cool rpgmaker tip: speech bubble tails! ⤵️💬
(link to RMMV/MZ script calls spreadsheet. go to "pictures")
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cool rpgmaker tip: speech bubble tails! ⤵️💬
(link to RMMV/MZ script calls spreadsheet. go to "pictures")

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Drew @keikakudom's reset resort au! It's a really fun twist on canon and the designs are amazing. And it has the most fascinating dynamics!
(The original design for charlie didn't include a tail, but I really wanted to draw her with a tail, hope that's okay!)
im putting WAY too much effort into this one ask i literally cannot💔💔and theres still more…🥹
but just to give yall an idea of what its gonna be like…
…yeah im making dialogue
Would they all rather fight a single frog the size of an elephant, or 20 frog sized super angry elephants all at once, and why would they choose that option?
getting a little too carried away with this, but oh well… im trying a different style for this post, i think it’ll be fun (edit: this was the initial caption. i got TOO carried away. this was torture. my ipad is screaming in agony because of the amount of storage it took.)
let’s ask them directly!
————
GD:
Khor:
Darius:
Esther:
BL:
Ikas:
Veri:
Avril:
Samara:
Lydia:
Judas:
Augustus:
I don't think I'm ever going to click that little 'x'. There's something comforting about being greeted with a 'it looks like you've just logged into the Archive for the first time' message, when I've been on it for over a decade and have more than 80 posted works .

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I don't think I'm ever going to click that little 'x'. There's something comforting about being greeted with a 'it looks like you're logging into the archive for the first time' message, when I've been on it for over a decade and have more than 80 posted works .
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Dark World dialogue boxes
As an INTJ, my inferior, the least developed cognitive function is extraverted sensing, which (among other things) means I suck at noticing little details. I realized that one of Papyrus’ eyes is smaller after 2,5 years after playing “Undertale” for the first time.
So yeah, it’s no suprising that I noticed very small detail in “Deltarune” after a month, but hey, it’s better than over 2 years, right? But let’s get to the point. As always, bad English ahead. I used this walkthrough to crop some images and gifs.
As probably everyone knows, the dialogue boxes in “Undertale” are just a black and white rectrangles. Nothing special about them.
And that’s exactly the case in “Deltarune’s” Hometown.
However in the Dark World they look different. There we have a little jewelry-like ornaments in each corner. Also, the sides of the rectrangle have shades now.
The ornaments are flashing from white to darker shades of blue/purple.
“Oh well, the game is more elaborated now”, I thought. But when I was writing the post about Flowey and Seam, something struck me. It looks like the ornaments in the corners are just halves. The full ones are seen when you visit shopkeepers.
Let’s take a closer look...
They look... awfully similar to a certain doctor’s designs.
I don’t believe it’s a coincidence. Toby plans everything very carefully. And besides, Gaster has been shattered across time and space. He’s everywhere yet nowhere. We hear his strange noises, his leitmotiv is heard every now and then... so it’s possible that he is (somehow) present even in dialogue boxes.