seeing people posting their speculation for the next d20 season, so i figured i'd throw mine in the ring.
the pattern for the last twelve months seems to be a brennan-led season followed by an orion-led season, and i see no reason that would change now. orion d. black is the overall creative director of dimension 20, and developed misfits & magic with aabria iyengar and shriek week with gabe hicks. so i would expect another shorter, experimental, non-5e, POC-focused game not gmed by brennan.
not 4 episodes, though. in both the mismag and the shriek week crew adventuring parties, producers expressed regret that they had limited the number of episodes so much that storytelling elements ended up feeling rushed or incomplete. so 6 episodes seems right: bloodkeep, tiny heist, and pirates of leviathan have demonstrated the capacity of the 6-episode season to tell a satisfying story within the constraints of dimension 20's format.
so that's my starting point. now to consider the vague and elliptical hints that have been dropped. a lot of galaxy-brained sleuthing has been going on in the dropout discord for the past week, some of which i've found compelling. last week's newsletter, in which the letters b i o r l were highlighted in navy blue, has been acknowledged as a cryptic hint; this week's newsletter, which pushed back the trailer to next week and recommended some d20 content to watch in the meantime, has been taken as another hint.
navy blue might suggest a nautical campaign, and the recommended videos -- ally on a ferry (nautical again), bloodkeep reunion (returning casts), and chungledown bim creation (pirate, spyre, and leviathan specific) -- could be interpreted as pointing toward a second pirates of leviathan. which would fit in with the POC-focused element of an orion season, if not the experimental, non-5e elements.
but of course a second pirates of leviathan wouldn't give brennan a break, if it was exactly the same cast and gm as the first. and so i'm calling a wild shot: b. dave walters will switch seats to be the gm, with marcid moving to the background as an npc, and ify nwadiwe will take his place as a new pc. ify and matt mercer have bantered on twitter about their bloodkeep characters' sexual chemistry, and this would be a great way to follow up on that. (ify also posted a tiktok a while back with the box of doom; of course he's been in the dropout studio a bunch recently so he could have just popped into the dome while on set for um actually or dirty laundry -- and in fact he's wearing the sweatshirt he wore on dirty laundry in that tiktok. but we'll see.)
but where does biorl fit into that theory? well, a common fan shortening of pirates of leviathan has been pirol, and if you move some letters around while keeping in mind mike trapp's monologue during the sponsored episode of game changer in defense of the all-P keyboard, "what is a lowercase b but an upside-down p," you get exactly the kind of arcane but annoyingly dumb hint that dropout loves to troll its audience with.
am i entirely sure that this will be the next season? no, of course not. there are any number of things it could be, and it wouldn't be the first time that misdirection led the dimension 20 fan-theorists off on a wild goose chase. would it be hilarious if i'm right? yes it would. and would it be a great fuck-you to the reddit assholes who accused b. dave of cheating during the original pirol campaign, as well as a wonderful showcase of an amazing cast whose brilliance was not fully appreciated due to the technical failings of d20's first remote campaign? also yes.
as always, we'll see if i'm right. i never have been entirely right before when making a prediction about d20, except when i've said that the next season isn't going to be fantasy high: junior year. and i will continue to be right about that.
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I just peed myself laughing at Vesper's dad reveal.
Also, before the episode ends, I'm putting my red string theory out there: Nancy's husband, Henry, is supernatural Henry Doorly, whose pre-zoo claim to fame was as a newspaper editor.
adaine’s extra credit project involves investigating the breaking of curses as a source of spell energy.
the bad kids did some extremely big curse breaking when they were dealing with the nightmare king’s transubstantiations: releasing the celestials (cottage), giving away their money (spellbook), chopping the tree down (broomstick), downing kalina (familiar), and dispelling the crown (name). that had to have released a ton of spell energy into sylvaire.
think of it in terms of thermodynamics; the energy that was preserving the curses in their various forms had to go somewhere, and without an immediate heat sink, would spread until environmental equilibrium was achieved.
