Say My Name
Title: Say My Name
Rating: T
Description: Sometimes, you just need someone to say your name, your actual name. Not Wizard. Keep reading for more.Â
Part 1: Prawn to the Kingâs Forth
You were promised a vacation by the Arcanum. You were promised some well deserved time off. Time alone to yourselfâŚAnd yet here you are, heading to the Arcanumâs calls immediately after dismissing you.
What luck; another promise broken.
You step into the Arcanum, bracing yourself for whatever condescending smart remarks Librarian Fitzhume throws at you. You grumble under your breath as you take each step, ranting about how everyone the Arcanum seems to treat you like a pitiful child, even though youâve saved the spiral from collateral catastropheâŚthrice. Ione and the fore mentioned Fitzhume especially seem to think of you as incompetent.
As you approach the pompous Librarian, he sneers at you as he speaks, âOh, look, itâs the hero of Unicorn Way.â You stare back at him with a snarl, your eyebrows raised and your teeth clenched.
âWhat? Iâm a librarian; I do my research!â Fitzhume retorts back. âBut seriously, nice job saving us from cataclysmic doom.â
You raise your eyebrow further, not sure whether he is being serious or mocking you. But you shrug your shoulders as he continues to speak in his annoyingly posh accent. âYou and I are a lot alike, you know. Weâre both made to perform tasks we didnât sign up for, and we never get the credit we deserve.â
You relax your eyebrows, realizing that he was being serious and not at all condescending. But you quickly raise them up again when you begin to wonder what exactly the Arcanum is up to this time. He wouldnât just praise you if he didnât want something.
âFor instance, after the Musiocology Scholar blew up his office, who managed the clean up and do all the paperwork move him into a new one?â Fitzhume asks.
Since when does the Arcanum have a Musiocology Scholar?
âMe!â Fitzhume answers his own question. âAnd when Ione needs someone to fix her problems - or was it a mole problem? YesâŚfix her mole problem, who does she run to?â
Prospector Zeke? At this point, youâre convinced that anythingâs possible, that anyone could be your next enemy. Who do you trust? Who is your friend? Who knows-
âThatâs right, me!â Fitzhume answers again, snapping you back into reality. âLIBRARIAN Fitzhume. Iâm two millenniaâs worth of books to Dewey decimalize, yet Princess Ione makes me call the exterminator!â
Right, thatâs where you come in, of course.
ââHero of the Arcanumâ is what they should call me!â Fitzhume complains. âOh well; you should probably help Ione before that mole makes too big of a mess.â
You begrudgingly nod your head, dreading the absolute worst to happen. Whether that be from the cabal, or a new threat entirely, only time will tell.
-
You immediately rush into Scholar Ione Virgaâs office, to the surprise of absolutely no one.
âAh, Wizard; welcome back.â Ione greets you, already knowing what you are about to say. âWhat youâve heard is true. The Arcanum has a mole.â
Better get this over with then, you think to yourself.
âBut first, we must attend to the matter of your rank.â Ione adds. âBesting your primordial powers of creation and saving all life goes well beyond the responsibilities of an Understudy.â
Thatâs only putting it lightly, of course.
âIn addition, your work to unite the factious forces of Light and Shadow, as well as the Arcanum and the Council of Light, deserves special recognition.â Ione continues as she hands you a bag of items inside. âThus, I hereby promote you to Arcanum Liaison and grant you the appropriate uniform.â
What, is what your wearing too casual for the Arcanum? Rude. Nobody really ever appreciates all that you do, and it makes you feel like you are personally unwanted. No, not the savior persona youâve had to put on for everyone; the real, honest you.
âI also wish to personally extend an earnestâŚthank you.â Ione nervously adds, before immediately moving onto the main reason why you have been sent here in the first place.
âNow, onto the mole issue.â Ione nods her head. âFollowing Grandfather Spiderâs retirement, weâve been monitoring Cabal communications for attempted retribution. Unfortunately, we traced many of the communications right back here to the Arcanum. The Musiocology Department, to be precise.â
Again, since when did the Arcanum have a Musiocology Department?
âAfter the Medulla Headache, we ask that you, the Arcanum Liaison, be the first to confront Scholar Von Trap. For liability reasons, of course.â
So much for the heartfelt, earnest thank you, Ione.
