I'm not sure what happened to me in that my idea of having a good time with my OCs is, apparently, "figure out how their skeletal structure works," and yet, here we are--
So for those who are unaware, my character Icarus is a pretty classic bird-human hybrid, with wings just sticking out of their back. Classic angel-looking thing.
They also grew up in the lab that made them, and I decided to make their Toyhouse page written in the style of lab notes. And I was sitting there, like, "you know, if they have both human arms and bird wings, they probably have a weird-looking shoulder joint, I wonder how that works," and next thing I knew I was scrolling through the "bird anatomy" wikipedia page and frantically sketching in my sketchbook.
Long story short, they have two sets of scapula, one for each shoulder girdle, while their collarbone does a weird hook around to interface with both of their shoulders. Two sets of pectoralis muscles, a smaller-than-average one for their human arms and a large set for their wings; a supracoracoideus muscle for their wings; and a furcula that makes them kinda look like they've got two sets of collarbones.
Basically, their shoulders are an absolute mess, and I wouldn't be surprised if they tend to dislocate their (human) shoulders a lot because of it.
Of course I couldn't just stop there; I had to draw an x-ray of all this, too, right? I mean, their Toyhouse page is, again, in the style of lab notes, so there *have* to be some x-rays in there, right?
So I think I am the only person doing OCs correctly, actually














