Not sure where to ask this, so im posting here as well as some forums BUT:
Basically I really love using Figma for making interactive menus. I have used Figma for mocking up websites and mobile apps before at my job, and in my odd time I’ve taken to using figma to prototype and make sketches of things like UI and flowcharts for the game my friends and I are developing. And even more recently I prototyped a fully custom, nice-looking, interactive character sheet for my character in the current campaign im playing.
Now, It’s got me thinking: I would really, really love to build custom character sheets for people as a side job as its something i genuinely enjoy doing. But the problem is, figma will not exist forever and I have foreseen that it might be a pain to build someone a prototype and I am the sole person to make updates whenever their character levels, they get new gear etc and I don’t really like the idea of forcing people to make an account for a tool they wont want to learn or use outside of the prototype i send them. Additionally, Figma prototype is ultimately not ideal for more distinguished and specific character sheets as I’d like for it to be.
For example, I would love to make buttons that a user can tap to mark how many death saves they have succeeded or failed, I want the user to be able to mark for inspiration and conditions, etc. I know I could possibly feasibly make it work all inside one scrollable frame, but the way I prefer to set up the character sheets requires navigating to different frames with buttons.
What other good alternatives are there? I like to make these character sheets for mobile use (phones and tablets) so should I jump to app development? I don’t mind learning new or more complicated softwares, just as long as the software is free, there’s a free trial long enough for me to learn the gist of the software, a single larger purchase for a license for a good amount of features, or the cost for subscription is low. Is Godot a good software to use for this? My team is learning godot anyway for our game as we were discouraged from Unreal Engine.