i am not immune to propaganda

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i am not immune to propaganda

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DOD Headcanons (Taunt 2/2)
- Taunt + Hotdog: The person who holds up the line for AS LONG as they can get away with. They aren't specific on hotdogs however and are fine with generally anything, just wanting to use the opportunity to upset. Surprisingly however, they pay great tips to whomever has to suffer them. - Taunt + Punch: They tend to have better street smarts than the average taunt and know how to hold themselves up when they get into fights. Generally a more shadier crowd which many civillians tend to keep their wallets close in and themselves far. - Taunt + Revolver: Heavy enthusiasts for things western and the like, only joining as a sheriff for the glitz of it all. Of course they were still trained and learned there's more to it that guns n blazing but still keep it to heart. ITCHING to get into a high noon. - Noisemaker: Cover your ears. Noisemakers are the loudest civillians bringing whatever instrument loud and obnoxious enough for the gang to hear. Although they can play a good drumroll they also keep on hand smaller instruments like kazoos, harmonicas, triangles and whatever they can fit to personally "entertain". Althought uncommon, they sometimes come with cymbals instead which... I'm sure you know how that goes... - Taunt + Pie: The kind of baker that sorta just eats as they make. Similar to banana pies, they tend to use their pies for tricks rather than treats but will often do it with any desert. As well these jokers tend to have alot of baking pranks, asking others for assistance before creaming them. - Taunt + Flashlight: Say goodbye to your eyes... Taunt flashlights often tend to flicker flash at all times. They certainly arent someone you'd want camping. They will heed no warnings if it gets the slightest reaction from you even if you're warning them the berry their holding is poisonous. In case of threat they ARE prone to attempt to blind whatever is attacking however which effectiveness CAN be... Limited. - Taunt + Reroll: The type of person who can barely keep a job for 2 weeks, and with little displeasure as well. They keep their heads up high not hoping for something that clicks but for something that'll kill the time. Often fired for self created incidents.
Marion and Oritel and domme au
I haven’t quite figured them out yet and they don’t have the biggest role there but here you go:
1. Marion is the DA which is how she met Valtor. She was the first one to get acquainted with him out of their friend group and he met everyone else separately before joining their group.
2. Marion was enrolled to study business AND law by her family but when she got her degrees she chose to work at the courthouse and leave the family company she was supposed to take over to Oritel who she met through her business major and they were married before they even finished their education which was about the last thing her parents wanted but she couldn’t care less.
3. They quickly got a beautiful baby daughter that Marion wasn’t even allowed to use her maternity leave to look after as her parents (mostly her mother as her father had always been more of a silent presence both in business and family affairs) made her go back to work saying that since she chose to deviate from her path, she should at least stick to what she decided to do instead. She was angry with them but she still did her best to be as present for Daphne as she could while she was also glad she was doing her job and sending criminals to jail.
4. Bloom came just two years after Daphne and Marion’s mother was less than thrilled for the second baby because it was a lot fussier than Daphne and only Marion could calm her so she had to stay home. Which was the best news for Marion since she could look after both her girls now. She and Oritel do their best to be there for their daughters and even though Marion hated the fact that her mother made both girls sign up for ballet just like she’d made her and her sister, she was there to pick them up from every practice and watch every performance and they were so beautiful (well, Daphne; Bloom was a bit clumsier and soon dropped ballet which Marion had nothing against) and she was the proudest mom in the universe, and it only motivated her to work harder to make the city safer for her girls and all other children.
5. Marion was Valtor’s ticket to their friend group and she is his oldest friend (even if Faragonda got really close with him really fast). She didn’t like him at first, found him too opportunistic and arrogant. It was his meeting with Bloom and her friends (that will get revealed in due time) that made her change her mind when the girls made him drop a case that would have made him a very popular choice of a defense attorney if he’d won it. She figured he wasn’t all about the influence that he could gain from having the rich and powerful indebted to him and Bloom seemed to like him well enough, plus Marion’s mother didn’t so she decided to give him a chance. She invited him to the friend group gatherings to see his attitude towards joining them and acting civil with everyone there and he passed her test so they became friends.
Marion was set on giving Griffin grief at first both because she wanted to make sure she was good enough for Valtor and because Griffin and Faragonda seemed to bond quite quickly despite their rivalry thing going on and Marion felt like Griffin was pulling two out of her only three friends away from her. She was won over by how much Griffin cared about her students, though. Marion was ready to be jealous again when Bloom immediately took to Griffin when they met but that passed as well and she quickly found herself seeing another friend in Griffin’s face (especially when Griffin tells her mother off at a party; Marion is ready to hug her for years).
