Refining the current animation assets.
10/10/18 Kwangduck Kim
So, we had feedback from our mentor and the mentor pinpoints that refining animations that we already had is more important than having more of it. Quality over quantity. I considered the game should be relaxing and fun as it plays, but apparently, animations such as rolling and walking glitchy are told that they ruin the ambiance and feeling of our game concept. I did try to make them look good back then, now they look less complete and missing something over feedback. Therefore, I decided to take a step back in time once again from the beginning.
I manipulated the existing animations by looking more references for each animation this time. So far, we have got some animations that are already made and the quantity is fairly enough to experience some features of our game. Thus, I will stop making more assets of animation and begin to focus on refinement to be even more detailed and smooth as my last task before the presentation.














