Alliance Cultural Beliefs About the Afterlife
Night Elf
Although the night elves have extensive religious beliefs and practices, surprisingly few details are known about their concept of the afterlife. The elven afterworld has been described as little more than a ārealm of wisps and shadowsā [Elegy, Part Three]. Given that some kaldorei ā especially those who form a strong bond with nature ā transform into wisps when they die, it is not surprising that the elves associate wisps with the afterlife [Quest: Wisp in the Willows, Quest: Presentation is Everything, Quest: Coaxing the Spirits, Elegy, Part Four]. That said, wisps can die again for a second time, after which it is unknown where they are thought to go [Elegy, Part Four].
Despite the apparent lack of details about the night elf afterlife, there is no doubt that their moon deity, Elune, plays a significant role in their afterlife and helping elves pass on. The kaldorei widely believe that Eluneās Night Warrior aspect takes the valiant among the dead and sets them riding across the sky as stars, which she did with the green dragon aspect Ysera [Item: Necklace with Elune Pendant, Quest: The Fate of Valāsharah]. One of the elvesā most celebrated high priestesses, Kaloāthera, underwent something similar when she āascended to the starsā from a temple of Elune many millennia ago, although it is unclear if she did so because she died [The Sundering, Chapter Three]. Details aside, one kaldorei maintains that they all ultimately go on to be with the goddess after their death [Quest: Coaxing the Spirits, NPC: Yalda Dialogue].
Having said all that, it is worth pointing out that many night elves end up in the Emerald Dream in one form or another after they die, although it is unclear if that has led the night elves to think of the Dream as their afterlife or not. Some night elf druids, the likes of which include Thaon Moonclaw and Elerethe Renferal, appear in the Dream as spirits directly after they die [Page: Thaon Moonclaw, Page: Elerethe Renferal]. The Dream is also home to a significant number of wisps, although wisps are not necessarily tied to the Dream and can travel to the physical plane at will [Page: Emerald Dream]. Despite that, there are innumerable night elf ghosts that are neither wisps nor druids, such as most Highborne spirits everywhere from Dire Maul to Azsuna. Therefore, it is hard to say with any certainty if knowing druids and wisps eventually pass on to the Dream means the night elves believe the Emerald Dream is the afterlife Elune created for them or if they think there is another place they go to when they die.
Human
Most humans actively follow the teachings of the Holy Light, but it is unclear what kind of afterlife Light worship supposedly leads to. According to the non-canon RPG, the Church of the Holy Light is not a religion and thus has little to say about the universeās cosmological origins, let alone any afterlife. Instead, the Holy Light is simply a philosophy of life exclusively focused on the moral tenets by which one should live [RPG, pg. 124-125, Page: Brotherhood of Northshire].
This is corroborated in-game by the fact that hardly any humans ever make reference to an afterlife. When Wyll Benton, House Wrynnās family servant, passes away, he mentions he can see his deceased loved ones, but nothing of where he is going [Before the Storm, pg. 132 ā 133 (paperback edition)]. Moreover, when the noble Crusader Bridenbrad perishes, he doesnāt allude to an afterlife, although the three naaru who save his spirit from undeath comment that he will ātaste paradiseā and that the Light does not abandon its champions [Quest: The Boon of Aādal].
The only time in which the Light is ever mentioned in reference to an afterlife is not by any human, but a draenei girl named Uuna who died long ago on Argus. Barred from passing on for millennia, Uuna finally gets her chance and remarks that the ālightā ā which manifests above her as an actual beam of light ā tells her to follow it. However, Uuna asks to stay on the physical plane a little longer, to which the āLightā supposedly says she can stay [NPC: Uuuna Dialogue].
Draenei
The draenei have never so much as alluded to belief in a conventional āafterlife,ā ā that is, a separate realm the spirits of their fallen go to other than Auchindoun ā but there is no doubt that the dead hold a place of high importance in their culture.
The draeneiās relationship with the spirits of the dead dates as far back as Argus, when the Wakeners began delving into the magical art of soulbinding [NPC: Vigilant Quoram Dialogue]. With their newfound knowledge, the Wakeners learned how to take the souls of their kin and place them in armored constructs, giving them physical form so they could serve as the protectors of eredar society. The constructs, or Vigilants, as they were to be known, were a privilege afforded to the eredarās greatest warriors and most important figures [Dungeon Journal: Hellfire Citadel, Socrethar the Eternal, Dungeon Journal: Auchindoun, Vigilant Kaathar, NPC: Vigilant Quoram Dialogue]. It was not until the draenei arrived on Draenor that their relationship with the dead grew to take on a more religious and spiritual tone. Ā
The Genedarās crash and subsequent injury of the naaru aboard the ship dramatically changed how the draenei treated their dead because of a unique phenomenon that occurred when the naaru Dāore died. The naaruās remains, which began drifting into a void state, started attracting draenei spirits. Because of that, the draenei were able to communicate with the incorporeal spirits of the fallen for the first time ever in the history of their society [World of Warcraft Chronicle Volume II, pg. 54].
In short order, the draenei built a mausoleum known as Auchindoun ā āa Home for the Honored Deadā in the eredar language ā to house their fallen, Dāoreās remains, and the spirits they attracted over the years. The draenei also went so far as to record the names of each and every draenei interned in Auchindoun in a book known as the Book of the Dead [Quest: Levixus the Soul Caller, Page: Levixus].
To protect the tomb-cityās spirit inhabitants from harm, the draenei formed a religious order known as the Auchenai and placed its members, led by Exarch Maladaar, in charge of communing with and taking care of the dead [World of Warcraft Chronicle Volume II, pg. 54]. Among other things, the Auchenaiās responsibilities grew to include calming the dead and performing exorcisms [Pet Journal: Nightmare Bell, Quest: Speaker for the Dead, Quest: The Exorcism of Colonel Jules]. They even had the power to call forth the spirits of the fallen to protect themselves and others if necessary [Beyond the Dark Portal, Chapter Twenty-One].
Those who sought to join the holy Auchenai order and become death priests were required, as part of their initiation, to drink a potion that would allow them to see the dead. The potionās effects were permanent and, in some cases, even maddening [Quest: Vision of the Dead].
Custom dictated that the draenei pay their respects at spirit towers outside of Auchindoun at specific times of the day [Quest: Spirits of Auchindoun].
Kul Tiran
The Kul Tirans choose not to bury their people, believing instead that the fallen should be given to the ocean [Quest: Lost, Not Forgotten, Item: Soggy Treasure Map]. Because of that, they consider it taboo to retrieve a body lost at sea [NPC: Thomas Zelling Dialogue].
The prominent figure in Kul Tiran death mythology is a mysterious being known simply as the āboatmanā [NPC: Roughneck Logger Dialogue, Warbringers: Jaina]. Unfortunately, little of him or his function is known.

















