Part 1 of my 'big weekend' of project development has gone really well so far. Lots of new things added, and progress has been made on my big list of new-things-to-add.
Let's first show everything in a brief video overview:
I did end up doing some extra work outside of my intended weekend scope, mostly because I wanted a brief distraction from coding. To that end I finally added the first parts of my 'asteroid' environment that your factory is placed in. This will be improved over time, I'm sure, but now serves to make the factory feel a lot more grounded in the very place you're supposed to be!
I also re-added the factory walls, which are now correctly done programmatically - rather than being hand-placed. These scale up with the size of the factory floor, so they're more or less 'done'.
You can now drop the packager into your factory, which is a necessary first step to exporting your goods from the facility.
Routing items through here will parcel them up ready for transport. You just have to snake them off to your Exporter machine.
This machine must be placed over one of the new export nodes. This restricts the number of exporters you can use in any given factory (like the import nodes), and you'll likely have to merge a number of packager belts together to bundle up lots of orders in later stages.
The exporter has space for up to 6 stacks of up to 99 items. A lack of space will result in packages backing up on the import belt, so make sure you don't fill it up with junk!
The build ghost of the exporter next to one of the new Export nodes. These are limited, so you'll have to design your factory around them!
Here's my big list of things-to-do, with my completed updates marked off:
Structure descriptions (QoL)
Not bad progress so far! I'm not sure what I'm going to tackle tomorrow, though I have a sneaking suspicion I'll want to do the research and tech trees, since they are the next 'big' things to nail down. It will also force me to finally implement a system to prevent access to building items that you haven't yet unlocked, which is a crucial part of progression.
Anyway, that's all I have for this evening. If you reached this point, thank you kindly for your time! And with any luck I'll see you again tomorrow for another progress update.
Have a great evening, wherever you are, and I'll see you again soon! 😊