hey, hope you don't mind the ask (very excited for the demo) but i was wondering what inspired the plot or what gave you the idea? if that makes sense. Like, with Nereus, what gave the inspiration for "oh, i want that kind of character."
of course i don’t mind!! i’m always happy to answer questions
basically, the idea for supernova came from me looking around and realizing that there weren’t a lot of sci-fi/space IF games (at least not on my radar). i thought that it would be fun to have one where you play as the captain of a ship and can romance some of your crew members. the rest of it has just fallen into place based around that general idea haha
in regards to the actual characters--
alex kind of manifested fully-formed in my head tbh. i knew that you would need a first officer and i liked the idea of having someone who you’ve already known for a while. i mean, who doesn’t love a good ~friends to lovers~ trope
sam is interesting because they actually weren’t originally an RO. i had their general personality planned out and figured they’d be a good best friend sort of character, but when i wrote their introductory scene i kind of was just like “hmm. . . maybe i’m in love with them, actually” and then made them an RO
katalina was originally the weapons specialist until i started seriously thinking about her backstory and switched her to the mechanic. i just wanted a character who was a little more brusque than the others since both alex and sam are friendly for the most part, plus i love a good “rough-and-tumble” mechanic
nereus. . . i touched on this a little bit in a previous ask, but i literally just created my ideal alien love interest. so, me going “hhhhhhhh alien sexy” was the inspiration. that’s it.