my hypotheses:
this allowed for the illusion -> reality work that fig did throughout the final encounter, but also provided the energy for kristen to name and awaken cassandra from the nightmare king. this presumes that the creation/resurrection of a god requires either specific contact with a holy site or in the outer planes (as kristen did with yes!) or a tremendous amount of spell energy that could be directed for that purpose.
given the previous hypothesis, i think adaine accidentally did this with ankarna in the stone circle at wolfsong, since the site was powerfully hallowed by multiple gods and also surrounded by a bunch of devotees of galicaea releasing magic into the environs. bringing in an enemy deity could count as the breaking of the hallowing, which given the ancient nature of it, would undoubtedly release a ton of energy.
we know the rat grinders have been doing something in relation to ankarna, given the ritual circle the bad kids found and the various other clues. given my previous hypothesis, i think they might have been mass inflicting the rage curse (i.e. what’s causing the rage explosions, on the literal and metaphorical level) on the AAA and elmville as a whole as a way to both slowly rouse ankarna and provide themselves with enough spell energy upon the breaking of the curse that they could bring ankarna to the material realm.
now since the bad kids accidentally released ankarna this early, i don’t know if this theory could pan out at all. but it’s fun to think about!
what if kristen and gorgug dying on the first day sent the bad kids into pass/fail unknowingly for that year, and they got back into normal grades for sophomore year because they defeated kalvaxus, resurrected aguefort, and raised a deity. also, it contextualizes the nightmare king quest being 60% of their grade, if they’re transitioning from pass/fail to full grades as a party.
the idea here is that the rat grinders are trying to replicate it and get away with it, which is why they’re shady about the lost lucy frostblade and asking about the site of yes!’s birth. while also sabotaging the bad kids.
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follow up to my previous thoughts about the Aguefort Adventuring Academy:
i got more right than i expected, though there's definitely a lot that's being filled in around what we knew from freshman year.
Faculty Updates:
Introduced/Mentioned during the Episode:
Interim Principal: Emergency Backup Principal Arcturus Grix
This is definitely a construct of Aguefort's that's been reprogrammed to focus on an exact impression of "adventuring order".
Interim Vice Principal: Jace Stardiamond, the sorcery professor
Artificer Professor: Henry Something? The original name on payroll was Grunding Tomblast. (mentioned only, since Porter wouldn't recommend Gorgug)
Barbarian Professor: Porter Cliffbreaker. Suspicious and rude.
Bard Professor: Lucilla Lullaby (changed from music professor). Fey/Eladrin
Bardic Dance Teacher: Terpsichore Skullcleaver. Tiniest half-orc you've ever seen, always says what you need to hear even if it isn't what you'd expect.
Cleric/Religious Studies: Yolanda Badgood. Air genasi who broke up with a deity to pursue faith.
Fighter Professor: Corsica Jones (mentioned only, though we met her in the Seven)
Wizard Professor: Tiberia Runestaff. Originated in the Mountains of Chaos, very traditional old wizard now teaching the wizards of the Aguefort Adventuring Academy. Adaine desperately wants to impress her, and she gets called out for predictions.
We've gotten more information about the other professors though we already knew their names. Eugenia Shadow is the supposed rogue professor that must be found in order to get an A for the year.
Class Content:
For the Barbarians, Porter is an asshole that focuses on the destructive parts of rage rather than the protective elements.
We had a reference to Fighter classes and learning different fighting styles with Ms. Jones, though we didn't see it in this episode.
Cleric classes center around individual connection with a deity, as well as some discussion of spreading faith and proselytizing. Kristen is a very talented cleric who doesn't do homework and is struggling on her faith journey.
Rogue classes are more independent study; finding the professor is the win condition. If the class is based on self-motivated investigative work and research, I can understand why all of the rogues we've seen at Aguefort (Riz Gukgak, Penny Luckstone, Kipperlilly Copperkettle) are the way they are.
