stop misunderstanding "Desensitization" - its not a bad thing I would much rather not be oversensitive to things - I want to be able to be in control of my emotions when I hear about unpleasant things, rather than flip into a fear or a rage each time
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Golde eyes are awesome actually we need more illager ocs w golden eyes-
(don't know much about Siri..Sir.Sieus..Sirius. sorry I haven't slepr in a while I'm going to be weird.)
any finished lore or story for him I AM interested!! a lot!! he looks cool!!
|| (Cheers, fellow 2am lurker. lol)
|| Had this reponse drafted for way too long, almost forgot it in these chambers
Glad you like the silly guy! He has a thing going on and a tiny sprinkle of backstory shenanigans. I RP with him occasionally and he has a bit of a role in one of my (hibernating) ask blogs, but all in all he isn't my main guy or anything, I don't think so.
The golden/amber eyes were a design choice not made by me, since I got the lad in a Toyhou.se forum game (some design exchange thread). The designs for Sirius and Silas were gifted/traded to me! :D (So there aren't any lore implications or anything for his eyes, not that I can think of. His eyes are just a little extra piercing when he stares. lmao)
(og art by Jitsuemon [toyhou.se])
It is noted though that there are metal pieces (iron) imbedded in their foreheads. I like to think it's for them to distinguish who's from their community/tribe and who's not. Maybe for a little blessing/damage boost too, although I am unsteady on that point. I like to think the tribe he's part of isn't as magic savvy as others to make full use of such things as enchantments or soul shenanigans.
I don't think I can talk as much about him or speak confidently of his upbringing, since I am not really that deep in the illager sauce as some others. Pff- (I try my best.)
His story, the way I haphazardly put it together, is that his old tribe got demolished one way or another that separated him from the community. Something along the line of heroes launching an attack on their illager outposts, before concentrating on the mansion. Chaos and all. Whether it be killing the community off or by scattering them enough they couldn't easily find one another again, Sirius ends up without his tribe and perhaps a little lost too.
(Still not sure what part he had in the battle, tbh. He could've avoided the main conflict while he was on patrol, but got ambushed when they headed to the mansion to help, and ended up chasing off the attackers with Silas just to lose sight of his crew. He could've been in the midst of the battle and fled when things got dire. Idk honestly. He is a warrior and all, but he wouldn't be too eager to meet death head on when odds are so much against him/the whole tribe. Glory in war, but he ain't stupid. Maybe things just got a smidge too wild that even he got spooked. Heroes and their artifacts. You wouldn't run into a death laser if you could help it.)
A lone illager is a dead illager, it's believed, so it's lucky enough he has his trusty ravager steed Silas by his side once they escaped- Although while she may be a great help traversing large spans of distance, she costs a ton of resources. You can't convince me ravagers can live off of grass alone, even if they kinda look bovine. Food management becomes a problem.
Doing the illager thing as usual and pillaging villages for resources was easy enough for a while, considering Sirius doesn't need to wrangle any iron golems on his own. But even just a "swift pillage" for a bit of food and things sets alarms off and heroes are much more of a danger if you have no allies and they start actively hunting you down. It isn't worth the attention, especially since a ravager isn't exactly inconspicuous or particularily stealthy in avoiding keen eyes.
Sirius is a bit of a thinker compared to some other illagers (or what I know of, anyway? I don't think pillagers are that wise. A little silly. Orange-cat levels of braincells perhaps, but with more lethal weapon wielding.) He will ponder over things and actually give it a moment before doing something. Still- he thinks deep but not very far. (lol) Coming up with a plan, thinking for it for a moment but still ending up with throwing a door at someone or bashing his head against a wall. Either way, he can be talked with and likes to stay suspicious.
For a while he even attempted to trade with villagers, but he doesn't particularily look innocent and harmless, so if they don't ring the alarm anyway they just drive their prices up to make him leave sooner, which gnaws at his patience. Even if he attempts to be chill, villagers make his blood boil. He still thinks poorly of them. At least he never saw any of that "kind" and "hospitable" nature towards him when dealing with villagers.
I am still just vague with how long he's been out and about. Couldn't be terribly long if he didn't get in touch with other tribes, or still long enough he adapted to being a bit of a lone wolf with all it's challenges. Eh, idk.
With emeralds running low, a hungy ravager (haha, or ravenous ravager) by his side and no post or mansion to return to, he kinda just looked for jobs that didn't mind recruiting a lone Illager.
I had him get in touch with a group of mob hunters. Hunting, fighting and capturing mobs of all sort for materials, meat, keeping as pets and other stuff by contract. I suppose, however you see it, like poachers. Sirius would be familiar enough with fighting and taking hostages maybe, so the basics shouldn't be too difficult from a pillager standpoint.
