So, a while back I started working on a game based around gathering colors and using them to solve puzzles. You’d control a little witch with a paint-brush which fired paint-bullets, and had linear dungeons (I was originally going for a Zelda feel). Additionally, enemies were vulnerable to their opposite color on the color wheel, and strong against their own color, like an elemental damage system. Warm colors also worked well against cooler colors, and vice-versa.
It looked like this in terms of style:
The game was (and is) alright, but I slowly ran into problems with the concept and confusing linearity of the dungeons, and set it on the back-burner.
Then, last night, I had an idea for a new game, using a grid-based movement system (like another game I made in the past called ‘Legend of Demon,’ which is a turn-based RPG), a world similar to Exilus’ continuous world (this time split into chunks, but still connected to every other room), and similar item collection and usage to Zelda, Link’s Awakening, which is my personal favorite Zelda game.
At first, I just wanted to do a dungeon crawler, but then I thought, “what if I revived my old color game with this movement system?” So now I may start working on this thing.
If anyone’s worried about Exilus, don’t be! The game is more or less complete at this stage, and I feel comfortable setting it aside temporarily while I move on to other things. I still don’t know if/when I’ll release it publicly, but know that I probably will once I’m on summer break from university (which will be in a few weeks).