-
With Von Trapâs new office being next to your Arcanum Office/Apartment, you barge in to find the Mole in question humming a merry tune.
Not caring for his musical antics, you forcefully demand the Cabalist Mole to surrender now, or else.
Shocked, Von Trap turns to you and responds in a thick, olde fashioned Karamelle accent, âSurrender Cabalist Mole? Such an odd greeting-â
Realization strikes in quickly as to why you have confronted him. âOooh, I think I see what is going on here. Come, let us speak.â
You sigh aloud, complying with this Moleâs request. You might as well hear him out before you blast him to smithereens.
âFirst with the Introductions, I am Maulwurf Von Trap, Scholar of Musciology!â The Mole, Maulwurf introduces himself to you. He seems polite enough, almost to a suspicious degree. âA very exciting magical discipline in which we have no time to discuss.â
When is there ever any time to discuss such trivialities?
Maulwurf continues talking by explaining, âAs you have observed, I am mole, but not of the sneaky-sneaky-infiltraty variety, no, no! In fact, it is I who has uncovered the latest Cabal plot!â
You raise your eyebrow in suspicion, but remain silent to hear what exactly this Mole has discovered.
âIndeed, Grandfather Spider may be silenced forever, but his former underlings still carry his old, shadowy tune!â Maulwurf continues. âAs we speak, a fiend named the Scarlet Shrimpenel is plotting to retake Khrysalis!â
KhrysalisâŚnow thatâs a place you remember. Not only did you spend a considerable amount of time there, but thatâs where you defeated the Shadow Queen after failing to save Azteca from Xiabalba. Itâs also where you freed Grandfather under Taylor Coleridgeâs influence. That Rat got off Scott free for what he didâŚ
How much has Khrysalis changed since you freed it from the Umbra Legion?
You press Maulwurf for more details.
âHe plans to assassinate King Pyat MourningSword and seize the throne!â Maulwurf explains, complying with your request. âYou know this world, yes? Then you must go to Bastion and thwart him!â
He doesnât need to tell you twice; thereâs a king in danger, and a world that needs defending. Same old song and dance, same old boring routine. Best get going, then.
-
You arrive in Bastion as quickly as you can; somehow, the Spiral Door is still not fixed. Perhaps itâs a security measure to prevent unwanted guests from entering? Not that it matters, because youâve been spotted by someone; someone with a strong sense of perception and awareness.
A silhouette runs in the distance, coming closer towards you.
âHalt!â The figure ahead immediately yells, stopping you from moving any further. As he comes closer, his features become more recognizable; the long ears, the antlers on his helmet, the tail, those eyes and that deep, authoritative voiceâŚ
That mouse is Dyvim Whitehart; the first true ally you made in Khrysalis.
âNo one may enter Khrysalis without-â The Mouse Knight immediately stops in his tracks as he takes a closer look at you. He remembers you, and a bright smile arises from his lips (or the mouse equivalent of lips).
His eyes light up with excitement, and his voice turns from stern to jolly.
âOh, Spellbinder, itâs you!â The mouse cheers, happy to see you once more. A weak smile rises from your lips; itâs good to know that he still remembers you.
Of course he doesâŚwhy wouldnât he?
As far as allies go, he was one of the more helpful and pleasant ones to have by your side, thatâs for sure. In fact, you could consider him a friend; he certainly seems to consider you one. But he, like everyone else in the Spiral, has never said your name out loud.
To him, you must just still be âWizardâ, or, more accurately, âThe Spellbinderâ. Thatâs what heâs more excited about, not you personally, you tell yourself.
âIs this a social visit, or has a new calamity returned you to our world?â Dyvim asks out of peeked curiosity. You hesitantly nod your head at the latter, as you explain to him what youâve been told. His face goes white.
âA shadowy cabal agent named the Scarlet Shrimpenel is here in Bastion, and he stalks our king?â Dyvim asks, relaying everything told to him. You nod again in confirmation. âNo, thatâs impossible!â
Well, itâs always possible Maulwurf is lying. But your duty as the Spiralâs hero requires you to act in good faith.
