The interactive game on Interlude Treehouse
In this piece I wanted the viewer to experience an interactive narrative. A set of choices to expand exploration of a ready made Video.The sounds and choices work really well and gives good immersion.The choices need to be made before the time runs out or the decision will be made for you.
The equipment and environment is the biggest let down. It's too dark and the torch and low quality night vision ruin the visuals. The interference with passers by disturb the feel of aloneness and though characters will appear in my next piece their absence of human familiarity will enhance vulnerability.
The crit didn’t go brilliant, as I expect. The video was so dark, so people just start at total blurry, palpitated darkness for most of it. However, all the choices were displayed smoothly and though you lost a lot of the effect with bad visual quality everyone liked the idea of the ‘horizon line’ the sight of escape, the exit to this unsettling night walk. Something I’ll look into in my next videos possibly.
I think the music went great with the piece, it was subtle and added an extra dimension. I feel however, the transition from each clip was quite stuttery but because this was my first attempt and first look at the equipment and video creator it’s something that can easily be improved.
The benefit of this video is that you don’t need a massive room to view/play it, a smaller room in darkest can help immersion and possible give a feeling of claustrophobia.
The main focus now is getting the time of day right so it’s not too dark to lose quality but it’s not too light to lose atmosphere.
The benefits to doing this was learning. I learnt a lot from this piece. From using equipment I’ve never even seen before to using online apps and an interesting interface. It’s definitely something that, with practise, can help me create some good videos and will help influence future work.