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[gamedev: part 12]
Okay, I’m very hyped to share this. I had this in mind for such a long time, and this week I was finally able to get the technical side running.
The intro music was basically the first track that I wrote. The loop I used ingame was more or less a second part after this banger of a song. I exported the song without mastering before. Now it is so much louder and the drums sound pretty thicc.
I wanted to be able to sync the camera to the beat and finally I figured that out.
func _ready(): %FmodBGM.connect("timeline_marker", Callable(self, "_opening_anim_fmod_events"), 0) func _opening_anim_fmod_events(dict: Dictionary): var marker = dict.get("name") if marker == "titlecard": References.sync_animation_title_card() var voice_line_intro = FmodServer.create_event_instance("event:/Voice/Opening/2clubmate bitte")
These are the functions I’m using. I found the documentation very difficult to get me to this point. But through trial and error, I finally made it work. I’m still unsure about the Int at the end of the Callable, but Godot demanded one, and I offered it one. At least it doesn’t break anything … for now.
The intro isn’t done—obviously. I still need the character animations. The idea is that the camera follows the protagonists while they walk to the pavillion.
I might get voice acting done for the whole game. If not, I at least wanted the intro to have some. The voices are done by me and @sixleggedboar. I have no real exp with voice acting, besides doing voices while reading VNs at home. But, I thougth it would be fun. And game jams are a good environment to try out things. I plan to do the voice acting in German, but there will be an English text version. I will either hate or like my voice more after this is done. I think I went a bit too soft and high here. But it I actually often go that high when in customer situations. Service voice was the term @sixleggedboar coined for this kind of voice. Kinda want to share how trannies sound in German—because it does sound different from English. I can attest to that, as that was a frustrating part for me during voice training.
Oh. And, I also added a main menu, a save option, a load option, and a few more lines of dialog. Not a bad week all in all. Still a long way to go. And I’m daunted by the feature creep and general scope.
Dwarf Fortress: Get Started with Adventure Mode
Adventure Mode free expansion announced for Dwarf Fortress the colony sim game on Linux, Steam Deck, and Windows PC. Thanks to the imaginative team at Bay 12 Games for their amazing work. Available for all players on Steam, itch, and Humble Store. Let's talk about Dwarf Fortress and its latest expansion, Adventure Mode. Made by Bay 12, winner of the 2023 D.I.C.E Strategy / Simulation Game of the Year. That's a big deal in the gaming community. In April 2024, they're also adding a free expansion to the versions on Steam and Itch for Linux and Steam Deck. So, what's this Adventure Mode all about? It takes place in world where you can be whoever you want and do almost anything. That's what the upcoming expansion offers. Similar to an RPG where you create your character and explore a huge, detailed world. You can either continue the world you've built in Fortress Mode or start a new adventure in a brand new world. One of the best updates in Adventure Mode is how characters look. Now, every dwarf will have a face that shows their unique style, from their clothes to their hairstyle, even down to the scars from their battles. This is all thanks to some impressive pixel art from the Bay 12 artists. But that's not all. The expansion also bringing in something really unique: conversations. You'll also be able to talk with other characters, making friends (or maybe enemies) along the way. These talks can add a lot of depth to the stories you create in the game. The world map in Adventure Mode is also getting an upgrade. It'll be easier to see important stuff like roads, towns, and houses. This makes exploring and finding your way around a lot more straightforward.
Dwarf Fortress - Adventure Mode Announcement Trailer
Now, let's talk about combat. It's getting a big upgrade, especially wrestling moves. If you've never been much into grappling before, this might change your mind. Combat will be more engaging, whether you're fighting alone or leading a group in tactical mode. Adventure Mode is a playground for your imagination. You can write a poem and recite it in a tavern, join a group of warriors to help a village, or even rob a tomb and get cursed by a mummy. Since the possibilities are endless. While all this is happening, the team at Bay 12 is also working on improving Fortress Mode. They will announce the exact release date for Adventure Mode. And there's more! Dwarf Fortress is getting a new look with the help of artists like Michał “Mayday” Madej and Jacob "Ironhand" Bowman, Carolyn Jong, and Neoriceisgood. They're creating amazing pixel art. Plus, there's going to be a 15-track soundtrack by Dabu, Simon Swerwer, and Águeda Macias. Including songs in the Dwarvish language. What's unique about the gameplay is that it's not just about the shapes and structures. It's also about a whole world that feels alive, with its own history, personalities, creatures, and cultures. It's a place where you can spend countless hours exploring and creating. So, that's Dwarf Fortress and the new Adventure Mode. It's more than just a colony sim game; it's a whole universe waiting for you to dive in and create your own adventures. Available for players on Steam, priced at $26.99 USD / £22.49 / 26,09€ with the 10% discount. Regularly priced on itch (with a Steam key) and Humble Store. Priced at $29.99 USD / £24.99 / 28,99€. While offering support for Linux, Steam Deck, and Windows PC.
MINDFULNESS by Kenseth Thibideau
Hopalloo Island
The first hub world in Kao hometown.

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This is the first version of the loop, which I can never show to anyone who does actual chiptune, ever. I still managed to shoehorn the Touhou trumpet in there. I will never stop.
Limbo
Fmod has been implemented and also some fog.
Sum 41 // Fake My Own Death