Currently he got a task to prove himself before he gets fully recruited, so I guess he's still jobless as before. He's still out there tryna get a grasps at the thing. As a pillager it's easy enough to kill/capture villagers, the people you fight always stay in one spot anyway. If it's wildlife ya gotta pursue through foliage or across biomes it's a little tougher. Pf-
That's pretty much all I got about him so far. Much to ramble about, but essentially not that much!
How's it feel to be so much taller than the other Franks around here. Wait, how tall -are- you, anyway? ๐
Well, first off, it's very fun.ย I get to play a lot of asshole games like keep away and putting shit up too high for them to reach.ย
And to answer your second question; Iโm about 203 cm or for you Americans, Iโm 6ft 8in.ย ย
Hope this gives you some visuals on how much I out size some of the Frankโs around me.
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Warning:ย This is a meta essay for a piece of military fantasy. It refers to canon-typical violence and colonialism, major character death, suicide, and trauma.
Major spoilersย for City of Stairs and City of Blades. I haven't yet read City of Miracles, but am eagerly awaiting it from the library.
We start off with a fable about Voortya and Ahanas, goddesses of death and life, combining their efforts and their natures to create an afterlife for Voortya's followers. (What comes of Ahanas' followers we aren't told, but I would be surprised if they stopped at one, when that one benefits only the Voortyashtanis.) The work of creating it involved such a connection between the two that when it was complete, Voortya struck off the hand that held Ahanas' to sever the link to her opposite, because otherwise she could not let go.ย
I wonder what the effect was on the Goddess of Life and Growth.
When we're told the story, this is presented as a heroic act - the goddess maiming herself because it was the only way she could make a promise to her followers come true, reaching out beyond what her nature allowed as ruler of War and Death. Her call to the unlike is presented as a grave risk, and her sacrifice a severing of the connection to return to herself.
I think the book supports an alternate reading: Voortya's sacrifice was an act of profound trauma and self-destruction. We learn that she never speaks again, that her hand is forever represented as missing just as her human followers' would be, despite apparent regenerative capabilities shown by other divinities in the first book, and that she displays neither the nature of the snarling beast she had before her relationship with Ahanas, nor that of the fearsome warrior she had during it. She becomes instead an implacable destroyer of all before her, until she's slain before the trilogy begins by the Kaj.
There's resonance later, when we learn that Saint Zhurgut struck off his own son's hand as a sacrifice, and then gave his entire self to become Voortya's hand (symbolism not lost). The themes of self-sacrifice both heroic and ignoble, and the abhorrent sacrifice of others' lives and bodies, are repeated and strengthened again and again in this war story, but I'm going to focus on a few incidents with our main characters.
Like calls unlike again when Thinadeshi enters the City of Blades and takes up Voortya's sword, the weapon with a hilt shaped like a severed hand and a blade like moonlight. This time, the call goes the other direction - the living woman reaches out to the dead goddess. The engineer tries to stop the apocalypse by impersonating Voortya, clutching the sword, using its power to whisper to the hordes of the undead that the time has not come. Yet the longer a live, mortal woman holds the sword, the less the inhabitants of Voortya's afterlife believe in her, and she slowly loses what little control she has gained.ย
Zhurgut swears himself to be Voortya's hand, Thinadeshi throws her whole being into stopping what he represents and forbidding an unwinnable war. Thinadeshi is barely qualified to enter the City of Blades - she did take a life, once, and under duress. The guilt of it still racks her in the few scenes we have, and it makes it impossible for her to convince the dead of the validity of her claim, but her sacrifice makes a delay, and that delay saves the world in the end.
The pattern shifts when Voortya's influence extends to Mulaghesh. Like calls to like, as if she might become a second Saint Zhurgut, and cut a bloody swath - but Mulaghesh says no.
Pretty early in the book, I started thinking it was significant that Mulaghesh is missing a hand. None of the characters called much attention to it, aside from Signe, whose observational skills extend to successfully fitting a prosthetic, but the narration did, over and over. Voortya's missing left hand captured in statuary, Zurghut's son and his sacrifice, Mulaghesh's irritation as she struggles to climb or carry or aim with that hand. I thought it was too pretty a symmetry to leave alone, and sure enough. She is uniquely qualified to solve the looming end of the world, and her history matters in a way that's pretty unusual in military fantasy.
