Knife Fighting Doâs and Dontâs
Scott: What they gotcha teachinâ here, young sergeant?
Jackie Black: Edged weapons, sir. Knife fighting.
Scott: Donât you teach âem knife fighting. Teach âem to kill. That way, they meet some sonofabitch who studied knife fighting, they send his soul to hell.
There really is no right answer to knife fighting, except, perhaps, the above quote. When youâre setting out to write a scene, itâs best to assess your priorities first and what your story needs. In the real world, knife combat comes in many different forms and works as a supplemental weapon in most military disciplines. Itâs a common weapon in self-defense situations, and can be used both by the aggressor and the defender.
Primarily, itâs a tool and, like all tools, there are situations where it thrives and those where it dies. It succeeds as an ambush weapon, as a builder on hand to hand, and when fighting in very tight quarters. Combat with knives is very quick and very deadly. As an ambush weapon, it is often used to close the distance or rush a target. Allow the knife wielder to get close to an opponent wielding a sword or a gun before either can be drawn and they will have the clear advantage. However, take the knife out of tight environments and itâs effectiveness will decrease dramatically. This is why itâs unlikely to be the only weapon in a characterâs arsenal, especially not when youâre writing a professional combatant.
What kind of fight are you writing?
The knife is a deadly weapon in the hands of anyone, it doesnât require any specialized training to be able to wield it. Itâs more user friendly to killing than even a gun and can require less maintenance. Basic understanding works fine. You pick it up, you stab, and then you stab some more. The stabs may all go to one place, often the gut, but five or six into one place will leave the other character bleeding out on the sidewalk.
Itâs up to you on whether or not you want to (or if itâs even appropriate to your story) write a scene which is more sophisticated. Remember, it doesnât have to be. The basic principle of the knife is incredibly simple: Youâre gonna shank a dude.
When it comes to a knife, anywhere on the body is a convenient target. Anywhere. This is one of the few weapons where you really donât need to know much about it to write a scene. The knife is fairly intuitive. Unless your character needs to get fancy with their martial combat, then you do need to study. Even then, you still need to pick your martial art and do your research. Plenty of martial styles have a knife component, so itâs more a matter of searching through the different styles to find the one which fits your character and story.
Below the cut, Iâll discuss some basic theory and suggestions that hopefully will be enough to get you a jumping off point into the fine art of shanking. This is no means a comprehensive list, just basic beginner tips.
Knife fighting isnât sword fighting with minis. This is the first, and most important, lesson. They belong in separate categories. Knives are supplementary weapons in hand to hand and when included significantly raise the threat level to what that individual intends. When someone whips out a knife in combat, they are raising the stakes from âsomeone might dieâ to âI definitely want to kill somebodyâ.
Knife combat is very fast and any received injury will be devastating. Someone with a knife versus someone without one has a significant advantage. Knives are very dangerous and, if your character isnât careful, a fight can easily end with a double suicide when both characters are bleeding their guts out on the side of a highway.
There are a lot of different kinds of âknife fightingâ out there and many different techniques available for you to look into for your character. The question is what kind of knife fighting are they trained in/used to? Many traditional martial arts all around the globe have their own set or subset of combat tactics when wielding a knife. Military and Police H2H do as well, though the techniques employed by Police will focus less on using a knife and more on disarming/subduing an opponent who carries one. The knife is a very common weapon for street level criminals and itâs genuinely viewed as the most dangerous of the weapons one can encounter in that environment. (Yes, even more dangerous than a gun and also more common.) Some of the more âmilitantâ or âpracticalâ self-defense subsets advocate using knives for self-defense.
Whatever you choose to go with in your story, itâs best to remember this one simple rule when it comes to knife combat: like all bladed weapons, knives are for killing. If a character pulls a knife on another character then they are making an active threat on their life. Their intentions no longer matter, the threat is âif you donât give me what I want, I will kill youâ or âI plan to kill youâ.
Knives are best suited to opportunistic combat and tight spaces. In a wide view for the professional combatant, they are usually the fallback weapon or situational weapon that gets pulled when the character needs to either be stealthy/carry an easily concealable weapon, or give them an advantage within tight/confined spaces where a sword, pole arm, or gun arenât practical. Knives are easily concealable, very dangerous in unarmed/unarmored combat, and often end with someone dead or grievously injured.
