It follows⊠(continued)
Because of the large number of media files, the post had to be split into two parts.
Part 1:
đŹ 0  đ 0  â€ïž 0 · It followsâŠÂ · So, @tamraspizz posted her âexposĂ©â about me. You can read it if youâd want to: đŹ 1  đ 1  â€ïž 7 · Toxic Trend
Next, tamraspizz calls me âour little liar.â
âIf you canât handle the pain of another personâsomeone you loveâthat raises some serious questions.â (Ń) tamraspizz
For some reason, that particular sentence really struck a nerve with our little liar. I have a theory as to why, but I'll save that for another time. Here's a quote from my comment under that post:
đŹ 117  đ 9  â€ïž 37 · An interview with Steven Rooney for the Bite & Play YouTube channel. Review and opinion. · The creator of our beloved ch
After that, she composes a âquoteâ from her own nonexistent comment (I have no idea why she would link to something that doesnât exist instead of simply writing about âwhat she meantâ).
âWhat you seem to prefer is the polished version of Astarion: smiling, laughing, and never allowing himself to be vulnerable. His pain makes you uncomfortable. But after more than 200 years of enslavement, it's perfectly normal for him to experience grief, fear, anger, and every other painful emotion that comes with trauma.
To me, the pain of someone you love shouldn't be something that drives you away. If you choose to build a relationship with someone carrying that kind of trauma, you should be prepared to stay with them through it, not reject them because of it.â (Ń) tamraspizz
It's amazing how one can âturn everything upside down.â
As if a sincere âyesâ in response to a loved oneâs most important question:
âBut if they die and I ascend, I won't have to rely on the parasite to walk in the sun. I'll be free - truly, completely free. Isn't that what you want?â
And helping him so that he can do what heâs decided to doânever suffer from hunger again and enjoy the sunshineâis, according to tamraspizz, choosing the âpolished versionâ; itâs the same as rejecting a person who has experienced trauma, not wanting to see their pain. When I clearly stated that I wasnât going to stand by and watch a loved one suffer WHEN THERE IS A WAY OUT (a way to relieve their pain). I quote verbatim:
âThe phrase itselfââIf you canât handle the pain of another personâsomeone you loveâthat raises some serious questionsââimplicitly asserts that, when a solution exists (the ability to relieve a personâs pain), the ânormâ is the ability to endure that pain. For the sake of⊠someone elseâs âemotional satisfaction.â And the desire to use all available effective means to relieve a loved oneâs pain is considered a deviation.â
đŹ 12  đ 8  â€ïž 21 · Post by @marielle555 · 3 videos · Is BG3 really a game with such a forced narrative? Or is it, after all, an RPG? Is the
Thereâs no timer in the game where ĐĄazador ascends on his own and you might not have time to stop him in Honor Mode; thereâs no Astarion in the game who decides on his own to stab ĐĄazador and then cries, after youâve told him that youâll support whatever decision he makes and will always be on his side. Thereâs no such Astarion in the game. And thereâs no such scenario either. The persuasionâand, in my opinion, some pretty nasty lines: âI want you to live a life youâre proud of. You canât be proud of thisâ = âIt doesnât matter how unhappy youâll be, it doesnât matter that you wonât be free from all this suffering, it doesnât matter that youâll be doomed to âsome half-existence, hiding in the shadows for the rest of eternityââthe main thing is that Iâll be satisfied, and you can feel like a good guy for that.â And âThis power will trap you, just like it trapped Cazadorââthatâs also utter nonsense, a manipulative, categorical statement.
The trap lies in the Tavsâ minds, in their view of a world where âpowerâ inevitably âcorrupts.â Persuasion is influencing a character to get what you want. I canât reject a loved one by helping him get what heâs wanted all game long, as soon as he learned such a possibility existed. I can tell those who want him to give up his own desires to go to hell, but that in no way equates to rejecting him because of the emotions he feels when heâs forced to give up the sun and being âtruly, completely free.â And his pain against the backdrop of someone elseâs joy and someone elseâs âvictoryââyes, I truly wonât allow that in my game.
