yeah ffxiv canon says azem, hytholodaeus, and emet-selch were 4ever besties but im going to pretend the latter 2 are unreliable narrators and thought they were azem's besties when in reality azem was drifting away from them and saw them as friendly coworkers at best by elpis.
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Some Dawntrail gripes I want to get out of the way before finding out more about the new expansion.
A)It should have been a duology.
Tural has been shafted so fucking terribly the entire expansion which is fucking wild because supposedly this was the Tural expansion. It's not, it's the Alexandria expansion the second they come onto the screen. If you don't believe me just look at the entire .x series like fuck even Stormblood didn't show it's favoritism this badly. Despite 2/3 of the zones being Turali (Yyasulani was conquered and colonized by Alexandria regardless of what the game tries to tell us), everything we know is about Yok Tural and they went the Epcot route for them.
Despite people complaining about Wuk Lamat, I do actually like her journey. I like the way she tackles problems by talking to locals and respecting their culture. I think Koana should have learned the same. We get one hilariously awful event and that's it. This could have been remedied easily with a trial series, something I've been moaning about for years. Instead of Zelenia, Doomtrain, and Ennuo make a trial series set in Xak Tural starring Koana and the settlements that get no screentime in the msq. Have Koana battle his preconceptions, show us the troubles that the game barely touches about Xak Tural being too far away from the capital to really be connected in a meaningful way, and get some neat ass new trial bosses. Hell Doomtrain can still show up as a mix of Xak Turali trepidation about trains and Alexandrian trauma about Linblum.
B) Give less focus to Alexandria. Those fuckers took the entire .x series and everything from level 97 onwards, they're eating all the screentime. And while they're really interesting, it's kind of fucked up that we pushed aside all the indigenous inspired locales for Europe yet again. Take out Vanguard as the level 97 dungeon, put it in Shaaloani instead. Have it be a normal ass adventure romp because the Warrior of Light is nosy and Erenville is avoiding going back home just a little longer (to make his feelings about Cahciua's fate more painful). Hell, instead of having yet another level 99 boss, make it a level 97 one. Or even a 96 one! I think that the second boss should have been the Gulool Ja Ja shade but that's too tied to msq NPC's, so adding a random ass Tural Vidraal in Shaaloani that we dispatch just fine. Hell you can even have an NPC talk about how odd it is to find one so close to settlements because Zarool Ja normally takes care of them by then. Always prowling around like he's desperate to prove something.
The thunder dome is still such an iconic moment that I don't want to leave it be. But there's two fun things they could do. The first is keep it the same. We never see Yyasulani pre-colonization. The second is that we DO see it pre-colonization. Maybe the dungeon is in Shaaloani but the trial is in Yyasulani. Maybe it's just some side quests that can be permanently lost. Maybe it's just some small time things before we get called back to Tural or when Erenville's parental problems come to the forefront and we leave to support him. And then the zone changes forever. Instead of six zones it's five but the fifth changes drastically. I think it would be neat and maybe you can add Living Memory in the .x series
Also with all this movement, Alexandria can use what they DO have for 97 onwards as .x stuff. Or maybe not! I'm moving a lot of things without much thought put into it! But keep the Dawntrail msq within the Dawnservant's family. A much more closed and intimate scenario and THEN you pivot into Alexandria in the .x series. Maybe.
C) For all my bitching about Alexandria, I think they deserved their own full expansion. They're neat, they're horrific, they've done terrible things and we don't really see the actual ways normal people have been affected. Do you really think a foreign nation showing up out of nowhere, devastating the tire ecosystem immediately, completely changing your way of life, and cutting you off from the rest of the continent for 30 years doesn't leave an incredibly bitter populace? WRONG!!! SHOW ME THE UGLY SIDES! SHOW ME THE DISCONTENT! HAVE WUK LAMAT AND SPHENE ACTUALLY BATTLE WITH THE FACT THAT ALEXANDRIA INVADED AND COLONIZED TURAL'S PEOPLE! It's just!!!! We just had fucking GARLEMALD and entire expansions about people fighting against that injustice and you want to tell me that body horror to the extreme Alexandria with their proven experiments on people isn't the same just because the crown is worn by a cute robot girl????
