Wing Commander: Armada
By 1994, momentum was building in the Wing Commander brand. While Academy gave fans the mission creator they always wanted, Privateer had managed to fire up the imaginations of PC gamers, opening up the Wing Commander universe in what was thought to be just another spin-off. New novels were exploring more of the canon, and Wing Commander III was already under development. But it was still a highly experimental time for the series, and for gaming as a whole.
Enter Wing Commander: Armada, an ambitious, testbed little game. Part turn-based strategy, part multiplayer simulator, Armada was made from early WC3 assets combined with recycled Super Wing Commander ones. It featured modem multiplayer which few could attempt to replicate. On top of it all, it boasted a turn-based 4X strategy game which allowed you, in those pre-internet days, to copy their file on a floppy and mail it to a friend, so that they could take their turn and mail it back. And you got to command a Kilrathi strike force if you so wished!
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