Bard Classes can come in a couple of different types: obviously there's the traditional class that Fig attended for the first time, as well as smaller concentrations like Fabian's dance class. The dance course seems to be a smaller track, with fewer students but a more intensive schedule. Granted, we're getting Fabian's multiclassed view of it, so it's not entirely accurate to the experience of a typical bardic dance student.
Wizard classes revolve around studying and practicing spells, as expected, but aren't taught with school endowed material components as I would have expected. Aguefort cares about a robust Wizard's education, but doesn't have classroom material components? He's making it a class of only privileged students. We can't have a poor wizard around here, can we.
Sidenote to that: we know now that Hudol places a focus on theoretical magic while Aguefort focuses on practical workings--actually practicing the skills needed to bind, conjure, enchant, etc.
Sidenote to the sidenote: I started looking into higher level wizard spells with high cost items as material components:
5th level:
create spelljamming helm (5000 gp crystal rod, consumed)
dawn (100 gp sunburst pendant)
legend lore (250 gp of incense, 200 gp of ivory strips)
infernal calling (999 gp ruby)
planar binding (minimum 1000 gp jewel, consumed)
scrying (1000 gp focus, such as a crystal ball, silver mirror, or font of holy water)
summon draconic spirit (500 gp object with engraved dragon iconography)
teleportation circle (inks infused with gems worth 50 gp)
6th level:
circle of death (500 gp black pearl)
contingency (1500 gp gem encrusted statuette)
create homunculus (1000 gp jeweled dagger)
create undead (150 gp black onyx stone per corpse)
drawmij's instant summons (1000 gp sapphire)
magic jar (500 gp gem/crystal/reliquary)
7th level:
create magen (500 gp quicksilver and human sized doll)
draconic transformation (500 gp dragon statuette)
forcecage (1500 gp ruby dust)
mordenkainen's sword (250 gp platinum sword)
plane shift (250 gp rod attuned to plane of choice)
sequester (5000 gp of diamond, emerald, ruby & sapphire dust)
simulacrum (1500 gp ruby dust)
symbol (1000 gp of mercury, phosphorus, diamond dust and opal)
8th level:
clone (1000 gp diamond, 2000 gp coffin/urn, cubic inch of flesh)
mighty fortress (500 gp diamond)
9th level:
astral projection (1000 gp jacinth + 100 gp carved bar of silver, per person affected)
gate (5000 gp diamond)
imprisonment (500 gp component per hit die of the target, changes depending on spell type: mithral orb for burial, precious metal chain for chaining, miniature jade prison for hedged prison, gemstone of corundum or diamond for minimus containment)
invulnerability (500 gp adamantine)
shapechange (1500 gp jade circlet)
so the request for 10 barrels of diamonds tracks; they need enough material components to be able to repeat the spells and practice them and that doesn't run cheap.
personal theory: when aguefort went to war with fallinel he pulled on the school's supplies of material components in order to cast on that scale, and he couldn't maintain it, so even stuff that wouldn't be consumed by the casting probably got dumped somewhere in fallinel or given away as reparations.
I'm also going to guess that in the lower grades, the students wouldn't be paying for everything, but rather paying something like a lab fee that took care of material components on a smaller scale.
Multiclassing:
There's a few things that have that this episode clarified:
If a student wants to multiclass on their transcript, they must fill out a request to their current class' professor in order to request a change to their courseload. The student may be prevented from attending their secondary or tertiary courses if their current professor believes that they cannot keep up with the increase in rigor, or if the student is underperforming in their current class. As shown with Porter, a teacher can technically refuse for other reasons (thinking the student isn't suited to the new class, or determining a lack of class compatibility). This recommendation is easier for some classes than others; it is simple to combine most martial classes, especially those that have compatible traits such as fighters and barbarians. However, it is difficult to combine classes that are prohibitive of each other; the example we have is Gorgug, since his barbarian rage prevents him from casting and holding concentration spells from his artificer levels in battle.
If they get approval, they must take the MCAT, or Multiclass Achievement Test, in order to prove competency in their secondary class. This functions as a way of proving that the student can enter the class at their current level and keep up with their peers.
