#DevChat Log: Tom Kail
I managed to find Tom Kail, the main chap behind Vectagon, in the depths of an Autumn night and bugged him quite a bit. The conversation ranged from the Unity3D engine, OUYA, his plans for Vectagon&IGF to his future plans as a university student, unfinished projects and touchscreen phones. As it has somehow become a Rawket Lawncher tradition, we finished with some choose between the two questions. Unedited, uncut, raw material inside ladies and gentlemen!
Square Tetromino: Hi Tom! Tom: Hi! Thanks for getting back to me Tom: The demo is open! Square Tetromino: welcome, oh nice to hear that. Tom: Its our first public build, testing the alpha before we publish the Beta for IGF next month :) Tom: I wasn't sure if it was quite what your sites normally tacked, but I thought it was worth a shot! I'm very interested on releasing the code for the game too, but I'm saving it for now in case we can offer it in exchange for a donation or a retween - something that could benefit the game in return. Square Tetromino: yes its what rawket lawncher deals with. Square Tetromino: did it sound like a negative remark? Tom: Not at all! Tom: Yess! Hopefully in the future we will go open source - I'll definitely let you know if we do, its something that interests me personally - no idea how I'd have learned to code without open source projects! Tom: It means a lot to me Square Tetromino: nice! let's first introduce yourself. so who is Tom? Square Tetromino: this is for the potential readers who would read these, and i have to admit i don't make their life easy :P Tom: Right! So I'm a fresh new 21 year old indie game dev - I'm still at university but I've worked a year in industry already - enough time to know I wanted to stay indie! Tom: Vectagon will be my second proper game release after a Ludum Dare game I did a few months back - http://kongregate.com/games/ataxkt/xyz Square Tetromino: as an outsider to game development, I would like to ask you what do you think makes unity a good engine? Tom: Its insanely fast to prototype new ideas - I took a little hiatus yesterday to test a new concept out and I had it finished in a matter of hours. I can honestly say I wouldn't have been able to make any of my games without it! Tom: It's also very well documented - coming from Flash, where the API is almost unuseable, its fantastic to be able to google something and have it working in your project within a matter of seconds. They give away demo code for each component in the engine, meaning that you don't need to understand by reading, you just need to try the code! Square Tetromino: is there something you don't like so much about it? Tom: Honestly there's not much. They're incredibly supportive to the indie community so I can't even fault them for their lack of official student pricing, which is one of the problems I've got at the moment - I cant afford the licence I need to publish the game. The Pro version of Unity along with all the mobile publishing add-ons cost around $2000. But given how much use I've got out of it I can definitely justify the price. Square Tetromino: do you have good time management? or have you felt like you have been sparing more time than you should to game making? Square Tetromino: because i am quite terrible at it >: Tom: I think I'm fairly well disciplined. It was certainly hard to find the time to work on the game when I had a full time job because there are some days where the last thing you want to do is look at the computer screen, but I think my new found freedom has invigorated me quite a lot. There's also the IGF deadline hanging over me - I've promised myself that I'll have a beta version of the game to showcase for then. Tom: It definitely depends on the project too - I have folders full of abandoned games that I simply slowed development on as I got bored of them until they started gathering dust, but Vectagon is too far in for me to stop working on it. I'm sure there'll come a time where working on it will pain me, but for now I'm quite content! Square Tetromino: I should have asked this by now but what you are studying is computer/software..etc related i guess. Tom: I do Interactive Media Production at Bournemouth Uni in the UK - I should have said :P Tom: Its less focused on programming and more coming up with unique ways to push digital media - its a tiny course at the moment but I can only see it growing as more and more things become interactive. Games are just the beginning! Square Tetromino: boom! Square Tetromino: what's next then? Tom: Well, first I need to get Vectagon out of the way - balancing marketing, code and design is a nightmare so it might well take me a while to get it finished, but afterwards I'd like to explore a few prototypes I've been working on. You can play the game I made yesterday here - I'd actually quite like to release it soon given how simple it should be to finish up! http://tomkail.com/topdowntetris/ Tom: But now I'm definitely getting ahead of myself :P I think next on the list is finding some people who share my philosophies to join me in creating indie games. I'm sure it'd make projects go a lot smoother! Square Tetromino: can we say, you will try to maintain an indie profile while working professionally in other media related projects? Tom: Definitely! I'm holding onto hope that my indie profile will overshadow my professional work, and that that work will be a shortlived affair :) Square Tetromino: coming back to vectagon, will you add more interface/game elements or they are mainly complete and you will focus on some final touches? Tom: We've got plenty in the pipeline! We're aiming to simply polish the game as much as we can ready for the end of the month beta because most the essential features are in, but after that deadline we're going to focus on expanding the breadth of the game with new game types, social elements and a whole bunch of secrets for players to get stuck into. We're looking to get as much player feedback from the beta as possible so that when we release the full game its the best it could be. Square Tetromino: ugh, don't tell me facebook integration :( Tom: Ahah, that was the plan! I'm not a fan either, I never care enough to tell my friends how great I am at games (mostly because I suck at them), but some people really love it, and its literally the best way to keep players motivated because bragging to friends is fun! Square Tetromino: evil facebook integration D: Square Tetromino: don't do it, m'kay? Tom: Ahah, I'll see what the audience says before I waste my time learning how the Facebook Graph works! How come you're not a fan? Square Tetromino: i do use facebook but i hate those stuff, i will advise you to ignore that part of the audience then :P Square Tetromino: i