Strike Commander
After the grand splash of the first installment, Wing Commander II had been a refinement for fans that wanted a deeper exploration of this new universe. Aside from its second mission pack, 1992 was a bit of a gap year for Wing Commander. The company’s focus seemed to be on the release of the ambitious Ultima VII: The Black Gate, and the Wing team was otherwise occupied. The series wasn’t forgotten, however. Ports of the first game were being released in multiple platforms. The first licensed Wing Commander novel, Freedom Flight, hit shelves, penned by Wing writer Ellen Guon. The universe was expanding, even as the games took a brief break.
As mentioned earlier, Chris Roberts’s attention was elsewhere during the development of WCII and its expansion packs. His new permanent position as Director of New Technologies meant he had to pursue projects that pushed the envelope for, well, technology. Strike Commander was that project.
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