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Have you played Decrypt (2021)?
Yes
No
I watched someone play it
I've never heard of it
Requested by anon

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"Smmv mbmxg tcuhmx qt uqtj zw ctbmqr znm zxczn,
0d 0a 66 6f 72 20 74 72 75 74 68 20 77 69 6c 6c 20 6e 6f 74 20 6f 6e 6c 79 20 6d 65 6e 64 20 79 6f 75 72 20 70 65 72 73 70 65 63 74 69 76 65 2c 20 62 75 74 20 61 6c 73 6f 20 72 65 73 68 61 70 65 20 79 6f 75 72 20 72 65 61 6c 69 74 79 2e 2e 2e 22"
- The Resurrected
"Never Changed" | Perpetual Testing | Portal 2 Community Maps & Mods
By Decrypt (a.k.a. CD133)
The long lingering cigar smoke is still settling in this great-looking little laser logic shuffle map.
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ahhhh trying to decode benry's text, you mentioned it was a substitution cipher? im not very good with those, how does it line up? like a=c or smth? (sorry if this doesnt make sense)
It’s the QWERTY (or better known as the keyboard substitution) cipher, just use this site.
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Decrypt. This. Freaking. Thing.
decrypting the hybit-stream, this machine seems to be my friend...
Thoughts on Ciphers
Are ciphers even puzzles?
Well, not necessarily. Okay, okay, hear me out. If you get a piece of enciphered text along with a key to decipher it, is translating that text a puzzle, or just busywork? On the other hand, if you get a piece of text and need to either skillfully decrypt it or go through some other process in order to piece together the key, that’s a different story. If you’re implementing the former, ask yourself why the text needs to be encrypted in the first place, if the player is just going to translate it immediately anyway.
Types of ciphers
There are a lot of common ciphers used frequently in puzzle games: Morse code, semaphore, Caesar shift, pigpen/masonic cipher, book cipher, etc. Using one of these is not necessarily bad, but it needs to make sense in context. I wouldn’t mind never seeing a semaphore cipher again, but if I ever do, it better be in a nautical themed game. Personally, I prefer games with original codes and ciphers. One benefit is that the key won’t be available to everyone on the internet, but more importantly, your game will be more interesting, and you will probably make a better puzzle out of it, too.
(Above: Semaphore cipher. These things are annoying as heck.)
Length
Keep it brief. No one wants to spend half an hour translating letters. Likewise, a book cipher can be fun sometimes, but it can also overstay its welcome. I don’t mind looking up 5, maybe 10 words max, but any longer than that and I would suggest a shorter sentence, or perhaps a different avenue of extraction.
The only exception is when you’re trying to decode encrypted text without a key. When you’re starting from scratch, the more clues you have, the better. This way you can try to determine letter frequency and make some educated guesses based on the patterns you find (but even then, I’m talking about a few sentences, not an entire page of text.)
Leave space
Leave space either below or above each row of encoded text for the player to write in the translation. Yes, really. You can save your player a lot of time and frustration when they don’t keep losing their place and don’t need to rewrite the text on another piece of paper. This may seem like a tiny thing, but it actually makes a big difference.
What do you think? Do you have a favorite cipher? What games have you played that handle ciphers well?