The Name "Maryland" gets it's name from the wife of the English King Charles the 1st, Queen Henrietta Maria. King Charles the 1st granted a colonial charter to the Calvert Company in 1632 and named the land they he was giving a charter to "Terra Mariae" which translates into english as "Mary's Land." That was then shortened to Maryland to make one congruent word.
The word "Officially" originates from the Latin word "Officium", meaning duty, service, or office. Then, in late Latin it morphed into "Officialis", meaning "Attendant or Public Official", then into the Old French word Officiel, which finally transferred over to English to make the word official. Then the suffix "ly" was added to mean "an action carried out by an authority or by someone with the necessary authorization." The first recorded use of the word comes from around 1639.
Kind of Gimmick: Official
Gimmick Function: This gimmick blog functions as a parody representing the state of Maryland. They appreciate crabs and foster a slew of maryland-adjacent blogs.
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Theory: Junction Space, Irvingās Friends, the Serpents, and Ending 1
Buckle in, this is gonna be a long one, and probably the closest Iāll ever get to posting a 'complete' Oversomnia theory.
To begin, letās recap what exactly happens at Junction Space.Ā
First, you go to the southernmost part of Outback Roads where the screen darkens. If you successfully dodge the black and white monster roaming around the area and reach a rock formation that looks like a key, you can use the skeleton key effect to unlock a door there.
Doing this brings you a monochrome blue bedroom. From here, you follow a triangular-patterned pathway to a gateway with serpentine motifs, guarded by black and white monsters on either side.
This takes you to a space with 4 doors. On the left, a red door with one dot, then an orange door with two dots, a green door with three dots and a blue door with four dots. Each door has the same serpentine decorations as the entryway. A person with black hair and a blue-gray sweatshirt vanishes after entering the green door. Irving can go through any of these doors, and doing so causes a slowed down version of a phone disconnecting sound effect to play. This takes you to an extremely staticky void space where letters appear on screen. After seeing this, Irving is returned to the nexus.Ā
The bestiary entry for this event reads: There was a glimpse of one of my friends in an area shrouded in an unwelcoming atmosphere. Perhaps I was no longer in my own dream.
That's a lot to unpack.
For starters, I think itās pretty safe to say that each door represents a person here. Irvingās color is overwhelmingly green. His name literally means green water, and more importantly, his section of the Dreaming Serpents World is green. Green crystal trees, green doors, green river.Ā
Junction Space is obviously a space either created by, managed by, or otherwise connected to the serpents. The doors all have serpent motifs that look nearly identical to those seen in the Dreaming Serpents World. So -- the green door is his. This is also why Irving notes in the bestiary that he is, perhaps, āno longer in my own dreamā if his friend went through his door. Put a pin in that for now, weāll come back to it.
We can also determine the owner of one other door using this color-coordination method. Dreaming Serpents World only loops horizontally; you can see other colors in the far north and far south. There are blue crystal trees in the south, and red ones in the north.
You wanna know what else is in the north? In a hard to access spot near the door that sends Irving to Lowest Point is an out of reach semitransparent version of Lucky. This would make door number one -- the red door -- hers.
This also means that Irving and Lucky have opposite colors from each other -- red and green are typically opposites from each other on the color wheel. Their dominant outfit color has no bearing on their serpent door color either, which is important to note when determining the owners of the other doors.Ā
So, Luckyās #1 and Irvingās #3. I made a theory earlier that the white monster outside of Junction Space is representative of Irving based on the fact that the racoon dog transforms into it when copying him. If we take this into account, thereās one other place in the game where Luckyās #1 and Irvingās #3: their order in the bestiary.
This would make the alarmed person correspond to orange door #2, and Irvingās friend who we see at Junction Space correspond to blue door #4 (meaning the area in the south of Dreaming Serpents World is also theirs). This could also explain part of why the alarmed person is so prevalent in Irvingās dreams. Everyone else with a door is one of Irvingās friends, so maybe theyāre a dream-version of a different one of his friends too, or a friend of a friend. Although, I donāt know why he wouldnāt mention that in the bestiary if so. Iāve previously speculated that the person with the beret you see at Vermillion Rooftops is perhaps closer to the āreal worldā form of the alarmed person since they bear quite a few design similarities (but noticeably lack alarms or other supernatural design aspects). However, that person doesnāt have a bestiary entry we can reference, so your guess is as good as mine.