âIâve personally verified each and every person that has come through this world door.â Dyvim responds back to you. He looks off the the door in question, lost in thought. âUnlessâŚâ
Unless�
ââŚthere was a conspicuously large delivery of seafood that came through recently.â Dyvim theorizes. He looks back at you again with intense vigor you recognize from your past adventures with him. âPerhaps those crates were packed with more than just imported fish. I made note of the deliveryâs final destination. Follow me!â
You nod in response, following Dyvim as he leads you to where the suspicious seafood was supposedly delivered. As the two of you walk closer, the stench of smelly Polarian fish draws closer.
âDo you smell that?â Dyvim asks you as he sniffs the putrid fish musk. You nod. âItâs the stench of evilâŚand shellfish.â Dyvim was never one to hide his true feelings. If he had something to say, then he was going to say it!
It must be nice, to feel so intensely as he does. But your feelingsâŚyour feelings feel subdued. Pacified.
âOnce again, old friend, let us save Khrysalis.â Dyvim responds back in a heartfelt, compassionate tone, placing a hand, or a rather a paw, on your shoulder. You look back at him, the fire in his eyes burning bright. âTogether. Kiai!â
-
Inside the two of you barge inside the building to find Cabal Arachna talking about dinner. They notice you and Dyvim, and beam with twisted excitement.
âOoh, it seems someone has ordered lunch for us!â The Arachna Cabalist cheers. âRebuilding a Shadow Empire on the ashes of this new Khrysalis is hard work! Letâs eat!â
At least they arenât Cannibal Mice. Are those Barbarians from the Khonda Desert still Cannibals? Guess youâll just have to ask Dyvim later, if you get the chance to or even remember to.
As Dyvim draws his sword to launch an arial attack on both Cabalist, you cast a spell on Dyvim to amplify the power of his attack tenfold. His attack easily lands on the Cabalists, and they fall to the ground, now sliced in half. Those Arachna didnât even try to fight back.
Either that, or youâve become too powerful for your own good.
âIâd forgotten the thrill of fighting at your side, Spellbinder!â Dyvim responds to you, lifting his sword back up from the remains of the Arachna Cabalists. His smile is unwavering, his ability to persevere still unrivaled. No fear in him whatsoever. âLet us press on!â
You nod, as you follow him upstairs. When you both arrive, you find the Scarlet Schrimpenel in his glory. Or lack thereof.
He notices the both of you, and mockingly monologues to himself. âWell, well. Look what the rat dragged in; the Divine Paradox.â
GreatâŚHeâs one of those enemies is he? Not that it matters; heâll be defeated in a momentâs notice.
You silently prepare to cast a spell of devastating power on the Scarlet Schrimpenel as he continues to monologue. âBefore you, the Cabal had a purpose, a unity, a dream; to restore the first world! But now weâre fragmented, disjointed, searching for lost power, and forced to kowtow to one whose ambitions would destroy all that we are!â
Does he ever stop talking? Apparently not, because he doesnât realize the nasty spell youâre about to cast on him.
âOh, you havenât heard?â Shrimpy asks mockingly. âA new leader has emerged in Spiderâs wake. An Old One, ever watching. He has such plans for you. He will-â
Dyvim cuts him off, striking at him with his blade in hand. Clearly, heâs had enough of this clown as much as you have. âUgh, enough talk you malodorous monster! To battle, Kiai!â
Itâs not going to be much of a battle, you think to yourself as you finally cast your spell on Shrimpy. It lands on him, immediately striking the pathetic Cabalist Specimen. With your attack and Dyvimâs fierce and swift strikes, Shrimpy is overwhelmed and falls in defeat. As predicted.
On his knees, Shrimpy continues to monologue. âI would have gotten away with it if it werenât for you meddling Divine Paradox! How did you even know where to find me?!â He stops, before cursing Maulwurfâs name aloud.
âThe old mole in the ArcanumâŚâ Shrimpy adds. âFigures heâd side with the Old One.â
You and Dyvim both look at him with annoyance before looking back at each other with mutual understanding. Mutually agreeing that this Shrimp is an eyesore and a nuisance.
âWhat? I know heâs literally a mole. Heâs also a Spy!â Shrimpy adds again, to the amusement of absolutely no one.
Yes, that has already been established. The Mole is a Mole. In other news, water is wet, and the Spiral is a Spiral.
