what artists inspired your artstyle in your work? also how'd you learn to tackle exaggerated anatomy and make it actually look good, that shits harder than it seems omg. also i made a character inspired by your goobers
Yusuke Nakano who did the art for Zelda 64’s games was a big inspiration when I started drawing.
Masaki Kajishima who was the lead art director for Tenchi Muyo got me more into the anime style faces, hair, expression and colors
And
Naoki Saito, lead art director for Dragalia Lost, inspired me in outfits, posing and themes
The main practice of doing cleaner looking exaggeration styles was already studying anatomy and then figuring out what can make a seamless transition to the exaggerated parts instead of immediately jumping from normal to BIG
Like Sana for example her torso and hips begins to widen slowly when you get to the legs to give a more natural looking build for the big legs, and to also give them the right spacing on her skeletal structure to run, swim and jump; then also giving stronger and bigger calves to balance the leg size out.
Cyana for her chest, it can be harder to notice for obvious reasons like her hair and chest, she has a wider shoulder width and upper torso, which albeit isn’t necessarily vital for a cosmic spirit to do since they don’t have like bones or muscles to worry about, aesthetically it just looks nicer.
Heck it also applies to non exaggerated characters, but use exaggerated items instead, like Acai, she has broader shoulders to confidently hold the big ass sword she uses across her shoulder.
So the question you gotta ask next time you draw exaggerated designs is can you seamlessly make a transition from what’s “normal” to what’s “big”
Now
Show me your designs, I wanna see 👁️















