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Available in tshirts and other apparel!
https://www.teepublic.com/t-shirt/46127743-cocaine-owlbear

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Ring of the Rager Ring, uncommon (requires attunement)
Ring of the Rager has 3 charges. You can use your bonus action to expend a charge and enter into a rage filled state. While in this state, all your melee attacks deal an additional +2 damage and you gain resistance to bludgeoning, piercing, and slashing damage. This state will last for 1 minute and will end immediately if you don’t successfully hit a creature or receive damage before the start of your next turn.
Pulled Muscle: When your rage ends you must immediately make a DC 14 Wisdom saving throw. On a success, you suffer no ill effects. On a failure, all your muscles seize up and you are paralyzed for 1 minute. If you fail the save by 5 or more, you are knocked unconscious for 1 hour.
The Ring of the Rager regains 1d4-1 (min of 1) charges at dawn. If you expend all 3 charges roll a d20. On a 1, the ring becomes nonmagical and your Strength score drops by 1. This can be undone with remove curse or greater restoration.
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