So this became more about Marion. Sorry about that but I’ve figured out more about her. Will give updates on Oritel as I’m coming up with things, I promise.
DOD Headcannons (Taunt 1/2)
Taunt - Taunt + Adrenaline: Basically your average ragebaiter. Unlike most taunts they know to at least TRY to back off before sht hits the fan. Tends to often be online rather than most being able to insult and troll behind the safety of a screen. - Taunt + Banana Peel: The ultimate troll. Has no life other than getting a rise out of others. The most common hecklers you'll find in ANY showcase. Not most common but popular prank cahnnels, which at times get extremely elaborate that many civillians wonder, are they one the greatest minds untapped, or way too much time in their life. - Taunt + Block: Blocks taunts are the kind of people you'd see in military highschool classes but have no actual plans for actual military mainly doing it for a simple grade (never been in one so im not sure if it's true) your typical bully/jock. The loudest person on the football team etc. - Taunt + Bonuspad: The type to not be interested in helping in project and more making fun gadgets for giggling and shtting in the corner. If given a task THEY WILL help but don't expect the best job done. That or they tend to get into making viruses, at least attempt to. However for the few that own technology high enough often get targeted by Badware as they dislike the idea of having robloxian-made "Competition". - Taunt + Caretaker: The kind of person to most peoples dismay who can actually focus when on the job and leaves their more rambunctious side for off the clock. But off the clock is the LAST time you'd want to see them, as they're often willing to put you through hell knowing that they can just take the time to nurse you up if need be. They know which places to focus on and which places to focus on. - Taunt + Cloak: Even more of a coward than a taunt adr, but not in the same way. Their the type who start things and cover their tracks perfectly. The worst taunt to deal with, and the kind you'd probably wouldn't know was the culprit in the first place. - Taunt + Dash: Basically cloak and adr combined. Before causing a ruckus they like to have an escape plan and will take it in strides that before you know who knocked you they're already 100 feet past the finish line and at that point too much effort. Despite that to them the chase is the funnest part, and find joy in anyone who actually puts up for a chase. The idea of parkour with an actual threat is something they dream of.
DOD Headcanons (Flashlight 1/2)
Flash + Adr: Your typical thrill seeker. Yet at the same time they find fear in almost anything. They still try to explore abandoned places and such but the first noise they here is the last second they'll be here.
Flash + Banana: The most common ones are likely on trips like to museums and such, rather than getting stories and facts however they often just tell hundred of lame puns and such, and like keeping surprises to excite the tourists, such as carrying local insects or taking detours to off-limit exhibit.
Flash + Block: Most of these will be a similar boat with adventuring and their role in the group. BlockLights tend to be the most adventurous ones, taking up challenges like mountain climbing, or toughing it out in the woods with no food or tent. They understand the importantness of understanding your surroundings and search every nook and cranny leaving no stone unturn.
Flash + Bonuspad: BonusFlash unlike most flashes, often stay in the warehouse than out doors. Often are the type to have knowledge of systems many overlook or think not to check. Often as well doing freelance jobs fixing things like TVs, generators, and more being more helpful than your tech call.
Flash + Caretaker: Unlike most caretakers, they actually have little knowledge of good care, and tend to just happen to have extra healing potions. In truth more often or not they tend to be janitors, storage workers, and delivery rather than a nurse/doctor. This mean you likely can't trust them to treat your wounds past a bottle.
Flash + Cloak: Although seemingly an oxymoron, they tend to keep their flashlights for fully offensive/defensive purposes rather than search for things or exploring. If their there, they likely know the surrounding and what they need, and have grown to the simplicity of a powerful flashlight.
Flash + Dash: ok i ACTUALLY dont know man, they freakin flash dash 100 yard dash or smt
Flash + Hotdog: They often tend to be the type to always have snacks with them on whatever trips, mainly finding joy in a full roast campfire. They tend to not really care for where there going as long as it's outside and have reserves.
Flash + Punch: Like BlockLights, they are similarly adventurous, and will be the most likely to do most hard work alone. Gathering firewood or defending the group if need. Although seemingly more standoffish they're aware of the dangers around and what will come if they don't take charge. Make sure they don't try to wrestle a bear though.
Flash + Revolver: You're likely to see one in a practice hunting trip, that or helping train other revolvers. The less gun ho of most revolvers and are extremely amicable but can tend to be the less good at aim...

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