I feel like the D&D character creation process is missing one vital step
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I feel like the D&D character creation process is missing one vital step

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You know what, considering that DnD was bashed and rallied against for supposed promotion of demonology, homosexuality, violence, sex, witchcraft, etc. and this led to Baldur’s Gate 1 being pretty tame as far as story and characters go. I think it’s very fitting and poetic that Baldur’s Gate 3 is literally everything that the religious right in America fearmongered about in the 80s and 90s, and it’s absolutely great and compelling. If you showed an evangelical Christian from the 80s any character from Baldur’s Gate 3, they would combust into flames. To me, that’s why the game goes so hard in the thematic and stylistic directions it did because historically, all of these things got DnD bashed and censored. But now, nobody cares and people love it. Oh do times change.
Baldur’s Gate 3 is an victory lap for the DnD franchise because the culture war has moved so far past it that nobody has to walk on eggshells anymore to appease those types.
Jack Chick would implode at the mere existence of this game if he was alive today. And to me, that’s the beauty of Baldur’s Gate 3, it’s DnD saying “yeah we are everything you fearmongered about about and we gon sell a million plus copies while doing it” because in the end, DnD won the culture war against the people who wanted them gone.
Hope my dnd players are ready for their toughest challenge yet
So I've been thinking a bit about the posts I've been seeing concerning the players of ttrpgs (mostly D&D and specifically 5th edition) generally acting... Well, like they have a reputation for acting. You know, the stuff going around for, by, or near @anim-ttrpgs and @thydungeongal (who I can't tag for some reason. Is that a setting? Oh well). The "can't be made to read the rules" or "meet the players where they're at" crowd.
That last one was an especially interesting take in a sector of the hobby complaining of a DM shortage.
Anyway I've come to a simple conclusion from this behavior: DMs, if your players act like customers it's time to get new ones.
minor update to the twerk-thineself-to-god, the-silence-is-the-answer post:
last week's sesh was the party finally entering the temple of a long dead dragon god. i basically just threw all of the weird esoteric symbolism that i know at them. everything in the temple was colored in alternating bands of black, white, red, black, white, red, with the black sections always having bas relief imagery of various afterlifes, the white images having intaglio relief images of the physical plane, and the red images showing hybridizations of the two.
like, the black section migth have flies buzzing over a field of slaughter, and the white section might show birds flying around a field of ripened grain, but then the red section might show horrific birds with fly eyes, or fly wings, or flies with bird wings and birds. just unsettling stuff like that. with all the fly parts jutting out of the stone, but all the bird parts being carved in.
idea was references to the alchemical processes nigredo, albedo, and rubedo, and the general dialectic processes of thesis, anthesis, synthesis, being applied to life and death. make something that isn't alive, or dead, or undead.
i didn't have a plan for this at the time, i just think it's neat and sets a very unsettling atmosphere.
boss arena was just a giant laboratory. the boss was a divine/arcane type caster that was trying to assemble a dragon shaped flesh golem about of hundreds of scavenged corpses. dragon golem was huge and a different motif i'd thrown in earlier to the campaign were these parasitic red crystals that they'd find growing off some corpses in the wood. sometimes partially harvested. sometimes found in living things that were insanely aggressive. again, no real plan, just creepy shit for its own sake. they'd kill people infested with the crystals and they'd babble about how it had made it too quiet to think. how good it felt to be able to think again, outside that silence.
anyway, i said the crystals were being used as scales for the false-dragon and they were all like AAAAAAAAAAAAAA
cue boss fight. still trying to figure out what to do with the silence thing. one of them gets downed. they're unconscious but they're not dead. cues my idea. i tell the unconscious guy he wakes up in a sort of silent pocket dimension. between life and death. and that there is something there with him. something huge.
so i had run like crazy around the purgatory space, trying to avoid the living-god dreaming-death mystery thing before it eats his soul, while the party fought the priest of that thing and killed it. then they could give him a healing pot. first thing he did after regaining consciousness was start babbling about the the silence and the dead god. they almost killed him again because they thought he was getting possessed or something. might come back to that later. it's a good idea to have in my pocket.
anyway, that's how flying by the seat of my pants is going. next session is loot divvying and heading back to town for R&R. the wizard in the group is super interesting in making golems, and the lab is like. perfectly set up for making flesh golems. so mayhaps i will try to lead him down the path of evil mayhaps. i think wizards think about the idea of rebuilding an avatar for an evil dragon god the same way that physicists think about building nuclear bombs, namely that it's neat, and probably unethical, but also, not the kind of thing one passes up the chance to do.

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I love Dungeons and Dragons.. Think a better name would be Florets and Foliage though.. Also kinda hard to calculate dice rolls when I'm too fuzzy to do math right.. Ehehe
Campaign update. I should have expected this, but it seems we are no longer a story of three misfits travelling the globe to return a lost relic. It is now the story of:
1.) The Warlock's ongoing beef with a 12 year old.
2.) An 'accidental' arson spree.
3.) A mouse revolution that has heralded the druids of the party as chosen ones.