I agree only with this: âBut after more than 200 years of enslavement, it's perfectly normal for him to experience grief, fear, anger, and every other painful emotion that comes with trauma.â
I completely agree that Astarionâs angerâhis âSILENCE! How dare you speak his name?ââis perfectly normal for a victim of 200 years of slavery; in fact, itâs more than normal. For people who have experienced PTSD, the reaction to something like this can be very aggressiveâeven lightning-fastâbut Astarion merely raises his voice in response to a triggering insult; nothing more.
And take note of the phrase âversion of Astarionââthis is precisely what a projection is. It seems that tamraspizz, like others like her, chooses the âversionâ that suits her best, failing to perceive Astarion as a whole person and disregarding his desires and feelings. The division of a single personality into âversionsââthis behavior is called splittingâis one of the classic and most recognizable defense mechanisms, indicating serious difficulties in perceiving oneself and others. It is the psycheâs inability to hold contradictory qualities of the same person in consciousness; instead, certain âversionsâ of the same personality are created. The psyche, as it were, âsplitsâ the whole personality into two parts because it cannot tolerate ambivalence. Based on this perception, they also believe that other people will likewise choose the âversionâ of Astarion that suits them, even though he is the same character, and the player chooses the sequence of events that will happen to that character. I reject the chain of events that happens to Astarion on the UA path; I reject playing as this Tav, who persuades Astarion and then simply doesnât care that Astarion will never see the sun, neglects his problems, and goes about doing other things. And Tav stands calmly in the docks scene, as if theyâre perfectly fine with it. From an outsiderâs perspective, this characterâs behavior can only seem malicious. Yes, the player has nothing to do with itâthe player canât do anything about itâbut isnât it also possible for another player to reject this particular playthrough and refuse to âstep into the shoesâ of and play as someone whose behavior they find repulsive? Tamraspizz is far from the first person to try to claim that âyou donât like UA,â as if the discussion were even about a âdesired versionâ of Astarion for anyone.
Yes, ĐĄazadorâs death is cathartic in and of itself. Without a doubt. Itâs impossible not to feel catharsis when killing the one who tortured Astarion for 200 years. But then what? Astarion mourns what was stolen from him. Taken away forever. Thatâs it. Nothing can be brought back; itâs no longer possible to âunmake what you made me.â Astarion will forever remain what Cazador made him. Heâll remain a spawn. Yes, Neil portrayed that beautifully.
A situation that makes him feel bad, and a character who is right there with him and is okay with itâthatâs what Iâm rejecting when I reject this option, not Astarionâs âversion.â
And then she quotes that well-known quote from Adam Smith about âfears,â as if it were some kind of ârevelation.â
"So with Astarion, his evil ending is actually him...much of what he does is out of fear. And as a player, you can say to him, "You're right to be afraid." And that sends him to a really horrible place, and that I think is really powerful" â senior writer Adam Smith.
âI bet you'll once again claim that the developers' views are just their personal opinions, conveniently ignoring the fact that they're the ones who created these characters, shaped their personalities, and wrote their story arcs.â © tamraspizz
First, Adam Smith says that âhis evil ending is actually him.â This is what Astarion himself desires. Astarion strives for powerâthroughout the entire game, and even before he learned about the ritual. And the fear is something anyone with PTSD will experience. For people who donât live in a world of pink ponies, fear is also part of a rational mechanism for survival and adaptation in a hostile environment. That form of âfearâ which prompts a person to perceive reality accurately and take steps to ensure their own safety is a useful survival mechanism. Astarion behaves exactly this way; he sensibly looks out for his own safety and increases his chances of survival. On the UA path, he is more afraid, because he is more vulnerable and weakerâand he is still the same Astarion, with the same PTSD. There is a big difference between irrational fear and the rational desire to improve oneâs chances of survival.