I think itās also safe to say the room we see in Junction Space belongs to friend #4. None of those decorations resemble how Lucky decorates her stall, and the computer on the desk isnāt the one we see in the Lowest Point event (which could be Luckyās or Irving's, but we donāt see it anywhere in Irv's room).Ā Note the stickers on the Lowest Point event computer, and the utter lack of stickers on the one on the desk.
Circling back to the actual events of Junction Space though -- the serpents tend to be heavily associated with phones. Entering any door in Dreaming Serpents World doesnāt prompt a door opening sound effect, but instead, a phone ringing. Similarly, the sound you hear after going through Junction Space is a telephone disconnect sound effect slowed down at 0.5x speed. You can hear the properly timed sound effect in one of the vents in the Ventilation Passageway, where Irving sits facing away from a black landline phone tangled up in an ominous red material.
Notably, that phone is NOT any of the ones Irving typically uses -- it's big, black, and has rounded speakers at both ends. His mobile phone is obviously small, rectangular, and blue. The one he uses to save in his bedroom is similarly small and rectangular (which you can see especially clearly in the game instructions). So, whoās hanging up on who here? It evidently doesnāt seem to be a good kind of hanging up either.
Possibility 1: The phone disconnect in Junction Space is represents a denial of letting Irving enter someone elseās dream. Heās not allowed to go into any of their spaces, even though (and possibly because) someone else is already in his.Ā
Possibility 2: Irving calls his friends to talk with them about his dreams, which is why you save the game with the phone (thatās him checking in with them). The serpents, on the other hand, call Irving (and his friends) because they want favors of some kind, which is what the purpose of Junction Space is, and which is why the Dreaming Serpents World doors are represented by a phone ringing. Whoever went through Irvingās door was going against some kind of plan or agreement, and Irvingās is not happy about it (see: Ventilation Space, and the monster trying to keep people out of Junction Space).
As an aside, you might see information on the Oversomnia wiki about Irving being āpart of a ādream clubā whose members share their dreams using different methods.ā This is information taken from itch.io descriptions of earlier releases, which you can still find via letās play footage and the Wayback Machine. Iāve attached both older descriptions below here for reference, but I donāt know how much you can consider this information ācanonā since the creator of the game has said to ignore versions that came before the current one and the current itch.io description mentions nothing along these lines. Regardless of whether or not thereās a club though, I think thereās still definitely in-game evidence for the fact that Irving has friends, they also happen to talk about dreams with each other, and they also happen to go onto each other's dreams sometimes (even if they maybe shouldnāt).Ā
Also, if they can all access each other's dreams, then friend #4 going through Irvingās door makes it hard to analyze Irvingās personality based solely on what he dreams about (not to mention any serpent influence) which is why I havenāt done a personality analysis for him yet like I did with Lucky lol
Anyways, I think Junction Space and the Dreaming Serpents World are opposite sides of the same coin. They both have doors created by the serpents and they both are spaces where Irving and his friends can see each other in their dreams. However, where Junction Space lets them hop into each other's dreams, Dreaming Serpents World actively separates them from each other with fences and castle walls. I think both spaces are set up by the serpents for some kind of endgame that benefits them at everyone elseās detriment. Serpents, in general, are NOT friendly forces in Irvingās dreams and are noted as being āharrowingā and ānot goodā by the bestiary. For example, seeing the embryo in the ventilation space sends Irving to Deathrow in a VERY literal way!!!
The serpent in Swamp World sends you to the Ventilation Passage, and there is NOTHING good there (besides the alarmed person chilling out with some tunes). The monster in the incomprehensible event -- who also bears a striking resemblance to the pillars in the Dreaming Serpents World -- dissolves another person there!!Ā
Speaking of the incomprehensible event -- despite its name, the symbols spoken there actually arenāt all that incomprehensible. There are 8 symbols total: Z, a musical coda (or possibly just a really shiny star -- more on that later), the character ę , an eyeball, Xp, a clock, Ć„, and a sheep.
