Menu (Update)
Hello everyone again! Today I want to talk a little about the Items System in Lenin - The Lion. First of all, let’s introduce the Menu, right? (Sorry for the gif in bad quality, I’ll improve it and edit >
Well, this style of limited items pleases me more than long, stuffed inventories of heavy and disjointed things.
Another cool thing is that Lenin’s backpack is his Menu, and he can only access it if the backpack is in his possession! So be very careful with it, okay?
Ordinary Items have optional functions for the plot and for in-game situations. In fact, some may be important, but they will never be crucial to the progress of the game.
As is customary, Key Items are those required for certain actions within the game, taking the character to the next parts of the story. In addition, Lenin may have one equipment in possession at a time - which is not only necessarily for battles, but for situations in which he must use it.
Besides these items, it looks like there’s something else in the backpack, right? Well, maybe those Keychains are something cool to have in the game - and who knows, maybe even important!
I don’t want to talk too much about it, it would be a spoiler! (:D
The menu is all styled in a very simple way, which delights me. However, it is still a work in progress (like everything here, isn’t it? - haha), so you can see changes soon.
And while I am here, let me talk about a less important thing in the game but I’m enjoying it a lot: some artistic references within it. It is not very grandiose, but as I study Art History, I want to bring some of this to Lenin in a comic way, as the pastiches are. :)
See you soon with more news! *O*













