A fundamental misunderstanding about roguelikes is making a lot of people think Mewgenics is a worse game than it is
Mewgenics has a whole lot of classes, and they aren't perfectly balanced. That doesn't matter though. At all. The classes don't need to be balanced because this is a single player game. If you want unlocks, you're gonna have to change your party composition and get out of your comfort zone. This means that classes can sort of be thought of as a difficulty setting. Tank is generally going to make your run easier, while collarless will make your run much harder. The Binding of Isaac has 34 playable characters and they are not even close to balanced. Your average Jacob & Esau run is going to feel like having your hands put in a hydraulic press when compared to Isaac, Azazel, or T. Lilith. This is completely fine because eventually you're gonna have to play J&E to get some of the best unlocks in the game. Some fights are also just unfair. Some enemies will just instakill you because your cat's speed was too slow to get out of the area of effect. This is also fine. Your cats are going to steamroll some fights and struggle in others, and sometimes this will be extreme. You now have a story to tell about how your team got probed by aliens and lost the run. Put 4 more strays in the box and march your ass back to the moon, it's not a big deal. The game isn't so swingy that you're going to have this happen every time you boot it up, and it doesn't start happening until act II anyway (other than the giant sharks maybe?). Roguelikes were founded on being unfair. Nethack is like the 2nd roguelike ever made and it's horribly unfair. Read the wrong unidentified scroll? Now you have a ball chained to your foot. You walk 3 tiles over and fall into a pit that you couldn't see, the ball falls behind you and crushes your skull. Naturally, you look at your runs stats and then start a new one. This can happen at any point of a 10+ hour run. You knew the job was dangerous when you took it. Obviously this thought process isn't without its faults. It sucks losing a run to some bullshit, but it happens and you gotta roll with it and know better next time. Very rarely are you put in a no-win scenario in Mewgenics, or Isaac for that matter. This type of game also just isn't for everyone; some people don't like losing to random chance, and that's fair. TLDR: Classes have different difficulties and that's fine. Sometimes you die to bullshit, that's roguelikes for you.












