I wish I was surprised when PB decides to take another 'jealous boy' little half-brother route but then, we all know PB is very much understanding to us. So, little half-brother like Elliot in ILB is once in a lifetime, I guess.

#ryland grace#phm#rocky the eridian#project hail mary spoilers

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I wish I was surprised when PB decides to take another 'jealous boy' little half-brother route but then, we all know PB is very much understanding to us. So, little half-brother like Elliot in ILB is once in a lifetime, I guess.

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Fan of modren D&D? Need to check...
Dice goblin squad! A t-shirt design. :) done by me. And if anyone’s interested, it’s on redbubble. As a t-shirt, and many more options!
https://linktr.ee/glitzytiefling
Just follow the link to my redbubble!
Linktree. Make your link do more.
Change my mind. . . . . #DND #D&D #DND5E #DND3.5 #5e #Pathfinder #dndmemes #dndadjokes #dungeonsanddragons #dungeonsanddragonsmemes #pathfindermemes #lego #legomemes #geekmemes #nerdjokes #nerdymemes #nerdmemes https://www.instagram.com/p/BqNM5oSluEJ/?utm_source=ig_tumblr_share&igshid=pr3ompchhcol
New/old acquisition. Yay for transatlantic deliveries! :) Yet another introductory D&D box set I didn't already have and yet absolutely needed! #DnD3 #dungeonsanddragons #tabletop

