This bullshit is the reason I nerfed diamond items.
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This bullshit is the reason I nerfed diamond items.

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Why exactly does Chell tie the jumpsuit around her waist instead of wearing it? I mean I can pretty much guess why but I think I've seen someone say the devs said the exact reason so it would be nice to know that
In Portal 2ās developer commentary, they talk a lil about the design choices for Chell. A developer commentary node by Realm Lovejoy explains a bit of the process behind redoing Chell, and she shares this tidbit about her jumpsuit:
āā¦we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever.ā
In short - itās just to show her independence, she is no longer just another Test Subject at Aperture Science, she is Chell.
when writing for sonic characters, are there any Particular renditions of their voices that you hear?
Interesting question!
I do daydream a lot about these characters (that's where my fics come from!) and each has their own distinct voice in my head, but their voices aren't from any specific voice actor/game! If I have to be more specific, I guess you can say that each voice is a blend of a variety of game voices, tuned to what I think is most pleasant.
What's more important for me while writing, though, is the distinctive phrases or sentence syntaxes that each character uses! It's less about the "sound" and more about the cadence and rhythm. An obvious example with a solid contrast in character voice is the difference between Omega and Sonic's speech in "I Can't Accept All This". Allow me a quick experiment, if you will:
I got someone who ACTUALLY worked on Shadow the Hedgehog to come on stream and talk about the game! Check it out! Theres some VERY interesting insights, and even a look into SEGA's dire situation back in 2005! Please check it out!
SHADOW THE HEDGEHOG WITH DEVELOPER COMMENTARY
Edited by Luke
Thumbnail art by @rj24-art
More credits in the description!
Creative Director Ashraf Ismail and Narrative Director Darby McDevitt give in-depth commentary on the Assassinās Creed Valhalla cinematic trailer

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Game Designer @TheRealCLZ plays Mass Effect
"I can't view Mass Effect as a great game. I can't. I'm proud of what we accomplished with what we had, but it will always be less than what it could have been, to me, just because of what we went through."
CLZ worked on ME1 for about 2 years, and gives off a lot of interesting trivia about the game that Iāve never seen before, especially technical stuff, plus some stories from his time at Bioware. The link above is a 5-hour stream (intro up to Fist in Choraās Den) and heāll be playing the rest of the game in the following days.
I wrote notes in order and rearranged them - most are quoted directly from CLZ, others are paraphrased:
Characters and Locations
(Xfest 2005, first teaser) Shepard was supposed to be a very angry looking bald dudeĀ
they unveiled New Shepard at a team meeting - āhe looked weirdly and distinctly like the project producer"Ā
No one really thought it was the right look, there was a lot of complaints, so they asked for suggestions. Someone copypasted Mark Vanderloo's image. Everyone thought it looked good, wondered if they could convince Mark Vanderloo to do a headscan.
Mark Vanderloo was a fan of games and gave them a good deal on the headscan
Meanwhile fShep did not get a headscan, even in ME3
Seth Green added some lines and the writers rewrote his lines to match what he did. āA chunk of Joker is just Seth Green doing whatever the hell he felt likeā
Took 3 days to get Joker to sit in his seat. ā[Joker's] actual position is a few meters below the floor to the left/rightā (an offset animation) due to collision problems
Nobody is actually sitting where they are sitting, they are offset from somewhere else
Kaidan is actually wearing Cerberus armor (the Onyx armor) on the field
Ashleyās Phoenix armor is actually medic armor - the same reason Kaidanās in a Cerberus suit - they had accidentally released screenshots of them in that armor and had to stick with it
A similar story relating to this - a screenshot was released with a Vanguard in heavy armor. They requested if they could have Vanguards in heavy armor instead due to that screenshot, but that meant altering the balance of the game so they refused. Instead, there were artists who were not happy with the light armor, so they made new models for heavy armor; the old heavy armor became the medium armor (validating the screenshot) and the old medium became light armor.