Upon passing the MCAT, the student's courseload changes; rather than taking 4 semesters of one class, they will take 3 semesters of each class, presumably with some leveling to fit their particular split in multiclass. This results in a 150% courseload as opposed to single-classed students, with a high level of rigor, especially heading into the upperclassmen years
Quest Theory:
We got tacit confirmation from Brennan that the Bad Kids, and even the Seven are unusual for saving the world, when most Aguefort students are doing local dungeon crawls and going to school. This fits with my overleveling theory, especially if they're going to be going back to a major progression cycle as they did during freshman year. I highly doubt it, given the content and themes of this season, but I think the overall structure fits.
This also fits with my theory about D-F class quests; students may only need to complete one or more of these to pass the yearly quest. Technically, retrieving the Crown of the Nightmare King could have been considered a fetch quest, but there ended up being more to it than that. The Bad Kids haven't done traditional dungeon crawls, at least not from what we've seen. There are qualified adventuring parties in Spyre, but the Aguefort Adventuring Academy produces the 'premier parties of teen heroes' that go around addressing world-class threats.
The examples that we have of Solisian adventurers come from the Bad Kids' parents, and the Seven's parents. Sandra Lynn works with the Solisian rangers; the Applebees' (ew) work as paladins, guarding against threats from the Mountains of Chaos, presumably in tandem with the rangers. Karl Cleaver stayed with his party for decades--they went on a dungeon crawl in the 888th and 889th layers of the Abyss during the events of the Seven. There are adult adventurers, but it's made clear that they are dealing with everyday threats, while the teen heroes are out in the world causing problems and solving them.
To add to my previous theory: the Seven were given two weeks to investigate the disappearance of Tectonya Karkovnya and go on their GED quest. The Bad Kids got an extra week of spring break. This allowed them to get their world-saving done, but may have led to the accusations of special treatment.
Theories on the Season:
I'd wager that Kipperlilly and the Ratgrinders are trying to make Aguefort more egalitarian by getting rid of the Bad Kids' quest progress i.e. the reason they're overleveled and getting special treatment. The Rogue Professor seekign Kipperlilly out as opposed to her actually doing the work? Sounds like funny business to me.
Next episode is probably going to be the rest of the day of classes and the start of extracurriculars, based on the mentions of the bloodrush team and student government candidacy.
Riz looks like he's going to be in the driver's seat for seeking out the Bad Kids' academic and greater interests, though Fig is leaning in on the investigation of the Ratgrinders, and they're all full force on the presidential campaign. I think Gorgug's work as an artificer is going to come into play with the main plot if they're facing down the reprogrammed Arcturus Grix.
Now that the Night Yorb adventure has concluded and the Bad Kids are headed back to school I have thoughts about the structure of the Aguefort Adventuring Academy.
The Solisian School District in Elmville, as far as we know, consists of Skullcleaver Elementary School, Oakshield Middle School, Mumple School, Hudol College, and the Aguefort Adventuring Academy. While Skullcleaver and Oakshield serve the population as a whole, Mumple focuses on NPC trades, while Hudol is a private school that focuses on theoretical magic for the ‘upper class’ of Elmville, and the Aguefort Adventuring Academy focuses on training adventurers from within their specific classes while also providing general education.
Obviously, the differing structures of each of these institutions brings up some questions. Since the Solisian School District presumably has a school board and a superintendent, are there any enforceable curriculum standards that the high schools have to abide by? What common classes do Mumple, Hudol, and Aguefort have? What does a high school diploma from each of these mean?
Given the endless questions brought up by the organization of this school district, I’m going to try and make logical sense of it by tackling them as they come to me.
First, I’m going to focus on the Aguefort Adventuring Academy, since that’s what we have information on. I can speculate on the nature of Mumple and Hudol, but we have actual info about the AAA.
What has to be in the base curriculum for each school?