If your character specializes in knife combat, then they need to be able to accurately assess the appropriate situations where knife combat is viable and where it is not. Weapons are specialized for different situations. Accept that bringing a knife to a gun fight or sword fight is a losing proposition if they try to take them head on. What makes a character âskilledâ is not their ability to face all comers or overcome the rules by virtue of being awesome, itâs in their ability to accurately assess a situation and develop a plan of action which plays to their strengths. While their plan may go sideways (no plans are ever guaranteed success), itâs the thought that counts.
This seems like simple and obvious advice, but your character is not guaranteed to hold onto their knife throughout the entire fight. The characterâs knife can be just as dangerous to them as their opponentâs if they fail to keep a firm grip. Without properly applied pressure, the blade can simply slip free, slide through the hand and cut it open, or be dropped when filled with adrenaline. Cutting and stabbing another individual relies on pressure, if the characterâs grip is not secure then they may simply lose the knife. Characters with little to no combat experience will be more subject to this law. Even so, mistakes can happen to anyone regardless of experience level.
Knives are very dangerous weapons, any cut your character suffers during the fight can potentially be lethal. The reason for this is blood loss. The more active you are, the more blood your body pumps through your heart, if there is a hole in your body then the more blood will escape during the fight. The more holes you get, the more blood escapes and there is nowhere on your body a knife can hit that wonât draw blood. Your veins are everywhere. One single hit can lead to a chain of from bad to worse.
Knife fights happen within very close proximity, even if your character is armed that wonât protect them from getting cut. A character is going to want to stay out of range of the knife until they are ready to commit. Instead of grasping and grappling, youâre going to be looking at a fair amount of ducking, dodging, and deflecting. Itâs not like with basic hand to hand where youâre characters can simply trade blows. The fighters want to keep the knives as far from them as humanly possible. Catch the blade either early in the swing (as the arm draws back) or late in the swing (after theyâve fully extended) to initiate a counter attack, or cut under as they swing. Whatever your character does, their priority is going to be on keeping that knife away from them so the other person cannot reverse and stab.
Use your characters âfreeâ (non-weapon carrying) hand for blocking, deflecting, and controlling. Characters who use the Phillipino martial art escrima may supplement their free hand with a short stick or a baton. Characters wielding two knives give up their ability to deflect and control their opponent. They are trading their defensive options for more stabbing power.
Do Keep Track of the Blade
This is more for when you the author are writing, but also a good plan for your characters. When writing fight scenes, especially when both characters are armed, thereâs a bad habit of writers imagining the sequence like a video game. The knife is important only so long as itâs there to establish a threat, once one character gets the upper hand then itâs immediately forgotten.
Donât forget itâs there. Even if it gets knocked free or knocked away in the fight. As the writer, always know where the weapons are even if the other characters forget about them. Anything can happen with a free weapon. Any other character can pick it up, any other character can make off with it, and be waiting when your victorious protagonist walks around the corner. If the character still has the knife, then they can still stab your protagonist even when they are winning. Sometimes, even when they are dying. Keep track of all weapons in the scene.
Your hand is full of nerves and important tendons necessary for maintaining a grip. A blade will slice through all of them and cripple your character, leaving them bleeding and unable to defend themselves. Your hand is a mechanical marvel, it is incredibly delicate. When damaged, it can take a long while to recover, assuming it ever does.
This is why deflection is so important in knife fights, as well as more risky blocks that expose lesser parts of the body to injury in exchange for more important ones. These blocks include using the edge of the forearm, where the bone is closest to the surface and there are few important muscles, to attempt to catch or lockup the blade in the bone. This is, however, incredibly risky. Alternate knife grips, such as a reverse grip, can avoid this block by slashing under instead of the expected over and sever the veins and tendons before following up with a stab to the ribs or gut. If you really, really, really must have your character do something with their hand then instead of grabbing the blade, ram their hand through it. It is terrible advice and will do long term damage to the hand, but if thereâs no other way out go that route. Your character will appear slightly smarter because they attempted to lock the blade up in the bones inside the hand. Locking up the knife creates an opening for them to attack. Itâs definitely a sacrificial gesture, but if itâs your hand or your life then go with the hand.
Deflect at the hand, the wrist, the elbow, and upper arm. Make contact with the opponent and not the blade itself. If your character must attempt a disarm (very dangerous), catch the wrist or the hand. Take the hilt, torque the blade against the thumb (not the fingers) to pop it free. The other character wonât be able to hold onto the blade. Like with most martial actions, taking the knife isnât about strength. Itâs about attacking the weak link (the thumb), forcing the hilt into a position where the attacker can no longer maintain a grip.
