Ive added assets to my map and lighting effects to give it a dungeon like theme.
When playing the level everything is interacted with my the space bar. You must open one door at a time in order to open the main door.
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Ive added assets to my map and lighting effects to give it a dungeon like theme.
When playing the level everything is interacted with my the space bar. You must open one door at a time in order to open the main door.

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Finished video of my level
A video of my working light switch. When pressed it also opens another door.
My level is based on the character being stuck inside a dungeon like building, the main objective is to open the big door at the end of the corridor.
There are multiple doors which the character must enter and in each room is a different kind of switch to open another door. Once all the doors are open the last one is the hardest. There is 3 switches that have to be activated in a specific order so that it will unlock the main door. Once this is done the level is complete.
I have colour coded the switches and the doors in which they open. The white door is unlocked, when the character walks up to the other doors it will tell the character that it is locked.
When the character is in the yellow room they can search the room to find a key, this key will unlock the green door.Â
All maze layout development complete with key. I’ve now produced the tutorial level layout in UE4 and tried out a door design. Next steps include: laying out the rest of the levels, doing the blueprints for keys and doors, doing the blueprints for teleporting to the next level, and finally, adding some polish with a main menu.

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One of my door switches is a switch on a wall, when you interact with the switch it will set the torches red, this indicates its been activated. This will open the last door before the main one.
The second image is the blueprints for this light switch.
Another set of blue prints for opening a door using the spacebar button
These are blueprints for one of my doors. You must select space bar to open the door.