Can't think of a traumatic backstory for ur dnd character?
Use ur own lore π

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Can't think of a traumatic backstory for ur dnd character?
Use ur own lore π

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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D&D tip of the Day: Can't believe I actually have to say this, but if someone says that something is triggering for them, they are under no obligation to explain to you what happened to cause it, why it's a trigger for them, or give you any explanation whatsoever about the "validity" of they're trigger/anxiety/phobia. D&D is a game, and whether you're playing in person or online, it doesn't change the fact that real people with real experiences are playing with you. No one needs to justify themselves to you period, full stop - and they certainly don't need to in order to feel safe and welcome at a table.
DnD seems really interesting, but I've never played it before... I wondering how a new player would get started and get to character building??
Hey!
DnD is AMAZING but it can be a little scary to get started!
I'm actually doing a video stream like thing about it im Discord at 3pm AST today! I'll be making a character sheet and running over the basics of character creation.
Feel free to pop in and join us https://discord.gg/2FuJVdc8
Other than that, I have explained a bit about character creation in THIS post
How can we detect red flag in D&D before it's too late?
That's a hard question.
There are a lot of types of toxic players and DMs so it changes a bit depending on what they're like.
In the few experiences I had, I didn't realize until it was too late and then removed myself from the campaigns once I did.
Sometimes they're obvious, and you can talk with them to help them realize what they're doing and things will get better.
Other times, they're manipulative and sneaky and try to gaslight you even if you confront them.
Toxic players and DMs don't always happen, but when they do, it can be a little scary. Just make sure you stay aware of yourself and how the people at the table are making you feel. If it's a player making you uncomfy, talk with your DM. Your DM is there to help ensure that everyone is enjoying the game. If you're not, you need to talk to them.
If it's your DM, it might be best to leave the campaign if they won't listen to you. The most important thing is that you feel safe at the table and are having fun. If that changes, it's not worth it.
Here are a couple of great videos on toxic players, identifying them and addressing them: https://www.youtube.com/watch?v=vLkGQCvN-1c https://www.youtube.com/watch?v=ZiYSLEtR2Wg&t=240s
Brianna's Very Good DM Tips (Bonus Tip):
The same effect can be achieved in a non-nautical campaign by having a new PC simply wander out of the woods, singing bass harmony.
Like so:

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Got a rogue? Want to give them some good loot? Good, that's what I've got here.
-A key with evershifting teeth. When used on a lock, roll a d4. If 4, the key fits and can unlock whatever it was used on. Any other rolled number does nothing. Once the key has been used on a lock, it will not work on it again.
-A potion, that once taken, lowers the user's heart rate and lowers their temperature. Any attempt to pass as a dead body has advantage.
-A hand lotion that grants the user spectacular dexterity with their hands. All Slight of Hand skill checks are made with advantage.
-A small fishing reel that attaches to your wrist via leather strap. As a bonus action, you can reel back a weapon or item you attached the line to and have thrown.
DM tips #5
Let cross table RP happen. Nothing feels quite as good as getting to rest the story and left your players interact with one another. When you don't need to worry about who's where, what machinations are happening, and you can just sit and listen, it's genuine bliss.
It also really gets the emotional investment going. Think about the awkwardness of going on a date. You calm down when the not blatantly obvious subjects come up. Not only will your players get invested in each others characters forming personal bonds and frenemies and such, but they will also feel more attached to their own character. When you have to small talk as a character, you will invent backstory you never thought of, just to give yourself something to talk about. And over not long at all, you will feel an attachment bond to your character.
Have your players irritated a cook? Have they wronged a chef? Does this culinary master want revenge? Here are some magic items that may just make them a challenge;
-Hot Gloves. A pair of seemingly cloth gloves. When worn, you can hold onto any solid item of extreme temperature.
- Charmer's Spice. When attuned to this spice shaker, you have advantage on all CHA checks against a creature that ate the spice. The creature will also have disadvantage on all CHA checks against you.
-Slop Commander's Cauldron. When attuned, speak the command word to turn whatever edible food that is in the cauldron into a small golem. The creature can make simple actions and occupies a space.
-Nonslip Shoes. When worn, you are immune to difficult terrain created by liquid.
-Grease Bucket. When attuned, you can speak the command word to summon grease into the bucket. You can use this to create a tile of difficult terrain 10ft away from you.