Disarms are exceedingly dangerous to perform. So, when writing, always try ensure that the necessary body parts are protected and the blade is redirected somewhere else. Best if itâs in a position where it can no longer come at you again.
One general problem many authors have is they assume when someone becomes âgoodâ then basic threats no longer apply. In game terms, they level past certain dangers and when they do those dangers no longer apply. Now, this is a common cliche in many martial arts movies. The trick is understanding that itâs a failing on the part of the student and their overconfidence inevitably brings them back down to earth.
It doesnât matter how good your character is, combat is always dangerous. A characterâs professionalism is defined by how seriously they take the threats made on their life and the part where they recognize the inherent danger present in any situation. What they know will not keep them safe from danger. It gives them a better chance and thatâs all.
You never level past danger. Whether theyâve seen one battle or a hundred, treat every threat seriously and end it quickly. The longer a fight goes on, the greater the chance that something will go wrong.
Donât Prolong Suffering
Itâs cruel. If your character is in a situation where they must kill, then killing quickly is kindness. While this should probably go under âDonât Fuck Aroundâ, this is deserving of its own topic.
In Dune, when young Paul Atreides must duel Jamis to secure his position within Stilgarâs Fremen tribe, he is initially condemned by the other members of the tribe when he prolongs the fight. The issue for him is that while he is an exceptionally skilled combatant, heâs never killed before and is hesitant to take a life. However, his lifetime of training has left him so skilled that the Fremen see his behavior as cruel. Itâs obvious to anyone with eyes that he is going to win. All his hesitance does is tease his opponent with false hope and prolong his suffering. There is no out for Paul, he must kill.
This was an important scene in the novel because of the way it highlighted the difficulty in the act of killing another human being even when one has been brought up their life to do so. It also humanized the Fremen. While their laws are strict and their culture brutal due to their harsh environment, they wonât thank any protagonist for prolonging the suffering of someone they care about.
Holding off doesnât make your character look like a decent human being. There is more to the conversation than killing bad, living good. What Paul does to Jamis is a form of torture. It is unintentional, but that doesnât change the end result. When your characters are in a situation where they are more skilled than their opponent and you have placed them in a situation where they must kill then mucking around, prolonging the scene, is cruel.
This doesnât mean you shouldnât do it. The scene I put forward from Dune is powerful and informative, it serves a purpose. What you should do is recognize the act for what it is, allow other characters to notice the same, and condemn the character for it.
Donât Give the Knife Back
If someone tries to kill you, donât give them their weapon back once the fight is over. In novels, this is treated as âsportsmanlikeâ behavior. A sign the character has defeated their enemy and are now proving they are the bigger person. Itâs stupid. Thereâs nothing stopping them from burying that knife in your characterâs back or their ribs the minute they turn around. Just defeating someone doesnât stop them from wanting to kill you. It also wonât stop them from stabbing someone else.
Lots of characters do this. If you have a character engaging in this behavior, and they just might, think about it when you write the consequences of the decision.
Do Lock Up the Hand (and other body parts)
Attack the portions of the body they use to fight. Carve up the hand/arm first to get it out of the way, then go for the main body. Authorâs often get too invested in âkill shotsâ, they sometimes forget that getting from Point A to the killing blow has intervening steps, like getting through their defenses. If the character has the option to go straight in to take them out of the fight and the situation allows it, then all the better.
However, sometimes a character is going to have to do a little extra work than just rushing forward and stabbing the other character. If the other character has a knife, then 9/10 theyâll just be running into the other personâs knife. This advice goes hand in hand with âAvoiding the Bladeâ and keeping track of the weapon. While the knife can easily be switched between hands, itâs a good idea to create openings in their defenses. This can be done using either the âfreeâ/defensive hand or the knife itself. Where the enemy knife is will be important to targeting and response. Attacking the arm or wrist holding the blade can be helpful to ending the knifeâs threat.
After all, if they canât use the arm then they canât use the knife. These kinds of blows are, however, just openers to attack the other more sensitive parts of the body.
Youâre not just attacking veins. Good slashes will also cut through or damage the muscles and ligaments necessary for a person to keep fighting. In this respect, itâs best to think of knife combat as surgical. While on the one hand, it can be blunt. It can also be incredibly precise and ridiculously fast. This kind of speed and precision you wonât get from a longer weapon.
Do Study Police Blotters and Medical Files
Knife injuries will teach you more about knife combat than all the techniques in the world. Learning what a weapon can do to somebody is part and parcel to developing a healthy respect for the weapon. When we get right down to it, knife combat is pretty gruesome.