Half of these have to do with sleep: Z as in zzzz the sound when youāre sleeping, sheep as in counting sheep, and a clock as in an alarm clock (or possibly just time in general). The character ę (which is also the final āwordā the monster "says") means ānothingā or ānegative,ā which would make sense since it's spoken when the other figure disappears at the end of the event. The musical coda, on the other hand, aligns half with this idea of 'endings,' and half with another serpentine motif -- infinity, looping, and repetition. A coda is used in sheet music to denote where the exit from a repeated section of a song is. There are two other things associated with the serpents and looping. The first is the title screen logo, which shows a serpent in the shape of an infinity symbol. The second is the background of the Dreaming Serpents World, which depicts an ouroboros -- representative of the cycle of life, death, and rebirth.
From all this, I think itās fair to say the serpents control the dream. Their symbols are all dream related, or cyclical. Maybe they even derive power from dreams somehowā¦Ā
Itās also worth noting that the serpents are just generally incomprehensible to the in-game characters anyways. That message at the end of Junction Space isnāt translatable. Take it from someone whoās run the event at least 10 times and has made multiple decoding efforts. The message is always different regardless of which door you enter. Each letter in each word is rolled from a set of 3 values not linked to any others. Each word always has the same number of letters, even if the letters themselves are different. Not to mention some of the ālettersā donāt look like letters at all. The only word that stays consistent is the final four letter word at the bottom, which I always thought looked like āRANOā or something. Regardless, I donāt think thereās a message here you can translate. And if there IS a way to translate it, then I've got no clue... I'm out of ideas SOS...
Ok, so then what exactly is happening in the incomprehensible event? I personally think the event either depicts ending 1, or the serpentsā end goal (if theyāre not the same thing). In the ending, Irving makes contact with the serpents, drowns in the green river, and vanishes from reality. In the incomprehensible event, someone makes contact with a serpent-headed monster, and then vanishes from reality at the serpentās command. See the parallels? If it's true that the serpents work cyclically, then Irving jumping into the Green River at the end of the game possibly represents him giving himself over to the dream entirely (and the serpents, by extension). He vanishes from reality, but throws himself into this never ending cycle of dreaming and waking up. This is why you āwake upā after ending 1 and get a menu theme -- youāre not actually waking up in reality, youāre just waking up in a dream version of reality so you can continue the loop. Alternatively, Irvingās been stuck in that cycle, nothing was real the entire time (which is why the weather outside never changes, or maybe he just lives in Britain idk), and jumping into the Green River is a way of ending that cycle once and for all (even if it means erasing himself from reality entirely).Ā
Ok, so how real is reality then? Was Irving trapped from the start? How many times have We done this? At that rate, was friend #4 trying to save Irving by coming into the dream? What the HELL is going on in the abduction event too? Triggering it is so hyperspecific (get to Boiling Water World at night and then find a specific place to stand) and immediately after you wake up, thereās a face in your window. It could just be sleep paralysis, or maybe reality was a dream too.
I feel like itās safe to say that the supernatural is probably to real in some extent in Oversomnia (thereās people vanishing from reality and connecting to each other's dreams after all), but this is the only instance of something DIRECTLY affecting reality and not just doing weird things in the dreamworld. That is, besides ending 1, which also takes place in the real version of Irvingās room (note position of the pillows, the bag in the bottom left corner, and the fact the doorways to the bathroom and kitchen are still there).
Which brings up to what the hell Lucky is doing in ending 1.
I think Lucky's the first victim of the serpents, which is also why her door is number 1. Sheās their first contact. This makes the incomprehensible event both a memory AND a premonition then -- it's what theyāve done to her, and this is what they WILL do to you. Thatās also why sheās semi-transparent in the Dreaming Serpents World up north; sheās not there anymore, but she used to be. It could also be that the door order in Junction Space indicates the order in which people reach their section of Dreaming Serpents World, which could also explain why the alarmed person is Like That. Theyāre also stuck in the dream, but are just kinda chilling. Ending 1 also seems to be āLuckyās endingā in some capacity -- the emerald theme you get from it has clovers at its corners, the text reading āending 1ā is in her special font color, and sheās literally there during it.
