Since someone else posted about how they didn’t understand the fighting/class mechanics about dragon age, I thought I’d share my story.
Basically, when I played origins for the first time, I had no idea how skills worked at all. I just kept slashing anybody who got close enough to my character, and that was it. I kinda just leveled up and added skill levels, only to remove them whenever I got another skill that looked cooler (btw this was for like bow/arrow skills, even though my Cousland fought exclusively with a sword and shield) so at the final battle, I messed up continuously. I ended up using cheats to win, not proud of that.
I role played my first play through as a lawful good little baby, so I never did anything illegal, which in turn meant no stealing or anything. I missed out on a good couple quests because of that so I went back on my second play through, I think I was a little smarter, but I accidentally removed the “stealing skill” from my hot bar which meant I couldn’t add it back. I wanted to die so bad when that happened lmao. And because of all the progress I had made within the time that I removed the skill and realized what I had done, it would’ve been such a chore to do that instead of just taking the L.
Moral of the story, I’m hoping my 15th play through doesn’t end that way.
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Starting with Elves and the classes to dwarves to circle mages to humans to qunari
and of course, there will be variations of such, this is based off what I've seen in canon as well as my own thoughts
So as in canon, Elves are typically lean and small, but fuck that
Elf mages are the second most small/unmuscular (visibly that is) of the mage class. Only due to the items that their staffs are built out of though
Elf rogues on the other hand vary more, dual blades are leaner while an archer tends to be more visibly muscular
a dual blades specialist will tend to be fatter due to them not having to work their core out as much (save for that one 'pounce skill' but you can also just have strong legs and shoulders for that)
An archer has extremely muscular arms and core (as an ex-archer myself I can attest to such and is pretty self-explanatory)
Warriors have the least variations between races, while two handed elves are typically more muscular, compared to a well-fed human or dwarf (let alone a Qunari) they are still considered lean. Yet they are heavy and are considered fat, not unlike the Qunari warriors which I will mention later
Dwarves as we know are short, fat, and stocky. They are considered the small tanks of fantasy, but yet their bodies are geared towards becoming muscular and have thicker bones to compensate. Their height is an advantage at this point, so their ankles don't fail from the amount of stress and the weight is more evenly distributed.
We see this less in nobles, and more in the lower castes and surface-dwarves. Nobles are born to be more gentle, having to train in their weight and strength.
Okay so unto circle mages... They are almost always going to be smaller, weaker, and more ill. They have light robes, as well as obviously light staves if at all. They will likely be malnourished as well, depending on the circle as is. They will have a lower immunity and noodle arms and quite possibly ribs sticking out. (Someone please feeds them this image made me fell ill)
Humans vary so much in size and weight due to a never ending amount of differences in both canon and in real life, but it fits mostly with what I said for Elves, but they have the ability to become more visibly muscular. Overall pretty boring, but at the same time it is so interesting to see, at least in real life that is.
Also quick little note: Mages depending on what type of staff they use, can be buff as hell and absolutely beat the shit out of you
also two-handed warriors will be almost twice as muscular as sword and shield (I never said stronger) due to difference in type of wielding.
Qunari (YEAH!) Okay so as we see with Bull, the warriors take on the fatter body type, i.e. in which they are extremely strong, but rather than become super defined they have a very natural body type
Rogues are the complete opposite, they are more muscular than anything else, they are thin (please feed them) and visibly muscular at the same time.
Mages are as seen above, but when under the Qun they look like a walking corpse with how thin and abused they've been.
Please feel free to chime in and talk about your own thoughts and opinions!!!
Okay so a quick edit bcuz someone did comment a valid point, when I say smaller, I mean height-wise and by lean, I mean not as visibly muscular. I may hc Elves as having a higher metabolism, but you can still be fat and have a high metabolism
Elves absolutely can be fat, and this is seen more in rogues and warriors, but I apologize if I worded this incorrectly and didn't fully get my point across
I would really like to see hybrid classes offered in the next game. Greedfall had hybrid classes and it was really fun.I'd love to have the ability create a rogue-mage hybrid class
I don’t understand why Inquisition differentiates between dual wielding/archer rogue and two handed/weapon and shield warrior? There’s no difference from what I’ve experienced, you can change your characters weapons between the two after you pick, and you get skill trees for both styles; so it doesn’t make any sense for me. Why not just have Rogue, Warrior, Mage?
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I wonder sometimes if people like or dislike certain parts of the games based upon what sort of hero they've made. My friends who play as rogues disliked having to solo Lost In Dreams, but I, a mage player, like it. Kind of accidentally appropriate if mage players have a better experience in the Fade.
I hope that the future instalments of the series continue to try and balance all the classes. People who miss the game-breaking potential of mages in Origins should get over it - the devs' job is to make a balanced game, not enable a power trip. I just hope that they take a good look at what went wrong and right in the previous games and build from there.