Do Remember There Are Different Kinds of Knives
Thereâs the dagger. Daggers typically possess two edges or are double-sided blades. They are the traditional variant of the combat knife. Daggers, such as the parrying dagger from fencing, can also be used as tools or secondary defensive weapons instead of offensive.
And the knife. Typically possess a single edge, primarily used for cutting, and are tools. However, the term also applies to most modern combat knives.
The terms can be used interchangeably.
What is your character carrying? A tactical knife? A switchblade? A kitchen knife? These are different and one isnât a weapon. I mean just look and those are just the modern ones. Also keep in mind that throwing knives are not the same as throwing a knife. Throwing knives are made for throwing, if your character is throwing a regular knife then they need to make some adjustments for weight and balance.
Worth remembering: throwing a regular knife just means your character has lost theirs. Knife throwing has become a narrative fast hand for saying that âmy character has impressive accuracyâ and often used in cases where it makes very little sense. Knife throwing is a skill, as throwing anything is a skill. Itâs a very nice party trick, but means almost nothing in regards to combat viability. Itâs a lot like tossing around a baseball or a paper airplane. Anything you throw and donât want to lose, you still have to go out and retrieve.
Because knives are also tools, be prepared to distinguish between the improvised weapon (such as cutlery or any utility knife) and the actual weapon such as a combat knife (a weapon designed around the idea of stabbing another living person). For characters who use knives for combat will not mix the two unless itâs absolutely necessary as it damages the knifeâs functionality both as a weapon and also as a tool.
Do Use Sensation Appropriate Verbs
Depicting combat in your writing is often about finding the right words that generate the appropriate feel of the motion youâre aiming for. In this case, hard sharp words like cut, thrust, slice, slash, stab, drove, instead of hard but round words implying crushing force like âhitâ. âHe hit him with the knife.â Does that sound right? When we use the word âhitâ we conjure images of kinetic force, a knockback, and a slight bounce. Words that imply blunt force trauma are out, unless it involves hitting someone with the butt of the knife hilt (though why would you do that? Itâs not a sword pommel). Knives and bladed weapons go âinâ, they impale. There is driving force behind the edged weapon, but also a sense of smoothness in the action.
Soft words also can work in certain situations like : slip or slid, like âhe slid the blade between his ribsâ.
You can also use words like âcaughtâ to convey what happens to the blade when it penetrates the body. âShe tried to yank it back, but the blade had caught in Adamâs ribcage.â
I hope these have been helpful to you.
Stay Safe Media â This self defense vlog run by edged weaponâs expert Michael Janich is very helpful for those looking to get quick information about knives and knife combat. Janichâs predominate focus is on self-defense, but he puts a primary focus on framing the training through real life situations. His videos have been very helpful to me and hopefully will be to some of you as well.
Contemporary Knife Targeting â Contemporary Knife Targeting by Michael Janich isnât really about targeting per say, itâs mainly about William Fairburnâs Timetable of Death, which is used by Police and Military to determine how long someone has from resulting knife injuries and why itâs flawed. This is pretty much why I recommend the book because it spends a vast majority of itâs time going in depth into a discussion of how quickly someone will die from which injury. If you want to write about knife fights, this one is worth a look.
Dune â Frank Herbertâs Dune has some very well written knife sequences, but also good world building explanations for certain kinds of behavior. The Fremen culture is very reactive to what Paul and Jessica do when they join. Paul must convince them he is what he says. While stories in which the hero isnât given carte blanche to do what they like arenât uncommon, characters dealing with consequences other than the basic âdeath is badâ or âI canât believe you did thatâ are slightly more unusual. There are more kinds of horror and emotional rollercoasters than just easily grasped indignation.
Spartan â I linked the above quote at the beginning and while Spartan doesnât talk about âknife fightingâ, you do see another colder perspective in the main character. Itâs more about attitude than knives, but worth considering.
U.S. Military, Systema, Israeli Military, Kali and Escrima from the Philippines, and many other martial systems have a knife component to their training. Itâs up to you to decide what level of knife combat your character is trained in and find a style which corresponds accordingly.
As always, keep in mind that combat constantly changes, evolves, and grows over time. All martial systems are not created equal, they were developed to deal with specific challenges faced by the culture in question. While they might not lose cultural relevance, combat effectiveness changes with the times. A character who spends his weekends practicing Kendo or Iaido is not the same as a samurai from 1185. The modern special forces, or even just the basic soldier, are a better comparison.
Knife Fighting Doâs and Dontâs was originally published on How to Fight Write.