This could also indicate that weāll get 4 endings down the line? One for each friend, one for each door maybe? And Iāll be shocked if ending 1 isnāt a ābad endā in some capacity. I donāt think Luckyās dead though -- I donāt think the serpents necessarily want people dead. I think they just want to use people for whatever weird metaphysical shit theyāre doing. And if they DO want people dead, itās to send them through the cycle of life, death and rebirth. Death is not their main endgame; you donāt trap people in an ouroboros if you just want them dead. I think the serpents want people to move into the dream dimension. Permanently. My closest guess as to why they want that is the embryo in the Ventilation Passage -- maybe they need some degree of mental energy for incubating whatever the hell that is. Or maybe they just get energy from dreams in general. Iām honestly not sure.
Speaking of Lucky, thereās one other event that prominently features her -- the Lowest Point.
I don't know for sure if the serpents are aliens, but theyāre linked enough that I think you could definitely make an argument in favor of it. The event at the Lowest Point is outer-space centric: Irving sees something in the sky, and then thereās green aliens blocking him from going behind his house. But you know what you have to pass by in the elevator that takes you to Lowest Point? Dragon ship.
I think Lucky saw something on that computer that connected her with extraterrestrial life (hence why she glitches out and her face vanishes during said glitch out) and now theyāre all screwed. Maybe the serpents/aliens/whatever communicate via radio waves and thatās why theyāre in your phone and your computer, and thatās why electronics are such a big theme throughout Oversomnia in general. If the serpents are aliens, it could also explain why theyāre so incomprehensible. Speaking of the incomprehensible event, one of the symbols the monster-headed figure speaks is an eyeball. The other most prominent eyeball in the game is the planet that stares at you during the stargazing event. The stargazing event also gives you menu theme 7, which happens to increase your chances of seeing the event at Lowest Point too⦠If you donāt want to interpret that one incomprehensible symbol as a sheet music coda, you could also see it as a star or planet, which would be yet another connection.Ā It even resembles the pattern on the ground where the abduction event takes place...
The Lucky we see at Lowest Point is also definitively linked to Lucky in the Nexus. After seeing that event, Lucky will always be gone from her shop, leaving a little sign in her place (presumably reading something like āclosedā or āback in a fewā).
On the other hand, Lucky from the shop and Lucky from the ending donāt seem to be aware of each other. If you talk to Lucky at the shop after seeing ending 1, she asks if Irving is alright because he looks worried about something. Lucky saw him drown in ending 1. If shop Lucky was the same as ending Lucky, she wouldnāt need to ask this.
I don't know for sure which one is more āreal,ā but I think shop Lucky might just be Irving's imagination. The bestiary even refers to her with different terms compared to friend #4, saying that shop Lucky ālooks like one of my friendsā vs friend #4 who Irving catches a āglimpse of.ā Not resembles, not looks like -- that friend was there.
I think shop Lucky is an accurate representation of her as a person, but I donāt think itās one-to-one where sheās literally IN Irving's dreams. Thatās also not to say shop Lucky is completely unaware of the ending though. She cuts herself off before she can ask if Irving is something, which implies that she also knows something.
I think ending Lucky is trapped in whatever serpent cycle is going, and that look over the shoulder in the ending isnāt a look of disdain or annoyance, itās a look of āI canāt help you and you shouldnāt have done this.ā At the end of the day, seeing ending 1 is a choice. You have to collect all the effects, find the right door in the Dreaming Serpents World, and then offer it all up to the serpents⦠thatās a lot of work for what amounts to Irving playing right into their hands. This would also be why the game continues after ending 1 AND gives you a menu theme thatās very Lucky-themed -- youāre joining her in dream hell in a sense. I also donāt think itās the true ending. Alternatively, maybe Irving was doing all this to try and get her out of there, but uh. My man cannot swim. I guess.
