I love talking about "I can fix him" with stories. Tell us about better evolution
a lot of my frustration with evolution stems from the fact that most of it is just the youthful naturalist suffering horrifically for no/very vague reasons. and we as the players have very little control over where the story goes until Irem, where we end up choosing the naturalist’s future for him.
Irem is interesting because it’s so focused on how every choice impacts the final outcome in minute but important ways, whereas the rest of the story feels like the pc is just along for the ride. Irem’s themes of fate vs free will, is the future really preordained, how much say do you really have in your own life, etc, are all very intriguing and I wish there was more of that throughout evolution.
so: Evolution AV (Aelan’s Version). first of all, after the Dilmun club tells you to go to Cline, you have to recruit a crew to come with you, and that crew stays with you for the duration of the story. you all, including the naturalist eventually, become closer over the story. (I created six new ocs just for Alexandria’s evolution crew adfghds.)
you also get more options for how you treat the naturalist and the relationship you want to have with him. are you two partners in research and biological revolution? are you watching him to see if anything interesting happens, detached from him as a person? are you trying to protect him? etc.
*shakes the story by the shoulders* I want more personal connection, dammit!!
that’s not everything I would change, but that’s the beginning, and what I have the clearest ideas for. thanks for asking :)