A group of assigned Burrower Knights arrive upstairs to detain the Scarlet Schrimpenel. Realizing this, Schrimpenel becomes unhinged and rants, âWeâre everywhere! Youâll never win!â As he is handcuffed and detained by the Burrower Knights, he retracts his false statement. âOrâŚyouâll never win any additional times! The law of averages is on our side; you have to lose eventually!â
âMy word, heâs a talkative one.â Dyvim sighs loudly as he watches the Burrowers take Shrimpy away. He continues to rant and rave, yet each every word that comes from that Shrimpâs mouth has nothing of value.
Dyvim sighs once more, this time of relief. He adds, âHeâs the Palace Guardâs problem now.â
Of course, the Shrimp is talking now, but wait until heâs out to the question. Then heâll be as quiet as a mouse-err, rat.
âCome, Wizard. This place reeks.â You nod in agreement, and follow Dyvim outside.
-
The both of you step outside, basking in the fresh air away from the evil stench of shellfish. Well, evil to Dyvim anyway.
You, however, have smelled much more fowl things and peopleâŚHis Rancidness, the Trash King included. Yuck.
Dyvim looks at you with sincere eyes and a wide smile curled on his lips, âAs wonderful as it was to fight alongside you again, Spellbinder, maybe next time we could just share some cheese and a laugh, eh?â You smile as he laughs to that thought.
A cheese and a laugh does sound nice, doesnât it? If onlyâŚ
Dyvimâs smile fades a little as he realizes that your adventure with him ends here. As much as you both want to shriek your duties to catch up and just generally hang out, fate has other plans for the both of you.
So this is where you both draw the line; this is where you both say goodbye. For all you know, you may never see Dyvim again after this. If fate wills it soâŚ
Dyvim adds in authoritative tone, âUntil then, you must alert your Arcanum compatriots to what the Shrimpman said about the spy, Maulwurf.â
He places a paw on your shoulder again; you look back at him as he adds in a confident, yet reassuring tone of voice, âMay the light guide you, my friend.â
You brace yourself for how Ione will react to the current tide of events. And as you make your way back to Khrysalisâs Spiral door, a deep longing in your heart begins to grow. You take a quick look back at Dyvim; the fire in his eyes has seemed to fizzle out.
From Khrysalis back to the Arcanum, your thoughts remain stuck on Dyvim Whitehart.
-
âWizard, you return.â Ione coldly states manner of fact as you approach her in her office once more. âFinallyâŚI am pleased. What news of the Mole Situation?â
Deep down, you want to walk out of the trouble your in, because youâre not sure where to even begin. But thereâs thereâs nowhere for you to go.
You explain the situation to Ione as quickly and briefly as you can, wasting no time on pleasantries and trivialities. Just on the duty at hand.
âScholar Von Trap is spying on the Arcanum and the Cabal?â Ione asks, puzzled by the sudden revelation. âA double double agent. I find thisâŚconfusing.â Ione shakes her head, casting aside her confusion and doubt back to Arcanum business at hand. âWhen you left for Khrysalis, Maulwurf went to his Musciology Studio to prepare a, quote, âsurprise for youâ. No doubt a trap.â
A trap? From Maulwurf Von Trap? No way, it couldnât be! Is what you would say to Ione if you werenât afraid of having your Arcanum privileges revoked, but you hold your tongue.
Ione continues with explaining your next objective. âBut you must spring it. Apprehend Maulwurf and bring him to me. Then he will learn that I, too, can beâŚpersuasive.â
You nod, preparing for a grand fight against Maulwurf, or whatever else he has in store for you in his studio. You rush inside the studio near his office, and are greeted by a friendly smile on the moleâs face.
âWizard, you are back!â Maulwurf cheerfully responds to your arrival. âHas the Scarlet Schrimpenel beenâŚdealt with?â
You nod, confirming Shrimpyâs defeat.
âWunderbar!â Maulwurf exclaims. âHe was just going to get in our way. Now, for your rewardâŚâ
As Maulwurf finishes setting up your ârewardâ, you contemplate what exactly heâs going to throw at you. Will it be an ambush of Cabal Soldiers? An unholy monster from the depths of Tartarus or the Edge of the Spiral itself? The third resurrection of Rattlebones?
No, instead, it is a Boombox. With a tongue. Thatâs shaped like a chest. Basically, a musical Mimmic.
âYou must face the Doombox, and you must face it NOW!â Maulwurf yells from the recording booth. âPLAY!â
Intense music starts playing as the Doombox charges at you at maximum power. Luckily for you, the Doomboxâs best is nowhere near your level of skill.