Mulaghesh is not only a soldier, she's one who would reasonably be charged with war crimes. She's the guilt-ridden killer of civilians and her own men, who saw a way to survive a no-win situation, who not only gave strength and time and health in the service of Saypur's invasion of the Continent, but her own morals. She did things she cannot forgive herself doing, and then tried to bury it by her return to service and her retirement at the end ofย City of Stairs. Where other characters inย City of Bladesย agitate for conflict, Mulaghesh is the voice telling them to stop, and that they don't understand how badly they cannot win that fight, by any means possible.
It's her history that allows her to enter the City of Blades, but her reaction to her history differentiates her from Zhurgut - she loathes what she's done, fears what she's become, and strives to make peace, even if it's only the veneer of peace possible when her country has invaded those who once held them in chains, slain their gods, and made a solid effort at the destruction of their cultures. (There's a whole other essay in that.)
Zhurgut, meanwhile, razes block after block of Voortyashtan, his own city, while singing a mantra of death. Voortya is known to be unstoppable, merciless, and to revel in destruction. Her changes over time give different faces to that destruction: first the earliest depictions of her as a four-armed, snarling beast, described in terms that made me think inescapably of the rabid animal running furious and endangering everything near it. Second, the four-armed warrior, dancing on the battlefield, glorified by her followers and feared by everyone else. Third, Voortya as we see her in the Sentinels in Saypur - barely human, armored in thorns, wielding a sword that can cleave stone, and leaving vivid reminders at every turn that nobody, nothing, matters before their blades. It's a return, of sorts, to that first state - but she's lost even the appearance of an amoral force of nature, and an aspect of malicious, senseless destruction has come to the fore.
The pattern is self-destruction. Each Sentinel gives over their will, their body and soul, to don the armor of thorns and become the weapon of Voortya. Zhurgut, most of all: his sacrifice is not only himself, but he drags others down with him. Voortya herself first creates, then cuts, her connection to Ahanas.ย
Mulaghesh too is nearly destroyed by her own actions, but she doesn't run toward death. She hides away and tries to drink until she can't remember the Yellow March, but her conscience is strong and her memory won't let up. That's the critical difference: she learns from her own atrocities, and is one of the more complex and human characters in the book for it. Mulaghesh wants to live, and she wants to live in a better world. She spends most of the book telling other people not to make her mistakes, that the role of the soldier is to serve, not to become a scourge.ย
It's never laid out in so many words, but Mulaghesh's struggle is to come to terms with her actions, believe that the only life you can morally sacrifice is your own; and that not all sacrifices mean death. Her throwing herself into the fight in Bulikov at the end ofย City of Stairsย is a fine example, and throughย City of Bladesย she tries to teach the lesson to many other characters, even as she strives to keep the world intact. Even as she battles her own nightmares and memories.
Thus, when she talks with Thinadeshi and realizes the self-sacrificial extremes the engineer has taken to keep the apocalypse at bay, she sees the way.ย
She knows it might be the end of her, and does it anyway, in one of the few truly heroic acts in the book. She knows the rules the Sentinels follow, and when the undead army roars for blood and the right to scourge the earth, she declares that not a single one of them is a fit to do it. It's no accident that when Mulaghesh takes up Voortya's sword, she first casts aside her mechanical hand. It's a symbolic self-maiming, an echo of Zhurgut and Voortya, and a return to what she was before she put it on - the General retired in disgrace. Her history is full of blood, her hand perhaps the most qualified to hold the blade; and the pact is broken on the force of her will to end the fight.ย
The soldier Mulaghesh sends the Sentinels back to their afterlife with a stroke of Voortya's sword in a parallel of the Kaj taking Voortya herself down; twice over, the fighters kill the war. There's an opportunity, but Mulaghesh doesn't fully step into the mantle, or go as far as self-immolation. She throws down her sword (Her sword) and weeps over poor foolish Pendry, and over the people she's killed whether they wore a uniform or not.ย
And then she picks up her prosthetic hand and puts it on, even though Signe is gone and the mechanism doesn't quite pull right, any more, and she gets about the business of living.ย
I was relieved she made it through. "Suicidal character's self-destruction is presented as heroic act" is a trope I loathe, and it would've weakened the thesis of the book substantially. So: Mulaghesh lives, with all her scars, and all her history; and I was glad of it.
Heya. Much thank. Iโm getting pretty sleepy. Might go off in a moment to cuddle Tim and Jack, my new purple dolphin plushie. โWhy the name Jack?โ One may ask. Well! The dolphin had curly purple fur that reminded me of a purple hair edit that I did on Jack once on an image from that one video in which he had curly hair. I donโt know why i decided to go off on all this here but i am very tired and this is what happensoh boy i am tired