For the AAA:
I’m basing this on a combination of what we know from the Bad Kids’ classes and their investigation during Family in Flames.
Guidance Counselor: Mr. GIbbons, Jawbone O’Shaughnessy
Librarian: Maugly Dimweather
Nurse: Fatima al-Aydaa
Receptionist: Chart Bomsk
Custodian: Kasavian the Wise
Bloodrush Coach: Coach Daybreak, Gorthalax the Insatiable
Gen Ed/Elective Teachers:
History: Kurby Rockstone
Linguistics: Efevrian Stuttle
Home Ec: Pilby Hatchet
Driver’s Ed: Alphonse Doublefist
Health: Spunge Dirtfoot
Theater: Ebria Dwimmerwaithe, Mr. Pepper
Music: Lucilla Lullaby
Arcana: Joria Casterwall
Class-Specific Teachers:
Artificer: Grunding Tomblast
Barbarian: Porter Cliffbreaker
Bard: none listed
Cleric/Religious Studies: Yolanda Badgood
Druid: Ellarian Fallowglade
Fighter: Corsica Jones
Monk: River Moondaughter
Paladin: Halo St. Croix
Ranger: Ellen Fleetfoot
Rogue: Eugenia Shadow
Sorcerer: Jace Stardiamond
Warlock: Evan Freem
Wizard: Tiberia Runestaff
So we know there is at least history and linguistics, as well as many elective options. Math and science likely run differently when Arthur ‘Chronomancer’ Aguefort is around, so I can understand them not being present on this list, though I would say that math is probably present in the elementary/middle schools, just because having a basic understanding of how arithmetic and geometry work forms a lot of what goes into basic life skills and also things like material components and ritual circles for casters. Adaine has made reference to math classes before, so the existence of them is kind of up in the air–we don’t have direct confirmation, but they’re likely present.
I took the liberty of moving arcana to the elective category because while it is a specific specialization, it doesn’t fit with the rest of the class model, and it fits more as a class that would be shared between the casters that have to learn things. Understanding the foundations of each type of magic, learning the bases of material, verbal, and somatic components bc even if you use an arcane focus, it’s important to understand where the idea is coming from.
Based on my own American high school experience, I would have expected a few more core classes. There really are a lot of electives. There don’t seem to be specific curriculum standards that would transfer well from school to school. Thus, I would expect that earning a diploma and/or a GED would have significantly different requirements.
Class-specific curricula:
Artificers
They likely have some sort of shop class/STEM course to learn how to build things and repair them–easy way to get tool proficiencies. Also a class on the different infusions and how to use them?
Subclasses: Once you get past 3rd level and choose a subclass I'd assume they would have optional electives for each subclass (alchemist, armorer, artillerist, battlesmith). Ultimately it just comes down to different skills, but artificers do a lot of the same things from subclass to subclass.
Barbarians
We have insight into these classes because Fig and Gorgug attended them; they are learning about the sources of rage, and how to control the rage state while in combat.
Subclasses: electives likely split into controlling magical elements of rage for wild magic, zealot, totem, storm herald, and ancestral guardian barbarians, and martial elements of rage for battleragers, berserkers, beasts, giants, and juggernauts.
Bards
Bards are one of the classes that often have a strong theoretical basis, so I would assume they have a relatively heavy curriculum. We know there’s bardic history, because Aguefort talks about it in Sophomore Year, but bards would likely have some required music classes as well.
Subclasses: Lore bards would definitely have some history crossover and maybe arcana crossover with the wizards once they started taking electives for their subclasses, while swords and valor bards would share classes with the fighters, creation bards with the artificers, glamour bards with the charisma rogues, and eloquence, spirits, tragedy, and whispers would likely have similar electives.
Clerics
Healing/medicine is likely one of their core classes, but generally clerics are probably going to be learning rituals and the histories of deities, along with other wisdom based skills.
Subclasses: like the bards, there’s a ton of variance with clerics. A knowledge cleric is not going to have the same classes as a trickster cleric, or a grave cleric, etc.. Now that I think about it, it makes sense for forge clerics to be taking shop classes with the artificers.