And as a player, the game did manage to scare me once (it managed to scare me only once, and the characterâs facial expressionsâas if sheâs afraidâare shown out of place in cutscenes from time to time, which looks silly when youâre trying to role-play as a warrior)âwith this very diary entry: âAstarionâs fate is sealed. He will be a vampire spawn for the rest of his daysâ during my first playthrough. Fear is a valuable defense mechanism that warns you not to âgo down the wrong pathâ; a little stressâfearâprotects you from greater stressâsudden disaster (which is what happens if you encounter that scene at the docks without spoilers or a warning). So, as a player, yes, I could tell Astarion that heâs absolutely right. Heâs right in that heâs making a rational decision to reclaim a full life and gain more powerâand, consequently, more securityâin a hostile world. Later in the interview, the developers discuss the scene where Astarion burns. In other words, they themselves clearly demonstrated in the game what would happen to him without Ascension, and just how right Astarion is in his desire to Ascend. At least, thatâs exactly how it looks to me on screen when comparing both final scenes.
But I haven't found any âreally horrible placeâ in the game's plot that âsends himâ there. I guess this âplaceâ is in the same place as the well-developed content for âevilâ playthroughs. Continued from Adam Smith's comment:
âI think one of the things that happens on the evil playthrough is I always see this thing where they're like, "Oh, there's no tieflings anymore because I killed the tieflings." It's intentional. Your world is a little emptier because of that, and you are playing a route which is much more selfish and much more, again, afraid. You end up isolated.
SV: It's very hard to show lots of consequences in the evil playthrough that are actually happening.
AS: Yeah, they become emptiness instead.â
Criticism from players regarding how Larian realized âevilâ playthroughs in the game was also quite widespread.
Personally, Iâm very glad that this âreally horrible placeââas Adam Smith called itâdoesnât exist in the game, but I have a different opinion about the non-existent interesting content for âevilâ playthroughs. For some reason, the creators of the original BG1 and BG2, as well as many other excellent role-playing games, didnât find it âvery hardâ to make a full-fledged RPG with a variety of options and a decent amount of content for the role-playing of various alignments. This interview is worth reading for those who were impressed by the new Divinity trailer and are expecting grimdark from the upcoming game. At the very least, itâs intriguing to see how Larian will handle this genre at all.
While I was writing this post, I received an email notification about yet another piece of âworkâ by this person. Itâs funnyâI thought that having personal haters was a perk reserved for major content creators, not for a small personal blog on Tumblr.
And this person's craving for attention is obvious. âAs you can see, it attracted quite a bit of attention, which was hardly surprising.â â about her petty comment, which people responded to.Â
âPeople push backââwhen someone comes along with a âvaluableâ opinion along the lines of âYou canât even properly process the writerâs own wordsâ (similar things happened all the time on YouTube channels dedicated to Ascended Astarion). This is what they call âpush back.â
âThe next morning, I woke up to a flood of messages from the author.â â Oh my gosh, the author showed up later and replied, but thereâs a character limit on comments on Tumblr, so you have to write several.
âI reposted my reply, censoring the authorâs identity to avoid unnecessary drama.â â with a clear intention that is now absolutely obvious.
I evaluate Tav as a character, and given how much is constantly being directed at Astarion, is a similar personal assessment of another in-game characterâthat is, how that character comes across when certain lines are chosenâconsidered âaggressionâ?
"...you also called Astarion an asshole, and I think itâs fine for me to call the character what I consider them to be" â At that point, I hadn't insulted the author, Tav, or, least of all, Astarion. So what exactly is this AA fan talking about?â
Here's what I'm talking about:
âAnd let me remind you, if you break up with AA, he spits just as much venom as Spawn does, because at the end of the day, it's still Astarionâan asshole with a terrible attitude.â © tamraspizz
I consider myself more than justified in pointing out Tavâs âterrible attitudeâ toward Astarion in certain situations and calling this character a âbitchââwhich is exactly what they are, in my opinion, in those instances.
