Color Me Impressed: Examples
Here are a few example cards made by our judges (including myself) to show off different approaches to the contest. This is a long one, so letâs just jump into it!
Bridge from the Underworld by @mistershinyobject
A card with no normal mana cost, but that has an alternate method of casting which requires colored mana is a perfect card to get a color indicator like this. It makes total sense, this is 100% a black card even if it is a weird card. That is an entirely justified decision. The question still remains though, is it a justified decision to remove the mana cost in the first place? You could do that to any escape card, (or really anything at all with an alternate cost) but for most of them, the answer is no. In general, itâs way better design-wise to have a normal mode of casting your spell, even if youâd much rather cast it for its alternate cost. it helps your deck be a bit more stable, and a bit less liable to fall apart if you donât draw all the right pieces. Would you rather cast Ox of Agonas from your graveyard? If you can, absolutely. But by not preventing you from casting it altogether if you donât draw a way to get it into the graveyard, you still can use it. This helps increase player agency, and reduces the likelihood of randomly getting screwed by your draws.
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But there are always exceptions to most rules. Personally, I think this card is a very good example of how to justify breaking a rule like that, which is why I wanted to include it as an example. If adding a normal mana cost to an escape card reduces the likelihood of getting screwed by your deck, a card like this does the opposite which encourages you to go all-in on a graveyard strategy in a way that wouldnât be true if this had a normal mana cost. And I also think that thematically tying this card to another very similar card in magicâs past that only worked from the graveyard does a lot in this cardâs favor. It helps players conceptualize and make sense of what this cardâs deal is. also, it helps me imagine the context this card would be made in. This is a very funky, weird design that isnât a great fit in a standard set. Imagine being a new player and seeing this in a booster- itâd throw a lot of people off. But modern horizons products have a lot more room for very funky cards like this, and by being a callback to a previous card it really stands out as a modernhorizons-esque design that helps me go âyeah, I could see this being a thing thereâ. (Also, it was a very good decision to make this card a rare. Anything this funky like a card with no mana cost probably doesnât belong at uncommon or below, usually.)
TL;DR: I donât just want you to justify why a card has a color indicator by removing the mana cost, I want you to justify why the card has no mana cost, and this card is a very good example of how to do that.
Muragandan Rampager by @naban-dean-of-irritation
Hereâs a similar example to the last one, except instead of having no normal mana cost in favor of a alternate mana cost, it just has a very funky mana cost. And I think an X cost spell that you can only spend a single color of mana on is a very good example of a card that wants an indicator. Because despite what it looks like, that mana cost does actually have a green requirement and so the color indicator does a lot of good work to help players remember that. And I think it makes perfect sense for this card to have the line of text âspend only green mana on Xâ too. You could stick a line like that on a lot of x spells and give it an indicator and call it a day, but I think this is a card that actually wants that strict of a color requirement. If this youâre going to get a card with the flexibility to be a two mana 3/3, a three mana 5/5, a four mana 7/7, and so on you should absolutely have to go all-in on green like this.
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My big criticism of this design though is that it could easily be made an XG 0/0 instead of an X -1/-1 and it would play very similarly (save not working at 1 mana like this version does, and I donât think this really needs that extra little flexibility) while looking a lot more like what a magic card normally looks like. And I think thatâs way more likely to be the path wotc would take, I think thereâs little upside to its current form in comparison. Of course, then it wouldnât need a color indicator and wouldnât fit the contest, but you shouldnât make a card with a decision that would look out of place without the context of the contest. Itâs much better to make a card that happens to fit the parameters but that an outside observer wouldnât think twice about. When discussing Bridge from the Underworld I said that you have to justify both why some aspect of the card wants a color indicator and why you decided to give it that aspect. This isnât a great example of the latter, since as I said it could just be XG but I think itâs a very good example of the former that I wanted to use it as an example anyway.
EDIT: I did my math wrong, as a 0/0 for XG, this is gonna always be one weaker than this version. Thereâs a reason I gave up on being a stem major. But as a 1/1 for XG, the relationship is the same as it is with this existing version so I stand by the rest of my analysis.
Defiler of Sanity by @loreholdlesbian (thatâs me!)
I made this because, of all existing cards printed by wotc that would fit, I think devoid is the most misused. A great deal of cards with it are cards that, if you removed devoid from them, still make total sense as cards. So I wanted to make sure one of the example cards was one that had devoid and really, really wanted it. Imagine this card without devoid. If this didnât have devoid, it would be according to the rules it would just be a normal black card and have a normal black frame, and I think thatâs a bad thing cause that frame implies this is something it isnât. And I think a lot of players, especially new players, wouldnât know what to make of this card. Theyâd see the mana cost, and wouldnât know whether this card was black or not. So by having devoid, this both makes the card feel more right, and helps new players by answering their question right within the text of the card. (Sure itâs a different answer than it would be without having devoid, but that honestly doesnât matter, cause it tells them the answer all the same). The devoid helps cover up the rules oddityness that, without it, this card would just be black despite potentially costing colorless mana.
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Of course, there are other ways of making devoid a cohesive part of your design as well rather than just a random add-on besides this one. You could make it mechanically relevant, by caring about the color of things. Or you could make it thematically relevant, kind of like this one, where it doesnât play much differently with or without devoid but it feels like it really wants to have it. The point is, donât just add devoid to a design. Make a design that wants to have devoid.
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I think if thereâs one big takeaway from all three examples, itâs that you shouldnât make a card that has arbitrary decisions to get it to fit the rules of the contest, you should make a card where those decisions feel like a natural part of the card. If you were to show that card to someone who doesnât know about the contest, they shouldnât have to ask why the card is the way that it is. That doesnât mean it has to be mechanically relevant, necessarily. I donât think any existing card with a color indicator specifically cares about the fact that itâs red, or white, or whatever. It should just be a card that feels more correct with it (and with the needs that led to needing it, like not having a mana cost for example) than it would without those decisions.
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I hope this helps!!! Iâve been pretty impressed with a lot of what Iâve seen so far. Good luck!!
- @loreholdlesbian