Druids
Ecology, druidic magic, survival classes? They’re probably paired with the rangers often. I think I recall Aabria and Erika talking about Danielle helping Antiope with more traditional ranger skills, so it makes sense that they share some classes. Wildshape training and summoning practice probably factor in when they can perform the skills more than once a day.
Subclasses: the things that druids can do can vary significantly, but if i had to guess: moon & shepherd druids would get paired because they’re working with creatures, spores & blighted druids would work with more necrotic spells, dreams & stars druids would get paired because they’re associated with night in differing ways, land druids have their own classes, and wildfire druids would be arsonists. Just kidding.
Fighters
Fighters are explicitly trained warriors, so learning strategy, different fighting styles and martial skills depending on what fits their needs best. Learning to use action surge and attacking quickly would be a big one.
Subclasses: Each subclass would get slightly different training, but ultimately they’re all learning to fight, so it would be more like groups within a larger class. Fighter is also a solid multiclass, so I’d expect a bunch of multiclassed kids to join in with training.
Monks
Monks are also explicitly trained warriors, though the focus is ki and finding enlightenment at a base level. We haven’t had a monk PC in the world of Spyre, but there is a monastic studies chair, so there presumably are monks at the AAA
Subclasses: some monks learn more ki-based techniques while others learn more arcana, so there’s probably some really split classes there.
Paladins
Paired with the clerics for deific history, though they have electives on the different forms of oaths as well as fighting classes/training. Ultimately paladins are a partial caster combination of a fighter and a cleric, so I would expect them to share classes with both of those
Subclasses: as stated, it would mostly be based on the differing oaths and the magics they get from each.
Rangers
They’d share ecology/survival classes with the druids, though the rangers are given more specific combat training and ways of tracking favored enemies and such. There’s probably a class that helps you decide your favored terrain.
Subclasses: all of the animal companion subclasses would get paired, while the hunter/assassin types would probably have some kind of stealth and tracking classes.
Rogues
Rogues would get skills training for expertise but also stealth training. Basically assassin training but also charisma classes for charisma rogues and elective magic for the arcane tricksters
Subclasses: not huge differences here except for the arcane tricksters because they’re partial casters. they're learning to sneak around and kill people by surprise.
Sorcerers
Sorcerers would get basic magic training, with a focus on controlling sorcery points/fonts of magic, and understanding where sorcerers come from. Sorcerers don’t technically have to do work to get their magic, rather, it’s a matter of precise control of what they have i.e. metamagic.
Subclasses: There’s a wide variety of sorcerous origins, so each would have pretty different classes associated. Divine soul sorcerers would probably get paired with the clerics, but everyone else would have their own options.
Warlocks
Warlocks are the weirdest type of full caster, so they probably don’t combine with other classes very much. I imagine that not many high schoolers are making these kinds of deals early on, so it probably involves learning about patrons, and maybe negotiation with your patron? There’s also probably classes on invocations and the different benefits of each. To be completely honest, I wouldn’t expect them to offer much in the way of warlock classes anyway. The only warlocks we’ve run into have been Johnny Spells and the greasers, Fig, Bill Seacaster’s cult, and Sam’s eldritch adept feat. Most of these are outside organizations, and if they aren’t it’s been based on in-game deals and negotiation.
Subclasses: very split. Different patrons have very different demands.
Wizards
They’re already nerds that learn magic from books. Arcana and history classes, split courses to work in different schools of magic. Aguefort is a wizard–you think he wouldn’t have a robust wizard’s education at his academy?
Subclasses: one for every school of magic and also chronomancy.
Next Question:
How does leveling work at the AAA?
Everyone presumably starts around level one in freshman year, probably with some variance based on family background and previous experience. The seven are level 10 when they get their GED, and all of them lost at least part of a school year. According to the RTX college visit oneshot, college students are ~level 15. I would say they probably don’t enter at level 15–somewhere around level 12-13 maybe?