Anyway just show me people being justifiably pissed about it and Calyx more time to be the actual big bad. Plus even more negatives on Sphene's programming because she DOES love her people. But the ones out of the levin dome aren't hers.
This would also give us more Xak Turali locations and maybe even making the Mist Continent a zone instead of just an instance.
Anyway I lost the plot, but basically tldr, Dawntrail should have been a two expansion story arc for something different before we moved onto the Winterers and Ascians yet again.
some random thoughts on Square Enix's approach to story telling, or maybe more like story progression? in FFXIV. Especially as it pertains to new players, and the business and attracting new players.
I saw a post about a poor new player, who had brought a skip to SHB (because that was 'the good part') and disappointed because they did not understand what was going on. And as most people point out - yes this is how ffxiv works. You need the whole story to get the impact, and yes we can have a discussion of why the fandom dumps on ARR or HW or STB and yes it sucks, and these parts are in fact overall - good!
However, as someone who picked up the game a few years ago (late 2022) and it took me until this April to finish Endwalker (almost 3 years!) there are some interesting design choice in this sort of story telling.
yes, I am a slow gamer, but I'm not the only one out there with a life and family and demanding job - or other hobbies and other games. FFXIV can become an allconsuming endeavor, and especially there is an immense pressure to finish the MSQ - intentional or not, it's hard to "participate" in fandom when you're behind.
In addition, most traditional mmo gameplay revolves around the endgame. Not just raiding, but also taking part in various content such as the sanctuary island, relics, bonus areas, and also crafting the latest gear everyone wants. But really - the thing a MMO does that is not typically in other games is the raiding.
Now, SE has made the point to NOT race new people to the endgame - even if in the community you feel that pressure. Level and story skips can be brought, but they're extras and not something pushed on new players. Compare to WoW - which I haven't played in years and years to be fair - often included free level boosts when you return or join the game. Even if I'm not sure what goes on in the story today, it makes sense. The world changes, gets broken and unbroken, and the character changes and moves forward - even when I played. And they make it so a new player jumps into the world 'now' not 'then' - the quests I did in 2005 may not exist anymore.
Square Enix has taken a very different approach. The story they want to tell, depends on the story that came before. The Warrior of Light is not the Warrior of Light, unless they go through what they do. There is no point - at least until Endwalker - where you can "jump in" and join the story in the way it's written. I think this is a interesting choice, because it does mean that story can feel grander and more personal at the same time (the scions are important since they've been around so long), but I think from a business perspective it truly has come to point where I'm wondering if this no longer makes sense, and hampers the game.
When a new player joins, they are asked to go through 10 years of content - otherwise the story is just not impactful. The truth is for me, if the crafting system had not been so unique and fun to me, I'd have quit. Or perhaps if I wasn't trying to make and keep a fun friend group who all played (though that fell apart anyways - another story) I'd have quit. If I was only there for the story, there are many other games with better stories, that doesn't require me to use 2+ years to get to the conclusion. But, there are many of the mmo parts of ffxiv that are pretty well done, even for someone who is not a raider.
I think however, it's too much to ask new players to do. And as the expansions keep coming, it will get harder and harder for ffxiv and SE to attract new players. There will always be a dropoff in old players, retaining current players will not be enough.
I think ffxiv is too afraid to change the world (and the characters - but character development or lack thereof is a different topic). Why can we still go to Elpis? To Ultima Thule (which only exist because Thancred's will, but he came back). One of the reasons SHB is so good is that it actually dares to change the environment! But again, it's on a per-player basis. There's not a change that applies to all players. The world is not moving forward. The twins are perpetually stuck on a chocobo wagon.
with that all said, I think Dawntrail was missed opportunity for a soft reset. Endwalker was the end of the story. Even the patch storyline was it's own little arch, and frankly more related to shadowbringers imho.
I am currently at the end of Dawntrail, and I admit I love it. It's really fun, it's back half is paced well, and the story keeps moving to new places.
I LIKE that the wol is more of a bystander, this is not the wol's story. This is Wuk Lamat's story. And I thin it works really really well - but I almost wish they'd gone harder. It could have made a great entry into the game for new players, if they'd dared. Just offer a story and level skip to 90 with the expansion.
and maybe, maybe we could have a changed world - other than an instance in HW and Doman - why is there still garlean military machines in Ala Mhigo? why is the Dravinians attacking in Coerthas?