She âquickly became fascinated by Astarion as a characterâ (who, in her own words, was âan asshole with a terrible attitudeâ). And she âpushes backâ against those who donât like the bitter ending and who didnât appreciate the âauthorâs intentâ enough.
âWell⊠the thing is, while I was working on these posts, researching the lore, watching developer interviews, and various video analyses to make sure I hadn't overlooked anything, I stumbled across one video. I happened to scroll through the comments.â â Is that what they call searching for a userâs comments by nickname across different platforms these days? âI happened to scroll through the commentsâ to find a comment from a year ago under a video thatâs also a year old. Unless, of course, tamraspizz is @Mithcoriel herself, or Mithcoriel is one of the people tamraspizz was writing this post with. Remembering a whole yearâs worthâwow, I would never have thought to remember all of them by their usernamesâŠ
 Here's the full picture of how I'm âattacking them personallyâ
I responded to an extremely stupid and insulting comment from @octopus-i1n
You can form your own opinion about this âdiscussion in the commentsâ by following the link to the video.
@Mithcoriel decided to engage in a discussion with me of her own accord, even though she couldn't read the text of the comment, but still had something to say on the matter: âSorry if I don't read your whole post, but I just wanted to say: you see Astarion's crying after he chooses not to ascend as a sign that he's miserable?That's ridiculous.â
Is it okay to respond to someone who wants to argue with you without reading what you wrote (which, admittedly, they themselves honestly admit) by saying that they âtake only one thing out of context, ignoring all other examples, which changes the meaning of what your opponent said and is not a good-faith argumentâ? Or is that âattacking them personallyâ and âgetting aggressiveâ?
I wasn't âattackingâ @Mithcoriel at all; I was just discussing the game's plot. Tamraspizz didn't include her comment, to which I replied:
Also, @Mithcoriel seems to have deleted her comment about something along the lines of âself-delusionâ and my âfetishesâ and âvampire powers.â Of course, I donât remember exactly what it said, but otherwise I probably wouldnât have responded that way, putting my opponentâs words in quotes:
If tamraspizz really did visit some Russian Telegram community for consorts, I sincerely sympathize with all of its members. But any fool can make images like thatâjust by typing text on a black background and taking a photo. My words are my words, and Iâm not going to take back a single one of them, but I think those who followed this âdiscussionâ could clearly see what tamraspizz was trying to do with my words.
Tamraspizz tries to project a sense of grandeur and superiority. She positions herself as a âwhistleblowerâ who sees the âtrueâ picture, in contrast to her âmisguidedâ opponents. Her posts are structured like a patronizing lecture.
It seems thereâs a need for admiration and validation. She writes certain âexposĂ©â posts, clearly expecting her words to be taken as a compelling argument and to receive likes from antis. There are noticeable fantasies about potentially causing pain, a sense of pleasure in the thought that sheâs managed to hurt someone (regardless of whether this corresponds to reality or not; in the mind of such a person, everything comes together into a picture thatâs most âemotionally satisfyingâ for her). Or simply taking pleasure in fantasizing that someone might be suffering. Even my quote along the lines of:
âI honestly believe that this kind of experience could be used to test the effectiveness of antidepressantsâwhether they work or not.
But that's a sign of good writing, isn't it?â
(In the sense that good writing, in one way or another, evokes strong emotions; the player wonât feel indifferent or bored, and evoking strong negative or distressing emotions can also be a sign of the authorâs talent.) Tamraspizz even found a reason to indulge in her own fantasies here:
âWell, I don't think they work...â © tamraspizz
âIn the current research, we were interested in the Dark Triad with respect to appropriateness of emotional response to sad, fearful, or happy stimulus. Previous studies have found that especially Machiavellianism and psychopathy have an association with schadenfreude, feeling happy about other's misfortune (Porter, Bhanwer, Woodworth, & Black, 2014).â - A quote from the study I cited, which made her so angry.
https://www.sciencedirect.com/science/article/abs/pii/S0191886916309461#:~:text=The%20Dark%20Triad%20has%20been,%2C%20happy%2C%20and%20fearful%20stimuli
Belittling opponents. She uses derogatory labels (âour little liar,â accusations of an inability to âreadâ and âunderstandâ) to try to belittle her opponents and their arguments. This is a way to defend her sense of superiority.