This is not canon, but I think what’s maybe intended is annual progression requirements. You start at level 1 and get to 5ish freshman year, start at 5 and get to 8 sophomore year, start at 8 and get to 10 junior year, and start at 10 get to 12 in time for graduation. While they’re forming adventuring parties on the first day, most groups are not going to be going out and finding encounters immediately in Solace. They’re going to school. They’re learning how to work together as a party. They’re participating in extracurriculars. The lower levels are easier to get through–that’s why the progression slows down at the higher levels, because you get diminishing returns on leveling the higher level you are.
This seems to fit–the 7 are evenly leveled, but fit into the junior-senior model that would allow them to get their GEDs while being a little underleveled for graduation. The assumption is that they’re immediately going to go and be an adventuring party–they’ll make up any difference very quickly. By contrast, the bad kids had progressive leveling during freshman year that left them at level 8 during the Prompocalypse fight. I’m fairly sure that Penelope and Dayne were level 10 at least, and during sophomore year she can cast 6th level spells and has 3d10 fire bolt damage, so she’s at least 11th level if not higher. So being at level 12 in senior year tracks.
Thus the bad kids over-level during freshman year, even going by milestone leveling. if you go on an xp model you’d have to get around 10000 throughout the year to hit level 5–they’re running into so many encounters that they overshoot. And thus they’re still over-leveled in sophomore year, but if they had a relatively quiet year up to spring break, then not leveling up significantly makes sense.
Numerically, if a student is assessed on xp basis for what they have to earn in that year to level up appropriately, if they go back to zero at the start of each level.
Freshman year: 10,400
Sophomore year: 71,000
Junior Year: 112,000
Senior Year: 185,000
That tracks for high school–you can do very well in freshman year classes and then all of a sudden start struggling, and it’s more work every year. you’re capable of more, sure, but you also have way more responsibility.
How does the quest assignment system work?
What we know: they have adventures during the year as a party that serve as a sort of capstone project–60% of their grade. My hypothesis: Knowing how high school classes work in a non-fantasy public school, I’d posit that the adventures are considered a form of independent study; every student is required to do a certain amount every year, in order to move to the next grade as an adventuring party. If they don’t complete a quest of a high enough level, or enough lower-level quests, the party can be disbanded, and they may need to repeat grades in order to move to the next grade.
In order to support the infrastructure of a modern school system, and modern technology, Solace can’t be unstable enough to require adventurers. That’s the crux of what Charity Blythe was advocating for with Project Reset–using a catastrophe to drive the market of adventure. Since this was a distinct event that the Ministry of Adventure was planning for, one can conclude that these Class A, B, and C quests are not happening all that often. What are those you ask?
The Ministry of Adventure classifies quests in a six-tiered system, from class A to class F, in order of decreasing severity. Class A quests threaten the existence of the Universe and planes beyond the prime material; class B quests threaten the prime material/the world of Spyre; class C quests threaten nations; classes D-F are for localized threats, the ‘bread-and-butter’ quests, though an adventurer that can handle a class F quest may not be able to handle a class D quest. There is likely some further calculus when it comes to these classifications–the classes simply refer to the scope of the threat with regard to what it threatens, not specifically how difficult it is to complete the quest.
A GED from the Larger Solisian School District requires the sign-off of the Superintendent of Schools as well as the completion of a Class A, B, or C quest. By classification: the Bad Kids’ defeat of Kalvaxus was a class C quest, their defeat of the Nightmare King was class B, and the Seven’s quest to release Talura to infinity was a Class A quest. Sidenote: if a GED requires quest completion, how does anyone not from the AAA get a GED? Do they still have exams for non-adventurers? What subjects are required in the world of Spyre? Is it even needed?
So, Solace isn’t unstable enough to induce quests beyond class D on a regular basis; where, then, do these teen adventurers get high level quests? We first need to talk about how the rest of the world and their capacity for teen adventurers.