To the beat and groove of the rhythm, you and the Doombox blast spells back and fourth at each other, in sync in a powerful duet of spellbinding. But like all songs, your duel with the Doombox comes to an end as you fire your last spell at the device. And with that, the music accompanying your duel stops.
âDo you feel the music, Wizard?â Maulwurf asks as you stand triumphant against the cursed Doombox. âCoursing through you like electricity? If not, we shall have to do this again.â
You nod in response. Youâve had enough.
âGood!â Maulwurf responds back. âThis rhythm will syncopate with your magic to create a new spell! A small token of gratitude for dealing with the stinky Schrimpenel!â
Oh right, you almost forgot; Maulwurf is a Cabalist Mole.
âWhat?! MeâŚa Cabal Spy?!â Maulwurf exclaims, astonished by your sudden hostility as you confront him once more. âHerrrr Shrimpy spilled the Jellybeans, didnât he?â
You nod again.
âWell then, OK. I confess.â Maulwurf admits in defeat. âI am indeed a Mole. Also the Mole. I multi-task.â He sighs a deep sigh of relief and wipes the sweat dripping off his forehead. âWhew! Feels good to say that out loud!â
You raise a suspicious eyebrow at the Mole, glaring at him as intensely as a Bolt of Insane Intensity.
âBut please know that I have only the best of intentions!â Maulwurf adds. âCome, come! Let us March to my office and discuss this further!â
-
Inside of Maulwurfâs office, Ione awaits near the officeâs desk, ready to attack at any time.
But instead of attacking she just...she threatens Maulwurf with words, âBite your tongue, traitor.â
Maulwurf sighs aloud, âYou see, this is our problem. Always with the fighty words. Is it not time we move the discussion forward? Come, let us speak of something new.â
You raise an eyebrow. What does he mean by new, you wonder?
âWell, I say something newâŚâ Maulwurf adds. âFirst we must discuss something far older than our silly little schismâŚthe Great Old One himself.â
Grandfather Spider? Grandfather Bartelby? Merle Ambrose? How come you havenât heard of this name until now-actually, youâre not surprised. It seems like a lot of names just come out of nowhere, doesnât it?
âThe Great Old One is just a myth!â Ione retorts back in a hostile tone. âThere is no âsecret author of history, always watching, always nudging.â That is pure Cabal propaganda.â
âOh you are quite wrong,â Maulwurf confidently argues back. âThe Old One is just reclusive. At least, he was until Grandfather Spider went kaput. Now, he speaks out for a change.â
You and Ione exchange mutual suspicious glances at each other before letting Maulwurf continue with what else he has to say about the Old One.
âThe Great Old One has established the grand summit; a conference to unite all Cabal factions under one common goal: peace with the Arcanum!â Maulwurf explains. âIone makes the scrunchy suspicious face, but the summit will be hosted in the sweetest world in all the Spiral: Karamelle! My beloved home.â
Ione pauses to recollect her thoughts, process her opinion on Maulwurf and the Cabalâs supposed peace treaty.
âKaramelle is famous for itâs peaceful neutrality.â Ione states aloud. âJust thinking of it makes me want toâŚsmile.â Ione manages to crack a small, sincere smile at both you and Maulwurf. âAs Arcanum Liaison, you shall represent us, Wizard.â
âWunderbar!â Maulwurf cheers. He turns towards you and adds, âMeet me in Karamelle City, and I will escort you to my home! Because the summit is at my house. Not because it is a trap!â
You nod and breathe a sigh of both relief and sorrow as you step out of Maulwurfâs office. A heavy weight still hangs over your head like a rain cloud.
Dyvim. Itâs been so long since you saw him, and yet you had to leave him so soonâŚyouâre not sure why you are constantly thinking of him specifically today. After all, thereâs so many other people in Spiral you could be thinking of.
But itâs starting to gnaw into your heart.
-
Part 2: Breath of Bastion
The Peace Summit didnât go as planned. To no oneâs surprise, another threat to the Spiral is yours to handle. As to how, though, that would be tricky. How do you fight what you canât even understand? You fought yourself, or your evil twin doppelgänger. But what happens now?
And what about the Old One? What happened to him?
âLemuriaâŚâ You swear, you hear a feint voice call out to youâŚbut you canât see anything. You sigh, going back to what you were doing; sorting out your mail.