Use of DARVO. She systematically denies her insults, attacks her opponent, and reverses the roles of victim and abuser. This is a calculated tactic to evade responsibility and maintain control over the narrative. The key behavioral pattern of tamraspizz is precisely DARVO as her central tactic.
Deny: She denies the insults I highlighted and pointed out, as well as any misrepresentation of the facts.
Attack: She attacks her opponent, accusing them of being illogical, âtoxic,â and unable to read and understand.
Reverse Victim and Offender: She portrays herself as a âfighter against toxicityâ and a âwhistleblower,â while portraying the other person as an aggressor who imposes âtheir roleplayâ instead of some ânarrativeâ and âslandersâ the developers.
The use of traps (âbaitingâ). Her provocative questions and personal attacks on her opponent are a deliberate attempt to rile them up, so she can then accuse them of âaggressionâ and âan inability to engage in dialogue.â
I also think that this quote from a psychiatric study: âOne of the suggestions is that individuals high in the Dark Triad may understand the feelings that other individuals have (i.e., have cognitive empathy), but they don't show an appropriate emotional response to emotion-evoking stimulus (i.e., lack affective empathy; e.g., Wai & Tiliopoulos, 2012).â
Can explain this paragraph:
âPerhaps the issue is also that the person simply does not read these kinds of emotions in the way they were intended. Strong emotions such as pain, fear, and vulnerability require the viewer to step outside of their own immediate reaction and try to understand what is happening inside the character. You have to see the inner conflict behind the outward expression of emotion, rather than simply judging how comfortable or uncomfortable the scene is to watchâ. © tamraspizz
A person with a deficit in affective empathy cannot âreadâ another personâs emotional state intuitively or naturally. Instead, they look for external guidanceâsuch as âwhat was intendedâ or âhow to interpret it correctly.â They insist that the only correct interpretation is the one âintended by the authorâ (according to their interpretation) and âcannot understandâ why anyone would see it differently. They cite the interview as âsacred scripture,â attempting to label those with a different interpretation as âpeople with mental health issuesâ (âAre you batshit crazy?â). Furthermore, tamraspizz attributes emotions to other people, claiming that they stem solely from a desire for their own comfortââsimply judging how comfortable or uncomfortable the scene is to watch.â As if a player capable of feeling empathy toward a loved oneâunderstanding what happened but not intending to interpret it âcorrectlyâ (according to someoneâs âorders from aboveâ)âis some kind of âsuperficialâ person who simply doesnât want to witness a âscene thatâs unpleasant to the eyeâ.
Impulsiveness and a tendency to escalate conflicts. Instead of responding calmly and substantively, she resorts to personal attacks and uses emotionally charged language when she feels threatened.
âCan we finally let him express the emotions and pain he has kept buried inside for so long, instead of turning him into nothing more than a beautiful image?â © tamraspizz
âWeâ must âletâ him suffer from eternal hunger, never even knowing what itâs like not to feel that torment. âLetâ him never again be able to turn his face toward the sun and catch its rays, smiling. âWeâ must finally âletâ him burn almost to the bone and then sit, huddled behind crates in the docks, while the rest celebrate their âvictory.â âWeâ must âletâ him never see in the mirrorââItâs... me. The ritual gave me back my reflectionâafter all these years... Hello again. Gods, I missed you.â âWeâ must âletâ him experience all of this, let everything be taken from him again. Otherwise⊠something âterribleâ will happenâAstarion wonât experience the pain and emotions he expresses in that bitter, desperate sob.
ânothing more than a beautiful imageâ















