This is very much just my opinion and I don't expect everyone to share but, I tend to want my criticism of a piece of work to have a purpose/ be helpful to the creators if they come across it. I know others will probably disagree with this stance and that is completely fine, it's just my personal opinion and preference on how I engage with media.
Unfortunately having that stance means I frequently struggle with how to meaningfully criticize TTRPG liveplays. There are often choices I wish the players or DMs made differently or themes I wanted them to explore more in depth, but I'm not sure how voicing that is helpful to them because it feels like I'm telling them how to have fun, unlike critiquing a book or movie where creative decisions ideally are carefully constructed and planned well in advance.
I do think "it's their game and we're just watching" is a frustrating and often useless statement or defense, but at the same time I know I wouldn't enjoy watching these shows if the players weren't having fun themselves/ were too worried about telling a specific story that their roleplaying and improv suffers from the pressure. The charm of TTRPGs- to me- relies on that freedom and environment of play. And at the end of the day, I think it's more interesting and engaging to watch a group of people tell a story that THEY love and believe in rather than see them slog through what they think others would want to hear.