You notice you have a letter addressed to you in your mailbox. A recent letter, too, with todayâs date on it, The handwriting is unfamiliar, but familiar at the same time. Addressed to you, the Wizard. A curious paradox in your mind; you decide you want to look into the letter further.
You hastily tear the envelope open to get to the actual letter itself.
It reads:
âDear Spellbinder,
If you have the time, I would like to invite you to my Burrow for lunch. Thanks to some modifications and innovations made to Khrysalisâs security system and means of transportation, I finally have the means to send this letter to your address! Stop by whenever you please.
Sincerely, Dyvim Whitehartâ
Youâre not sure how he managed to find your addressâŚwell actually thatâs not true. He probably could have gotten it from someone at Ravenwood or Zaltanna or someone else he knows. But waitâŚwas this is even really him? This could be a trap from whoever or whatever wants you dead.
What if it is Dyvim and he wants you dead? You did free Grandfather Spider after all. Yes, Spider retired but youâre still responsible.Â
But whatâs the best case scenario? You get a much needed break. Itâs not much but itâs something, right? But...
Wait. That voice, you hear it again. âLemuriaââŚLemuria it callsâŚ
Lunch break with Dyvim it is.
-
You quickly arrive in Bastion, now raining since the last time you visited; Dyvimâs already standing by the door; heâs been eagerly waiting for your arrival.
âSpellbinder!â Dyvim cheerfully greets you. âDid you get my letter?â You nod in response as silent raindrops fall on you. The almost empty, muted stare in your eyes alerts Dyvim a little, his initial excitement drops a little.
But Dyvim still smiles back at you. âGood. But before we can go to my Burrow, I just need to set up the Penumbra Barrier. Wait one moment, please!â
With the snap of a finger, the old Penumbra Barrier you destroyed when you first entered Bastion magically appears behind you and Dyvim.
âZaltanna taught me,â Dyvim immediately explains. âWith the threat of the Cabal and remnants of the Umbra Legion, we have to employ more measures secure Khrysalisâs safety.â
Makes sense. Canât argue with that.
Dyvim adds in a softer, hushed tone, âBut enough of that; shall I lead the way?â
You nod once more; the rain pouring harder and harder the longer you two stand outside.
-
The two of you arrive at Dyvimâs abode in the Silent Market, a place that now hardly lives up to itâs name. As you step inside, you notice just how spacious the place is. Itâs so grand and yet soâŚcozy at the same time. A welcome change from the rain pouring outside.
The place is also rather spotless; most likely, Dyvim did some cleaning to make the place look nice for potential visitors such as yourself. How very thoughtful of him!
Too bad heâll have to do more cleaning after this, though.
âThis Burrow belonged to my family for generations,â Dyvim explains as he shows you around. âBefore the Hundred Year War. After the restoration of Bastion, I was able to reclaim my familyâs old home. Although at the moment, I am the only resident living here. It gets to be a little tiresome to manage this place all by myself, but I make it work.â He tours you through his Burrow in each room, from the Living Room filled to the brim with books and scrolls neatly tucked away in a neat bookshelf to his own resting quarters with more books and scrolls. After the Guest Bedroom, The last stop is the dining room, all set up and ready for meals to be served.
âStay right here,â Dyvim says aloud. âIâll be right back; please, make yourself comfortable!â You nod as you take a seat on one of the Ornate Chairs.
Youâre not sure if you can make yourself feel comfortable, but it would be rude not to try, wouldnât it?
Inside the dining room itself, as you wait for Dyvim to return, you notice a particular set of armor and sword on display. It looks a lot like type of gear that the Burrowers use, except itâs more ornate and decorative. The cape even has special decor attached to it, reminding you of Ravenwood. It matches your chosen field of magic as well!
Noticing that you have noticed whatâs in front of you, Dyvim, while holding a tray of various cheese related snacks, smiles at you and says, âWell, what do you think? Itâs a gift from me to you, my friend!â
You smile back in appreciation; the amount of thought and care that he must have put into this set ought to be commended.