Highcourt: Nation ruled by monarchy that reigns over most of the rest of Spyre, the have an ongoing treaty with spyre–they were the source of the original Sol worshippers that became the harvestmen. Thus, the mentions of perditional contradoxy in their treaty with Solace make sense. Not suitable for adventures beyond D class as it would likely violate treaties, unless the adventurers are specifically hired.
Fallinel: high elven nation ruled by the court of stars, or Seven Immortal Dancers on a Spindle, who Sing to the Various Phases of the Moon, with lower courts for bureaucracy. No lawyers. Not suitable for adventures beyond D class as it would likely violate treaties, unless the adventurers are specifically hired.
Sylvaire: aka the forest of the nightmare king. south of Highcourt, home of cassandra’s original worshippers, the town of arborly, and a bunch of captured gnomes who were sustaining magic for the druids of the storm king. The forest itself was walled off for ~850 years. Quests are feasible along the coast and around the borders of the forest, but quests to enter the forest would not succeed without infernal permission.
Red Waste: Kalvaxus’s initial territory but his lair was in the mountains of chaos? Desert-like, full of Kalvaxus worshippers and Yorbies. The Seven went there for their sophomore year quest. Developed enough to have a tattoo parlor where Antiope could get her leader tattoo. Suitable for higher level adventures.
The Baronies: collection of small city states/nations that are constantly at war, where the richest of the rich have access to technology while others are still operating in a medieval society. Suitable for higher level adventures.
Mountains of Chaos: where Kalvaxus’s lair is located, but also home to the Temple of the Earth Defiant. Sklonda Gukgak has family from there, though she is from Bastion City in Solace. Suitable for higher level adventures.
Swamps of Ruin: Not much that we know currently; Kristen was building swamp Venice there while on a humanitarian/missionary trip. Suitable for higher level adventures.
Nekronomicron: subterranean city of necromancy and the undead, the location of Talura’s final stand. Kalvaxus was allied with the necromancers–which extended his control beyond the Red Waste. Suitable for higher level adventures.
Leviathan: the pirate city made of ships cobbled together into a functional city. if you can find it. They have their own adventurers though. they’re more likely to kill you. Technically suitable for higher level adventures.
Throshk: North of the Mountains of Chaos and Solace, home to Kalebrimbor, not much known in canon. clear for adventure. Suitable for higher level adventures.
Frostheim: North of Throshk, snow-covered according to maps of Spyre. Suitable for higher level adventures.
And that’s just the continent we’ve been shown; there’s probably more to Spyre that we have yet to explore. Sidenote: the map poster from the seven has been taken off the dropout store and i’m sad about it. I know this means they’re probably doing a poster for this season but still.
So what does this all mean? Well, all students of the aguefort adventuring academy must engage in a quest of an appropriate level with their adventuring party in order to jointly pass the year and move to the next grade. They are allowed to travel to achieve their objective, and can enlist paid assistance from non-students known as hirelings. They must go on at least one higher level quest, or multiple D-F quests, presumably starting in sophomore year, since parties are generally formed on the first day of freshman year, and the expectation is that the students are not of a high enough level to engage with threats of class C and above.
This contextualizes Antiope failing a year for non-palimpsest reasons–her party would have failed their yearly quest and been disbanded. It also gives context to the rest of the Seven losing their adventuring parties; if one of your members is not participating in the completion of the quest, they can be removed from the party and left as a solo adventurer.
That’s all I have for now on this because I don't have the energy to keep digging at the moment. We’ll see about more as this season progresses.
calling it right now i think the first stoats have some genetic fuckery/experimentation going on.
we've seen the dictator/kiran, who has some weird teeth, human like hands, and a weird big body structure. i think i saw the mini for them facing ava at the end of the preview.
there's a stoat that looks like they're wearing full clothing. almost religious styling.
there is a stoat with a gas mask. whether that's morphed in or not? unknown.
there's a wolf and some weird tentacles. now, am i saying that the first stoats might have made the chipmunks & released them into the forest to parasitize a bear? maybe. i don't know.