Diceless Lasers & Feelings
(in reference to this post here)
A diceless hack of Lasers & Feelings and other games derived from it. Much like Lasers & Feelings itself, my rationale behind this is that it's basically the simplest form of dicelessness that I could implement which could still produce the same spread of results as actual dice.
Instead of using dice, each player draws a 6 by 3 grid on paper, and labels the columns with the numbers 1 through 6. "3" is the maximum number of dice you can roll without help, since in Lasers and Feelings you roll 1d6, "+1 if you're prepared and +1 if you're an expert"; in a game which uses 10 sided dice and you can roll up to 4 of them, it would be 10 by 4.
Each time you would roll one or more dice, you instead choose unchecked grid square(s) and check them with a pencil; the column number is the "dice result". At the beginning of each scene/session/playthrough/whatever (defined by the game, or by the GM if the particular game has no particular opinion on such things), or when you run out of empty grid squares, you refresh, erasing all the check marks.
If you're asked to check more squares than you currently have unchecked (i.e. you'd roll three dice, but your grid has only two unchecked squares left), you check all of the remaining squares, then immediately refresh and check the remaining square(s) from the newly-blank grid.
When one player helps you, the player helping you checks off a square from their grid. Discuss with the player helping you which number to select.
Diceless Lasers & Feelings by Delilah H. Smith is licensed under CC BY 4.0 (I don' t feel comfortable making this kind of derivative work with CC0 since that's more permissive than the license of Lasers & Feelings itself.)