Ancient Chinese and Japanese "Go" game: territorial conquest, subtle strategy, deep reflection and exquisite style This game is truly fascinating: not only did it appear in the mists of time (more than 2,500 years ago), the rules of it are deceptively simple (to surround the larger area and capture more "stones" than your opponent), and the terminology of the game is epic and profound in scope (Life vs. Death - your stone group can be either "alive", "dead" or "unsettled") - but also it is a game without a set ending - it will continue for as long as your opponent is willing to fight and not throws down the towel. Interestingly, this is a "no-chance" game, i.e. there is no dice or any other provision for intervention of chance. Everything is premeditated, everyone begins with an empty board and with no limitations, all moves are visible to all players, and (similar to chess) you can only blame yourself for your faulty strategy and subsequent loss. Read more at http://www.darkroastedblend.com/2014/06/lets-go-ancient-chinese-game-boards.html#cjxdpS2pBIExyG0O.99