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Group 3: Bread, Potions and Centipedes
The gang starts touring towards the rumoured tower while doing some sightseeing on the way. Also bread. There’s bread and shit’s lit.
After retrieving Idronariael with swiftness after Peregrin’s .. potion stuff or something.. They venture out to the west to the fortification that may hold the seemingly important gem that Maaram is in need of, which is ‘bout two days of travel away. The first day goes quickly and is pretty uneventful, although as it gets dark they notice a very small village in the distance. They also notice a person being harassed by a couple of goblins! I can’t quite remember who did stuff, but someone said “Hey you! Stop that”, probably in goblin language. The victim is a woman holding a bunch of bread. Who holds bread in the middle of the night?! Crazy. Swish, swash, swosh and the goblins are pretty much knocked out by the gang as the woman, apparently the shopkeeper of the general goods and lots of bread store. She thanks them by offering them somewhere to stay for the night. The group takes a peek around the silent village and goes to bed at the shopkeeper’s house.
As they wake up they get breakfast from the thankful woman, of whom they had saved the life of the former night. They quickly pick themselves up and leave her house after getting a nice map of where she believes she heard once a long long time ago where there was a fort. Ingrid, the tiefling sorcerer with a… personality… quickly notices one of the village children. She says something along these lines; “Child, have you heard of a fort nearby?”. The child cries at the scary woman as it runs over and hides behind an old man.
Peregrin, the reasonable artificer, goes over to this old man and tries to pick it up where the tiefling had dropped it. “Are you terrorizing our children!?”, he queries, interrupting whatever it was that Peregrin wanted to say. “What? No, no no, that wasn’t our intention, we just wanted to know if you knew of any forts nearby, possibly abandoned?” or something. A conversation gets going and the old man describes that he has heard from some travellers that there is, in fact, probably a tower at a location nearby, but that has been used as a hideout for bandits? This is just a rumour, though! “And stop bullying our children!”.
Doing a montage series with a passing deer, and that it’s getting more and more snowy and whatnot, they end up noticing an abandoned stone structure in the distance. They notice footsteps leading up to the fortification. Bandits?!?!?!?!!??!?
The gang is extra extra cautious from now on as they enter the fortification. They notice the main entrance is blocked by rubble as they see footsteps leading up some stone stairs to a tower on top of the main structure of the site. They cautiously explore as they enter the tower, which is empty, and explore the trapdoor leading to the inside of the fort, revealing some bedrolls. Oh, and also a huge collapse in the floor revealing an entirely different architecture resembling dwarven ruins. As they go down they see a long corridor with three doors, one on each side and one all the way in the back. Doing some thinking, the kenku characters, Coin Tosser and Gormslork position themselves in front of the two parallel doors and on three, try to open them. Only one door opens as the other one seems locked! The open door contains a dormitory containing three beds, and a chest at the end of each bed. Coin Tosser does the thing where he Detects Magic, revealing all magical items with a faint aura. Only one of the chests have a faint aura. Idronariael goes and opens the two chests that don’t seem magical. One chest has 1 hand mirror and a book written in a foreign language, but seems to be a steamy romance novel. The second chest includes some golden coins, a dwarven love letter and a ruby in the shape of a heart.
Then comes the last chest… Everyone is anxious. “What if it’s a mimic?” some of them mention. “Mimics are in 5e?”, “Yeah”, “Oh”. Anxious and ready to fight, the party opens up the chest. The aura comes off a potion of healing inside the chest. In the chest, there’s also a small wooden bear figurine. Everyone feels at ease as they go back to the other door which seems to be locked. Ingrid coughs as to get attention of her fellowship as she mentions, OOC, “hey don’t i have some magic stuff to create small trinkets or what not?”. It’s reminded that Prestitidigididtiditdigiditation, the arcane cantrip, does in fact have the ability to create small trinkets. With extreme luck, Ingrid creates the best key that has ever keyed. She hands the key over to one of the kenku who proceed to open the door. Shocking everyone, a skeleton falls out as they open the door. While everyone sees that this is simply an inanimate skeleton, Gormslork freaks out and stabs the shit out of it. The skeleton is now double-dead.
Coin Tosser explores the room which held the now broken remnants. It seems like some sort of storage room in the same style of the dormitory, but more broken down. “There’s a bag on hanging off one of the shelves and the shelves contain books.”, the omnipotent being (me) explains. The kenku paladin takes the bag as the tiefling, Ingrid, picks up the books and is dumbfounded when she notices she can’t read this language. She reluctantly shows it to the gang, in hopes that they speak this language. One of them reads them as Dwarven. “How to Build a Wooden Bed & Other Woodworks” is the title and seems to be exactly that. A guide to build wooden furniture. There are other books explaining fauna and herbs. It all seems like encyclopaedia. Coin Tosser stores the books in the bag that he found. A bag that holds items.
Opening the last door they open up to a round room full of bookshelves. It seems obvious that our protagonists are in some sort of library. Lots of encyclopaedias. They see several doors and archways and proceed to walk through the archway parallel to the door they entered. They see a door further ahead and simply open it as a ghoul, two pretty big caterpillars and a swarm of rats show up. Highlights of this is when Coin Tosser almost dies and Ingrid almost insists on using an area of effect fire spell that, while effectively would kill the evil being, it would also possibly kill her kenku acquaintance. This fight gets rushed through and our good friend the potion dealer, Peregrin, gives Coin Tosser some stamina back as the group must decide how to venture forth through this Dwarven ruin.
What happens next time on “The Gang Gets Bread, Talks To Some Children, Get Afraid Of A Potion Of Healing and Almost Kill A Friend”? Find out next session!
Group 3: Enter Kriegswald
This is a campaign I’m holding with my online friends. In this story we’ll meet five peculiar characters! We have Ingrid the Tiefling Sorcerer, who’s kind of a bitch but she knows what’s up. There’s the two kenku, a Paladin of Luck named Coin Tosser, a relatively sane member of the team, as well as an extravagant rogue named Gormslork. We have the alchemical artificer Peregrin Owlkeeper, sometimes found dealing in elixirs and last but not least, the easily impressed Idronariael Dornshade, a wood elf ranger currently working as a city guard in the region’s capital, Kriegswald.
The story begins with the somewhat experienced party of four, Ingrid, Gormslork, Coin Tosser and Peregrin, heading into the town of Kriegswald to deliver an item to a court wizard named Maaram, which is an object from an acquaintance south in the country. Entering the settlement, a young wood elf gets eccentricly excited about adventurers, and presents themselves to the group of travelers. They end up going to a tavern, not far away from the main gates.
The tavern is crowded with dwarves who are gathering for the all-you-can-eat sausagefest! In the midst of the crowds, they conveniently find an empty table and quickly gets some ale going as Idronariael gets to meet the group. After some time, the group mentions they have to get going to deliver the McGuffin to Court Wizard Maaram. “I know just where to go!”, is something that Idronariael probably said. They all gather their stuff and head on, following the young city guard through the city. “I have to go grab some equipment, so we gotta sweep by my apartment!”, she says, now leading the party on a minor detour.
A moment after, they hear some commotion and noise coming from one of the market squares. Feeling a spark of interest, the party goes to check it out. It seems a kobold is riding a large snail with flails for eyes around the marketplace, causing destruction in it’s wake.
Doing their best to beat the flail snail menace, the group tries their best to impress Idronariael, and although they are all failing, she is still impressed and cheers them on as she tries to use a bear trap as a ranged weapon, not having her bow with her. I mean, during the combat, Ingrid fails all her magical abilities, Peregrin does a flask thingy, Coin Tosser grabs said flask thingy in his beak and Gormslork almost dies. They do end up beating this minor encounter, and conveniently meets their goal, Maaram, who retrieves the McGuffin and asks them to go on a new quest while Ingrid takes all the credit from the fight she knows she didn’t affect the outcome on. Coin Tosser does some motions and sound effects to convey that “But you didn’t do anything and I was ultimately the one who ended up slaying the monster.”, making Ingrid do her best to.. To say… s.. Sss…. a reluctant thanks. Maaram needs some new items that are eerily descriptionless for his research, which he believes is stowed away in some abandoned fort.
What happens next time on “The Gang Basically Adopts A City Guard”? Find out in the next session!