Bright CAS Fix (without using the DXVK fix)... or at least workaround
So, as some of you noticed, with TS2 on the newer graphic cards, this “Bright CAS” glitch occurs on some custom hair or clothing meshes. In-game they are all fine, but in CAS they look this weird. BTW, I’ve got this set of hair conversion(s) here.
I created a thread over at the MTS Help forum to see whether someone knows a fix for this... but since it only affects A FEW meshes and not all of them, I went to investigate further. I went to compare EA’s meshes with the custom ones which had this issue.
I saw that this mesh does not have a line “HasTangentArray:” in the comments section of its blend groups. So, what I did was the following:
I added the one extra line “HasTangentArray:” into the comments of each blend group and exported as a new mesh file.
Then I replaced the current mesh with this fixed one in SimPE, cleared the cache files, etc. and when I loaded the game... I noticed that it was all fine now! No weird CAS lighting at all. :3
So, if anyone’s also experiencing weird lighting issues on custom hairs or clothing meshes in CAS, you could try this workaround!

















