Lost Boys DBD chapter
Killer-
The Party Animal David Williams
Lore
The comic books for vampire hunters tell tale of the Entity, the vampires are soldiers for it - they bring corpses to its realm and in return they can drain them of blood and create over soldiers to spend eternity with. The only question is, when the vampires are killed what happens to them? Does the Entity take them into the fog as a reward or as a punishment for failing it? That was the very question David asked himself as the antlers pierced his flesh and fog surrounded him.
Appearance
Power
David uses the power Be One of Us, every time he hits a survivor his blood metre fills as his hunger sates, when the metre meets the first tier David can rush forward in one direction. Any survivor he hits directly will be downed and anyone hit by the recoil will be injured. When it hits the second tier David fly across the map (it has to be over 20 metres away but less than 40), jumping into the air and crashing down at certain points. He can’t be too close to a hook or generator and any survivor who may be hit loses a health state. When the metre is full David can bewitch a survivor into helping him, they must fight repeated skill checks until they’re free and any survivor within 15 metres of them will be revealed to David. If the afflicted survivor manages to touch another survivor they will grab onto them and hold them still for 10 seconds.
Weapon
His claws and fangs.
Load-Out
They’re Only Noodles, Michael
You have gained the ability to sabotage treasure chests by filling them with insects. By interacting with them for 9/6/3 seconds you can ensure that anyone who interacts with the treasure chest has their aura revealed to you for 10/15/20 seconds, is exposed for 10/15 seconds, and is blinded for 30 seconds.
Never Grow Old, Never Die
When the gates open any survivors that have managed to go the whole game without being hooked have their auras revealed to you and become exposed for 30/45/60 seconds.
Lost In The Shadows
The Entity controls the shadows, and if you stay in them for long enough you are rewarded. If you manage to spend the first 45/35/25 seconds of the trial without a survivor seeing you then the Entity rewards you. Any time you go unseen for more than 5/10/15 seconds without being seen you become undetectable, and fifty percent of blinding attempts fail.
Add-Ons
Motorcycle oil
Your always prepared for a long, hard ride. You can now see the aiming trail for the rush ability.
Chopstick
A billion Chinese people can’t be wrong. When you bewitch a survivor anyone they touch drips blood which fills up your blood metre.
Hotel Keyring
An old hotel keyring from the Hudson. Your blood is in the stone of Santa Carla, when your blood metre is 50% full you can hear the pulse of survivors travel through the rocks to gage how close they are.
Motorcycle Keys
A real biker wouldn’t go anywhere without his keys. You can now control your rush ability, giving you enough control to enable turning and drifting. Anyone who is within 15 metres of you when you rush is now weakened and their aura is revealed to you.
Michael’s Silver Earring
An earring you managed to rip from Michael’s ear when the deer antlers penetrated your shoulders. Some bonds can never be broken. One survivor is bewitched as the game begins, and every time a generator is completed another survivor becomes bewitched. The blood metre no longer rises beyond the second tier.
Survivor
Michael Emerson
Lore
Michael thought he was safe, he really did. They’d killed the head vampire and now there was nothing to worry about, that’s how it seemed for a year or so. Only when summer rolled back around everything was strange, it was a lot colder than last year with a thick fog around him that no one else seemed bothered by or even notice. No one told him that the blood deep in his veins might no longer make him one of the undead, but that doesn’t mean he doesn’t belong to the Entity.
Appearance
Perks
Bonded by Blood
David: It's too late! My blood is in your veins.
Michael: Oh, yeah? Well, guess what? So is mine!
Your blood isn’t quite the same as the other survivors, it drops 20/30/40% less and fades 20/30/40% faster.
Inquiring Minds Want to Know
Are you freebasing, Michael? Inquiring minds want to know. - Sam
All that time in Grandpa’s workshop gave you a pretty good idea on mechanics, fellow survivors who are fixing generators are revealed to you, if you’re within 10/20/30 metres of them they get a 20/30/40% boost in repair speed.
All The Damn Vampires
One thing about living in Santa Carla I never could stomach; all the damn vampires. - Grandpa
You know you were close to becoming one of the killers in this place, if you hadn’t been cured of vampirism, thankfully that means they almost don’t spot you as a survivor. Whenever you are repairing a generator as it finishes you get a token, a token that can be used to protect you from having your location detected if you are within the killer’s terror radius. If you finish the generators and have managed to get all five tokens then you are given Endurance for the rest of the game, the killer’s aura is revealed to you, and the time it takes for you to open the gate is cut in half.
Legendaries
Maxwell Lawrence is a The Blight legendary.
Star is a Kate Denson legendary.
Sam Emerson is a Renato Lyre legendary.
Alan Frog is a Jake Park legendary.
Edgar Frog is a Dwight Fairfield legendary.
Location: Santa Carla Boardwalk