If you really wanted to put Lucky in a bad light, I think you could argue that sheās doing this to trade places with him. He gets to go with the serpents and she gets to walk free since thereās someone else in the river now -- heās trapped in the dream instead of her. I donāt think thereās much evidence for that though, and I still donāt think Luckyās malicious. She shows genuine concern at her shop if you talk with her after the ending (and if you just talk with her with certain effects too), and regardless of how much of a connection there is between shop her and real her, she knew SOMETHING was up before cutting herself off.
Alternatively, shop Lucky IS real Lucky, but since sheās trapped in dreamland she can be anywhere at any time and youāre seeing her soul or a representation of Irvingās memory of her or something along those lines in the river. It would also explain why sheās always at the shop regardless of when you go to sleep if sheās stuck there.
This could also be why, if you show Lucky the tuning fork effect at the shop, she remarks "I used to have one of those, too. What's up?" If she had her own dream quest to reach the Dreaming Serpents World and then dropped off her effects, no wonder some of them would be gone. Tuning fork is one of the effects you need to get other effects after all, so she definitely would have had to pick it up at some point. Could also be why sheās selling temporary extras if she has some leftover from exploring and knows from experience how to get them.
Well wait, if sheās helping Irving in his quest to reach Dreaming Serpents World, then that makes it sounds like sheās working for the serpents. But also, if she can provide him with effects that wonāt count towards the final total to unlock the door, maybe thatās also working against them? What does she need the money for anyways? Money looks like moons, which looks like outer space, which is serpent themed⦠but you only really need money to buy stuff from her or the vending machines? I have no idea.
TO SUMMARIZE:
Irving has friends! At least two (Lucky and Junction Space guy), but possibly three (alarmed person).
Irvingās friends can enter each other's dreams through Junction Space, but itās probably not a good idea to do that.
Junction Space is managed by the serpents, who control dreams and want people to vanish from reality, which is what happens in ending 1.
Lucky is probably already a victim of that, hence her appearance in ending 1.
The serpents might also be aliens.
And thatās all Iāve got for now..!! I think this will definitely change as the game updates and we get more info, but Iām pretty confident in a decent amount of the dots connected here. Please let me know what you thought in the comments, and thanks as always for reading!!
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I have been at the nearest to the castle source of ancient magic practically every night this past week: experimenting, timing how long I (or parts of my body) can stay in a solid state. One cannot be certain of anything when dealing with magic that hasn't really been used for centuries. But at least I know this: the more human I become, the faster I tire out. I do not think I can stay alive for more than a day without it seriously affecting me even in my ghost form. The most I can do consistently ā have my hands (for writing letters) for half a way every day and then maaaybe being full Richard for almost a day once a week (but my body requires sleep as well so I will have to account for that).
I've made some interesting discoveries as well. At some point I accidentally got a paper cut from flipping the pages of my notebook, and guess what: when I turned into my ghostly form later on ā the cut was still there! I have used my hands in their corporal state the most so it was rather surprising a few days later to see that my finger started healing! Does it mean that when I am human my body ages as well? Do I require food? Does it mean that there is a possibility of permanent death for me if I die in my human form? I am not sure I want to find this one out but I know some ghosts that would gladly prefer to die twice just to finally move on from this world.
Ah, and if you were curious, during the day I was mostly... Working, really. Answering letter ā yes, that too. But I've been running little errands in Hogsmeade as well: I found a shopkeeper willing to lend me his broom for a few days in the middle of the week if I do some light work for him around the shop. It is a great opportunity since now I can try to be a real human being again every Thursday and not waste an entire day getting to the castle like I did last week...
Tomorrow I will try to turn fully corporal again and hang out with people! This is exciting! I didn't get a chance to eat last time so I've been craving some pumpkin pasties this whole week!
It's.. less than favourable, to say the least. I don't think Brian likes me very much, and I can understand why. He doesn't talk to me.
Jay is pretty nice. Without a doubt the easiest to deal with. Not that I'm saying Brian is tedious, but it's hard not really being able to speak to him like I used to.
Alex is.. well, something, I guess.
Sorry, im getting off-track. What was the question? ..Right. I'd rather not be haunted by dead people. I thought.. I thought everything would get better. I thought it was all over. But they're still here.