Design and Technology in the classroom
iPads are self-contained media-making devices, and there is something great about students having the ability to record, edit and playback their movie on the same equipment.
Making a trailer is a very simple first iMovie project when getting used to the equipment. iMovie trailers are templates for making preview-style movies. Using these templates is a good balance between giving students creative freedom and providing structure.Â
Working in teams, students can choose a template, and the app guides them to create a close-up shot, or a group shot, or an action shot, etc. The result is a well-timed, well-edited, well-scored trailer.
Once students make their trailers, we were ready for a more challenging project: using iMovie to create short videos about the theme of Antigone, the play we had spent a few weeks studying. There were many steps to planning this project. The filming and editing took place over the last two or three days, depending on the group of students.
Conceptually, in completing this task, students learn to:
work in groups
share their designs/themes and decide which was the strongest
storyboard their film.Â
write scriptsÂ
determine the roles individuals will play
identify props required and source them
As outlined in ACARA, in Design and Technology, year 3-4 students:
create designed solutions for each of the prescribed technologies contexts.Â
explain needs or opportunities and evaluate ideas and designed solutions against identified criteria for success develop and expand design ideas and communicate these using models and drawings including annotations and symbols.Â
plan and sequence major steps in design and production.Â
identify appropriate technologies and techniques and demonstrate safe work practices when producing designed solutions.
This resource has potentially broad application within the Australian Curriculum framework and is capable of customisation to deliver outcomes against a number of content descriptors, for example, (ACTDEP015), and (ACTDEP018). It also creates the opportunity to address elements of the Curriculum’s general capabilities, for example, literacy, creative thinking, ICT capability and personal capability.

















