Farming Fun Update!
One month and many shenanigans later, my little project went from this...

seen from United States
seen from Russia
seen from United States
seen from United States
seen from China
seen from United Kingdom
seen from United States

seen from United States
seen from United States
seen from Germany
seen from China
seen from Venezuela

seen from Malaysia

seen from Australia

seen from United States
seen from United States

seen from Malaysia

seen from Malaysia
seen from Malaysia
seen from United States
Farming Fun Update!
One month and many shenanigans later, my little project went from this...

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âĸ No registration required âĸ HD streaming
Hey everyone!
I haven't been able to do much recently (or so it feels like) so I feel very proud to have been able to make this:
[Image ID: A gif of a Godot scene with a small moving sprite, a "next day" button with a button counter beneath it, and two large colorful rectangles with labels that read respectively "sprouted" and "bare". When the sprite touch one of the rectangle, it circles between "sprouted", then "bare", then "planted", then "watered". When the "next day" button is clicked, all "watered" rectangles become either "planted" or, on the third day, "sprouted". /end ID.]
I've been struggling a lot with putting a lot of pressure on my projects. Everything, every story, every game, every zine has to be the perfect thing that will save me, bring in money, make me feel better, cure the world, etc, so I have been trying to just poke around in Godot and have fun without thinking too much about the end result. So far, I have something like this!
I managed to code a lot of it on my own without @tootkin-goblin's input, and as someone who barely graduated high school I feel pretty proud of myself!