âItâs nothing compared to everything you have done for me and my people, but Iâm glad that my present is to your liking!â Dyvim adds in a slightly flustered tone, as he carefully places the tray of food right in the center of the dining table. âAlthough, I suppose I shouldnât be taking all of the credit for what you see here; the people of Khrysalis as a whole came together to make what you see here.â
You are usually a person of few words, but this time you decide to speak aloud. âHow long did it take to make this?â That is what you decide to ask as you grab a handful of delectable cheesy goods for you to munch on.
While itâs not the most amazing food youâve ever had, itâs rather well made. The presentation helps improve the flavor of the meal.
âNot too long, actually.â Dyvim responds back, grabbing a seat across from you as well as grabbing some grub for himself.
Heâs a little surprised to hear you speak like that, since you are usually so soft spoken. But heâs surprised in a pleasant way. He adds, quickly explaining, âI had commissioned it as soon as you had left Khrysalis, and got the results back almost immediately afterwards. Itâs been sitting here, waiting for you to claim it ever since.â
âWhat about the food?â You ask back, taking another bite into your lunch. âDid you make this?â
âYes, this I made.â Dyvim answers back after swallowing a bite of his food. âTo be honest with you, this is very basic Burrower Cuisine. I donât know what you like, so I decided it would be best to just stick with the basics.â
That makes sense.
âDo you like it?â Dyvim asks, a little bit of concern starting to show itself clearly in his voice. âIf you donât, I can make something else.â
You shake your head; you are pleased with what you have.
Dyvim noticed your refusal at his offer to make something different. âAs long as you are satisfied, than thatâs all that matters.â Dyvim responds back, taking another bite of food.
-
The two of you talk a little bit, briefly catching up on stuff youâve both been up to. You ask about the Barbarian Mice, and Dyvim tells you that they are still the same as they were before. You ask about the Dragonfly you and Dorian hatched in Tyrian Gorge; he tells you Dorian has named the Dragonfly Princess Waffles and has started breeding Dragonflies for the Burrowers and the Mantises to use as mounts. The name Princess Waffles got a little chuckle out of you; Dyvim seems to think the name is pretty amusing too.
You let Dyvim do most of the talking, as you donât feel comfortable speaking about yourself. He seems content, but also he seems to be observing you.Â
Then...
Thereâs a brief silence between the two of you as you eat, the both of you occasionally glancing at each other. In his eyes, you can sense that he can sense something amiss.
Something amiss with you.
âBy the way, Spellbinder, may I ask you something?â Dyvim finally asks you in a tender voice, breaking the silence. You nod as you chew on your food. âI realized that for all this time Iâve been calling you Spellbinder, I never asked for your name. Please forgive me for not asking sooner, my friend.â
You freeze in place.
Your nameâŚ
Your nameâŚ
Not once has anyone ever called you by your name. Of course, your memories of life before Ravenwood are fuzzy and hard to recallâŚPerhaps, you donât even have a name at all; your name is âWizardâ. Or itâs nothing. Because thatâs all there is to you; nothing.
No, thatâs not true. You have a nameâŚyou have a name!
âSpellbinder?â Dyvim asks in a concerned tone, snapping you back into reality. In the pit of his stomach, he worries that heâs struck a nerve. âSpellbinder, you look as pale as a ghost; are you alright?â
âMy nameâŚâ You mutter in response. âMy name isâŚâ You hesitantly state your name aloud. âNo one has ever called me by my own name beforeâŚâ
âY/NâŚâ Dyvim whispers, grabbing onto your trembling hands. âIsâŚis it alright that I call you that?â
You give a quick nod, as you stare off into the distance, lost in your intrusive thoughts.
You realize nowâŚKaramelle has made a mess out of you. You just wanted to attend a quick, friendly peace summit.Â
Instead you got stuck with cleaning cavities, shattering the fractured Cabal even further, and overthrowing a corporation with another one. One that will, realistically, probably become just as reprehensible as Nanaâs Karamelle Delights.
The Cavities, the ParadoxesâŚitâs just as Judge Veg said; You are not guilty, but you are responsible. As such, you have to clean up this mess. And yet you wonderâŚ.why? Is it because you feel so incomplete, so empty? Is it because you want to be something more than âThe Wizardâ, or the âDivine Paradox?â Could all of this been prevented if you had justâŚdidnât think, didnât feel at all, just acted?