It's time for the world to change; to bring in new players. To jostle up the old ones (do you really want to be a game where all people do is log in to go to parties and play dress up?)
where someone buys a story skip to a more or less arbitrary point in the game and is utterly confused? and all people do is to say. Sorry bud. That's not how it works. Go back and spend 2 years then you can play with us.
Got all four of my wisdom teeth extracted today via surgery, so they had to knock me out cause fuuuuuuck no am I getting that done while conscious.
Anyway, all I can think of as the nurse woke me up all woozy and disorented was Emet-Selch’s line after Ktisis Hyperboreia: “Unharmed??? There’s a gaping hole in my gums! I can scarcely remember arriving here in the clinic!”
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I love the idea of the animal-like races behaving animal-like.
Specifically, the thought came about of miqo’te acting more catlike. Sure, there’s some good catlike emotes, but I mean like a miqo WoL attempting to hold one of the Scions still so they can “groom” their colleague’s hair.
Can you imagine, in the middle of a big ol’ political meeting with each of the nations, and miqo WoL just randomly gets up to go to where Ser Aymeric is sitting… only to clamber up onto the back or arm of his chair and begin grooming him because “he had some hairs out of place!”
Idk about anyone else’s miqo, but I love giving mine more animal behaviors
The voice actors for ARR were not bad. Every one of them were very talented people. The voice direction, however, was utter shite. I mean, I wasn't in the booth or anything, but you can just tell. And some of the takes they had... woof. I doubt the actors were even given thorough notes on what was going on in what scene or how their character should be feeling.
Once they switched to European (mostly British) voice actors from HW onward, the voice direction feels so much better. And the script feels more natural, too.
And yettttttt... some really crappy takes still get through. I feel like even terrible takes from a British VA get a pass because there's a weird bias toward their accents sounding more sophisticated. So, even if the delivery is awkward as hell, the director's just like "Cut, print! Wonderful!"
The greatest example I can think of (because I just got it for my trial roulette and it made my brain zip off to write this thought down) is the Sphene fight.
This is a bit funny to me since they only had the VA for Wuk Lamat re-record her lines. The original version was pretty stinky. I mean, it was so bad that it sucked the wind right out of my sails, which is a very bad thing to happen during the final boss fight of an expansion that starts with you on a boat. If you were there for it, you know exactly what I'm talking about. Spheeeeene. It was like we were back in ARR and no one was on the other side of the glass saying, "Now you're being crushed by a gigantic robotic hand! Your words have to be grunted out because you're fighting the weight of it!"
So, they had her re-record her lines and they are 5,000,000,000% better.
And yet.
Sphene's lines were not re-recorded. They still sound dull. And awkward. As did much of her delivery through Dawntrail. But I guess no one was complaining about it? Maybe SE just saw people shitting all over Wuk Lamat and thought changing her script/recording was all that was necessary.
"How can you say that to me now?" sounds particularly blasé to my ears.
I would have asked her to emphasize part of it.
disbelief, anguish:
"How can you say that to me now?" (after everything I've put you through, put your people through...?)
or
rage, determination:
"How can you say that to me NOW?" (after you know what my people have been through and how badly I want to save them!)
or maybe even a mix between the two
anguish and rage:
"How can YOU say that to ME now?!" (you, who know what we've been through. After the lengths I have gone to! There is no turning back!)
IDK. The next time you do the fight, pay attention to her line delivery and tell me what you think. Just a few tweaks here and there could have greatly changed how I feel about Sphene as a whole. I know people compare her to Emet Selch a lot, but I think the gulf between them is immeasurable. Goals are similar, but passion is null and void.
And I think it's because she got a big, fat pass because British.
While I'm in the mood of being nitpicky, there was a whole ass patch back in EW where Y'shtola's VA had a cold. I'm assuming they could only get her for that one day and were on a deadline. It is very noticeable. lol
And Honey B. Lovely's "southern"/"midwestern/"i have no idea" accent is absolutely grating to my ears. Every time I get that fight in roulettes, I'm just like, "Yeehaw and shucks howdy, y'all. Let's tussle with this big ol' bee. Bless her heart!"
There're a few accents in Shaaloani that are very obviously trying for "cowboy" but come off as "I'm British, but I saw a western once."