING GIANT ROBOTS OR MONSTERS. You often DRAW, and the characters you draw most frequently are STRANGE ROBOTIC ANIMALS.
Yesterday, you took an odd trip through a TIME-TRAVELING BALL PIT, and now your Dad has been replaced by a STRANGE YELLOW RABBIT.
What will you do?
(alt version & yapping under the cut)
Homestuck FNAF Fangame Idea
Okay, so, you play as Karkat right? He's recently gotten a new job working the night shift at a nearby pizzeria and the animatronics are haunted. Standard fair. The Beta Kids are the ghosts who possess the animatronics and each animatronic is based on the animal they're themed off of. (John is Jack the Rabbit, Jade is Bec the Dog, Dave is Crow the Crow, and Rose is Mittens the Kitten. I'll still be referring to them as just their names though.)
At the beginning of each night, the Player will be allowed to roam the restaurant in first person. This is vital to both get a feel for the layout as well as do tasks that get you the final ending. Sollux, the guy who worked that night shift before you, even advises you to do so when he first texts you as the camera system works... a bit differently here. The chat logs between Karkat and Sollux serve as both your tutorial and your means of world building as the spit ball about what's going on and how the animatronics work.
When the nights actually start, you'll realize that the only cameras are in the vents, which won't matter until night 2. Instead, your "cameras" have you see the restaurant through the eyes of Rose and Dave as they make their way towards your office. That's what the walk around sections are for, to get you used to the layout so you know where they are relative to you. When you see either one of them peering into your office, you need to shut off the lights so they can't see your face and they'll go away. Dave only becomes active later in the night and the first thing he does every night is make a break for the gift shop to equip his shades, which makes him harder to track as it's harder to see through his eyes.
John, meanwhile, is right behind you. The restaurant ran out of storage space so they put one of the old, soon to be scrapped animatronics right in your office. Of course, since he was scrapped for unpredictable and dangerous behavior, management at least had the foresight to give you some means of self defense. As such, you can reset him with the push of a button. The problem is, you can only do that so many times before John's soul starts to override his programming. While you can reset him as many times as you want on night 1, by night 5 you only have 3. John is aware of this and will try to deliberately fake you out to trick you into wasting your resets, meaning you can only reset him if you're absolutely certain he's about to attack. What's more, if you don't pay him enough attention, he'll steal the camera out of your hands and force you to reset him to get it back.
Finally, there's Jade. Starting from Night 2, she'll crawl through the vents to get to you. So, you'll need to seal whatever part of the vents she's in to stop her progress. But, doing so stops air flow to your office, so you can only keep the vents closed so long before you suffocate. You need to balance keeping her away with keeping your office breathable. This is a tough balance to keep as Jade never backtracks. If she's right outside your office prior to five am, you're basically already dead, as Jade will simply wait until you either suffocate or you let her in. What's more, turning off the lights shuts down your entire office, so you can't reset John or stop Jade while waiting for Dave or Rose to leave.
Finally, there's the Aspect Screens. Starting from Night 3 onwards, your camera view will sometimes be overtaken by one of the kid's aspect symbols. You need to switch cameras immediately or you'll get jumpscared, not by the animatronics, but by the ghosts of the kids themselves. Each one has different effects if you fail to escape it in time. Time sets you back by one in-game hour, making the night longer and increasing the odds that you'll run out of resets for John. Breath closes every single vent simultaneously, causing you to rapidly suffocate unless you quickly open them all again immediately. Space teleports Dave and Rose right outside your office, forcing you to switch the lights off immediately or die. And Light forcibly shuts down your entire office with sole exception to your lights for ten seconds, leaving you unable to defend from anyone in that time. As the nights go on, you'll have less and less time to react and precent these Apect Screens from screwing you over at a vital point.
The walk around segments before each night allow Karkat to find evidence that the animatronics are haunted, eventually discovering the kids bodies stuffed inside them. As such a police investigation is launched and the kids' souls are put to rest, knowing that their bodies were found. Karkat finds a new job, but is ultimately unsatisfied as he'll never know if the killer is apprehended.
If you go straight to your office each night, however, you'll instead by greeted by a final walk around segment after night 5, where Karkat is ambushed on his way back to the car and stuffed into a suit to join the rest.
This is how you unlock Night 6, or Blood Night. The now undead Karkat, having deduced the killer's identity, lures the culprit into the building with a series of cryptic texts. After destroying the killer's car so they can't escape, Karkat hunts the killer throughout the building, serving as a combination of all the animatronics seen thus far. His POV serves as your camera, much as Dave and Rose, but he can't be fooled by turning off the light, nor can his march towards your office be stopped. Instead, you'll have to reset him to temporarily freeze him in his tracks temporarily, like a combination of John and Jade. But, you only have three and that's not enough to stall him until six am. This is because this is also a walk around section. Every time you reset him gives you a new opportunity to run and hide somewhere else. Try and run while he's not reset and he'll hear you and run you down. Try and hide somewhere he's already searched and you'll find he's left cameras there, informing him of your position and allowing him to run you down. And, of course, spamming your resets all in one go ensures that you'll run out of safe space to hide in before six. Karkat's Aspect Screen also screws you over, as it acts as all the others simultaneously. It deactivates your camera, teleports Karkat right next to your hiding spot, closes all the vents, which you'll have to manually open again, and sets you back by one in-game hour, more than likely dooming your run. It's a footsy battle of choosing where to hide and when to reset and run where one mistake guarantees death.
Survive until 6 and you'll see the killer steal the car of the day shift employee and hightail it out. But, Karkat planned for such an eventuality and told the other animatronics where the killer lives. The killer goes home to find his former victims waiting to tear him apart.
The kids get their closure, but they can't pass on knowing that they killed an innocent person. While it is now guaranteed that the killer will never hunt again, everyone's souls are left to rot inside their animatronic bodies. Their disappearances will never be solved and their decommissioned bodies will be stuffed in a warehouse for all time.
the man behind the slaughter but it's either rose's mum or john's dad mourning over the loss of their child
RIP(ped) in Pieces PG

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i just remembered i have this au
fnafstuck minicomic
fnafstuck img dump bc my prev posts ab it all got deleted 😭 click 4 quality