âSpellbinder?â Dyvim asks again, now extremely concerned for your well-being. He tries to get your attention by staring in front of your line of sight. âY/NâŚcan you hear me?â
Youâve put your feelings away but lately itâs been becoming too much. Feelings of anger, sorrow, confusion, fear, even joyâŚ
The tears you have tried so hard to suppress for so long start to stream down your face as so much comes flooding back to you. You didnât cry when you witnessed Malistaire Drake die. You didnât cry when you watched Azteca fall. You didnât even cry when Dyvim was poisoned by the late Broodmother, or when he awoke from his catatonic state. YouâŚyou canât remember the last time you have ever cried.
You feel yourself pulled suddenly close to Dyvim as he holds you in his arms. His embrace is warm; you can hear his heart pounding through his chest. You canât remember the last time someone has comforted you like this, if anyone has at all.
And as you weep, Dyvim wonders just how long youâve been holding onto these feelings alone, how long your skin felt so cold and clammy, so touch starved. He wonders just how long itâs been since youâve woken up with the light on your face.
You struggle to put the words in your mouth that you want to say aloud; tears still fogging up your throat. You donât know why hearing your name is what caused you to break down like this, to leave you so vulnerable, but what you do know is that you donât want to be alone.
Dyvim continues to hold you close as you pour out your heart and spill out your soul. He listens as he begins to understand just how daunting the responsibility of being the Spiralâs Savior is. He understood to a degree about the responsibility that comes with being a leader, but not to this extent.
Youâve been through so much in so little time, and he realizes now that you feel like you are nothing.
He eventually lifts your chin up, wiping the fresh tears still dripping sore on your face. âY/NâŚThere is beauty all around us. You may not recognize it, yet what you do, what you create, brings more joy to this Spiral than you realize. There is still good to be done, both small and grand.â
Dyvim believes in you. He doesnât want you to surrender; he wants you to keep fighting. And heâll do anything to make you see that you are more than just the Savior of the Spiral, The Child of Light and Shadow, or the Divine Paradox.
âYou are you, Y/N. You are irreplaceable to me.â Dyvim tells you, sincere and true with every word he says aloud. âBack in the Khonda Desert, when I said we were fast friends, forever, I meant it. Y/N, it doesnât matter how far apart we are. Iâll always be there for you, my friend. Thatâs a promise.â
Your tears begin to dry up as you realize that out there in the big, seemingly endless Spiral, thereâs someone out there who cares about you for you.
And how can you tell? He called you by your name.
-
[Authorâs Note:
4/13/22: THIS WAS WRITTEN BEFORE LEMURIA!!!Actually I donât even remember when I wrote this. But Iâve had this sitting in my drafts for too long and fuck it. No Beta, we die like Sylvia Drake. Perfectionism, be damned!!!
âŚanyway. In a way, I sort of wrote this for myself, as I am someone whoâs constantly trying to suppress my own emotions and not let things bother me. Iâm also not very good at reaching out to other people and asking them for help dealing with my feelings, lmao. I kind of like to imagine that after this, when the Wizard and Bootleg Old One go searching for Stallion Quartermane, that scene in the Lemuria Prequests where Old One asks if the Wizard and him will still be friends is just him parroting the Wizardâs feelings.
So...I wrote this all on my phone initially, mostly because Iâm not writing on my Computer when my Computer Mouse is going to be all finnicky and glitchy on me. I need to get a new Computer Mouse, and Computer for that matter. By the way, I ended up getting a really nice Anon message that I stole and put in this fanfic. I hope you donât mind me doing that Anon, but what you said was really kind and made me feel better. =D
I also listened to Light of my Life and Real Life from Drawn to Life: The Next Chapter writing part of this. Well I listen to a lot of songs when I write stuff but Iâm mentioning that those songs because I sort of implemented the lyrics into the writing? I donât know how else to explain it. But go listen to those songs, they are good.
By the way, If KI ends up having Dyvim betray us or whatever I am going to be so pissed. Or if he dies again, that would also be awful. But if KI gives him a canon love interestâŚPolyamory! That or Dyvim and Love Interest TM adopts you and becomes parental figures, depending on how old your Wizard is idk.
Well, anyways, thank you very much for reading! Any comments would be appreciated. Or if you are reading this on Tumblr (which is probably more likely letâs be honest here), any likes, reblogs, and/or messages would be appreciated! Let me know what you liked, what you didnât, all of that is good.
Take care, and remember that someone out there really cares about you!]