There was a time when Ashley was assigned the wrong face and had a 5 oāclock shadow going on
Jenkins was just referred to as "redshirt" and was always slated to die at the beginningĀ
The content on the Normandy pre-Eden Prime was supposed to be twice as long, about an hourās worth; one was a scene of Jenkins pestering Kaidan to show him his biotics and Kaidan throwing him into a wall. it was cut because the pacing wasn't good - it was too long, and would be information overload / confusing for the players. (note: probably the scene that Chakwas describes while she's having ice brandy with Shepard)
original Nihlus was like "fuck you" to everything - āan assholeā - he didnāt think you deserved to be the Spectres
Nihlus was never intended as a party member
CLZ had a scene to showcase Nihlus being a badass on Eden Prime, but it was in a memory-heavy area, and late in development. It was cut eventuallyĀ
the Nihlus scene was supposed to happen at the beacon dig site but the memory requirements were too high, so it was moved
Geth were inspired by their office lamps
the things Saren throws around in his cutscene were first represented by small cubes so he looked like a toddler throwing a tantrum
Benezia has no head under the headdress since they have to shave off polygon faces where not visible (note: this is usual practice in modeling, it is assumed these faces will never be seen so they are removed to save on memory)
They had an idea that for NG+, the player could snipe Sovereign at a key point when he ascends from Eden Prime and end the game right there, but they didn't have time to implement that easter egg
The husks are actually positioned at the base of Dragon's Teeth, so the animation is played for when they are lowered, then when they get off to realign with their position, and then collision is turned on so you can hit them with bullets
Volus, elcor and hanar are never seen walking due to memory; they have a skeleton with very few animations available, and could not be given walk cycles because the animations would exist with them all the time and these are unique animations that had to be loaded into memory
The Reapers weren't called Reapers originally, but āNazareā (āNazariā?) (note: Sovereign was Nazara to the Geth in ME2). They ended with Reapers since Nazare sounded close to Nazi (a geopolotical team from Microsoft would review content from the game that would be problematic in certain regions, and pointed this out)
The Citadel was originally āthe Oculonā - the eye at the center of the civilized universe. Apparently somewhere that name meant anal sex, so it also had to be changed
a lot of the Citadel had to be redesigned because of the demand on memory
Citadel Rapid Transit wasn't planned, it was a result of the Lead Technical Designer getting tired of running around the CitadelĀ
Garrus was one of the characters that was rewritten; originally he was a "stick-up-his-ass, lawful goody two-shoes paladin" then rewritten instead to be a "Dirty Harry in space"
Chorban was supposed to be checking the keeper near Avina, but was moved due to Avina's "please do not disturb the keepers" line. He was moved up to the Citadel Tower to be in on your way out. The keeper he's checking was added for that purpose, which made the final number 21 for the Scan The Keepers quest
Keepers don't spawn in areas with combat so it's possible to miss the one where you meet Tali since it's not thereĀ
If you donāt answer correctly to Conrad Verner, he gets into a fight with a turian and has his head caved in
Choraās Den had some of the worst memory issues
The chair in front of the dancing asari stripper was added overnight, surprising CLZ when he came to work next day
They wanted to add male strippers but were out of memory
Fist originally had a shaved head and shades
Flux was originally an open space right as you ascended the stairs.Ā
They added a wall and door as sight blockers to help with loading/memory
Flux dance floor: besides dancing with Doran and dancing with your LI, one more thing that CLZ didnāt manage to implement was dancing with Wrex. He would stand there looking around awkwardly, then leave.
Blasto is a random joke Patrick Weekes made
CLZ: āAlways take game previews with a grain of saltā - because thereās a lot of cheatingĀ
[ Xfest 2006 demo ] the part where Shepard grabs Garrus and chews him off did not make it into the game because it was not a real interrupt in implementation yet; Garrus could have finished talking and stood there for 10 minutes and you could still "interrupt" him that way
[ E3 2006 demo ] Ilos was supposed to be at night; they weren't really showing off the galaxy map, they were pretending to play a flash video
Entire sections of the Citadel were deleted during the demo so the ship could ārun with something resembling a framerateā
Q: "who gave shepard his dance animations?" CLZ: "I don't remember who did the mo-cap for that, but the first time we ever saw the sexy dance, it was on a krogan. At a team meeting.ā
the particular dance the krogan was doing is the standing dance that asari strippers and clubbers do
The guy CLZ worked with wanted to get things done and found a way to work in punching the reporter (Al-Jilani). They loved it and made it an official thing
thedarkestsalvation replied to your post: Where does this leave other characters? Like...
//I had completely forgotten about her. Iām so glad someone remembers. The name was Venari, but a placeholder mostly. Go ahead, take her, if you want.
( Plops her into the queue of characters and adds you to the credits page )
here are some of the ~slides~ from my @fantasticarcade talk this yr! if u wanna see how i developed pipsqueak (the floppy egg-loving dog game in FA's 2017 bundle) i urge u to check it out here!Ā