would feel annoyed if i saw a "share on facebook" button in the menus. Tom: How else would you have players compete with friends if not facebook? I figured that if users dont like it they can ignore it Tom: Ah yeah, I never want a share button! Just leaderboards - log in and it can find out which other friends have played and access their scores for you to beat Tom: God, I really have unnessesary share buttons, and games which interrupt you to tell you to give them a good score on google play. Tom: Urghhh Square Tetromino: an online scoreboard would be nice Tom: Exactly so! Its on the list of features, but its something that needs careful thinking through first Tom: I'm hardly a psychology expert! Square Tetromino: me neither, you said you couldn't play games that well but what do usually play? Square Tetromino: and also nearly everyone is quite bad, we just keep silent about it Tom: ahah yeah, very true Tom: Lately I've been very into playing random free indie games (how I found your site!), but otherwise I've been spending a lot of time on Faster Than Light, which is just fantastic Square Tetromino: which one you found first? tetromino? Tom: It was, although I couldnt tell you how I stumbled on it! Tom: which led me right round all your sites! Square Tetromino: why? is it a secret? Tom: Na, I just forget :P Tom: I think you were fairly high on Google and I was looking for something new! Square Tetromino: oh i was expecting some epic journey through the forgotten lands ;_; Square Tetromino: anyway, there have been some drama going on around the OUYA console, what's your opinion about a budget console -claimed to be- aimed for independent game development? Tom: Sorry to disappoint :P Its interesting! I want it to succeed and I'd love one for development, but I cant see many gamers shelling out for one at all. I think the OUYA arrived wayyy too early. If they built Android into TV sets then I can see it working, but I dont see regular folk going out of their way to get something so techy and indie. From a business standpoint its awful at the moment too, which means big hitters aren't as likely to target it Square Tetromino: it had an amazing kickstarter and the current trend is actually against to that kind of concept. Square Tetromino: phones getting bigger and stuff, as a semi-serious question do you think the screen size will top off at some point? :P Tom: Not before we start getting those amazing Samsung flexible screens! Square Tetromino: i have to say i wasn't expecting 5 inch like two years ago :) Tom: I've got an awful old phone but I'd really like one with a huge screen now, its just easier to use! Square Tetromino: i hope it doesn't become something like a A4 size screen rolled up to people's pockets Tom: That sounds amazing to me! Imagine being able to take your phone out of your pocket and read it like a newspaper! Square Tetromino: or roll it up again to smack the fly on the table :O Square Tetromino: ah interesting Square Tetromino: would you prefer buttons to a touchscreen? Square Tetromino: i am between the two personally Tom: I'm definitely a fan of buttons, but its totally context dependant for me! I have a Sony Xperia Play phone, which actually has a slide out playstation pad. Its great playing Vectagon on it with buttons, although some have said they prefer touch! Square Tetromino: definitely will be better for mobile Square Tetromino: and i have to say three lanes is better for simplicity Square Tetromino: and for endless runner noobs like me, never thought i would genuinely feel entertained while playing one Square Tetromino: apart from one button games like canabalt Tom: Yeah? So you find the triangle the best shape? Square Tetromino: actually yes, the game becomes more mind bending with those rolling/twisting whatever they are :O Tom: I think I'd actually agree there. You're never more than one turn away from somewhere safe, whereas in a pentagon shape you might be 2 away. The game used to progress through the shapes much faster but past hexagon you've really got to hammer the the keys to turn fast enough! Thats said, some people I've talked to really enjoy that challenge Tom: Also, biiig Canabalt fan Tom: I honestly dont believe that it can be improved on Square Tetromino: well there are examples to turn the gameplay more similar to a regular platformer but I guess it takes away the minimalist tone Tom: Yeah exactly Tom: Its a game fundamentally about minimalism and simplicity, so anything you might add to the game only detracts from the core of the game Tom: In my opinion, anyway! I'm sure you could build a very addictive version with upgrades and a currency, but I wouldn't appreciate it as much even if it was more compelling. Square Tetromino: are you thinking of going back to all your previous unfinished projects? Square Tetromino: at least dreaming of finishing them all? Square Tetromino: maybe re-making them from scratch? Tom: Some of them! Its always down to time. I've got a little art project that I'm dying to get stuck into, but I doubt I'll be able to. I've started more projects than I could finish in a lifetime! Tom: Its much too easy to spend a month on a project and then realise that its going to take you another few years to finish. I think that happened with the Dwarf Fortress guys, except they've actually taken the plunge. The lead dev claimed that it would take his lifetime to finish, which I bet it pretty scary! Square Tetromino: hmm autumn has indeed come, it's a cloudy and quite rainy night here, how's it there? Tom: Its the same here! Its horrible because I still remember how great the sun feels! Tom: Blimey, its getting late here, I'm going to pack up for the night! Tom: Thanks so much for taking an interest, it'd be great to see an article about the game in the near future! We're redoing the website hopefully it'll all look a bit more welcoming by tomorrow! Square Tetromino: not untill i finish with some choose between the two questions Square Tetromino: they are quick don't worry Square Tetromino: Mario or Sonic? Tom: Ahaha, yes Sir! Tom: Mario please! :D Tom: Its a nostalgia thing for me, Mario 64 was my first game ever! Square Tetromino: Tea or coffee? Tom: Coffee! Couldnt live without it! Square Tetromino: Chelsea or Arsenal? Tom: Not into football! Lets go Arsenal because they have more fans (that'll piss off Chelsea) Square Tetromino: lastly, firefox or chrome? Tom: Chrome every time! Square Tetromino: Alright I will first post about the game and after that this whole chat will be publicly available. Tom: Sounds fantastic! Cant wait to see what sort of scores you manage to get :P Cheers! I'll stay in contact! x Square Tetromino: Thanks, nive to talk to you, have a good night! Square Tetromino: nice* gah









