Salvation, a sword made for a dnd campaign. And maybe my dream sword.
seen from China
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seen from Germany

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Salvation, a sword made for a dnd campaign. And maybe my dream sword.

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Item: Red Hat of Bigotry
Effect: Causes enemies to appear as friendly and allies as hostile to the wearer. Wearer receives Disadvantage on all Perception, Investigation, and History checks.
Status: Cursed
Rarity: Uncommon
Stat Bonuses: None
Stat Penalties: Reduces Intelligence, Wisdom, and Charisma to zero.
Flavor Text: "You look like an idiot and you don't even know it."
Ready for a crazy moment that can cause lots of fun roleplay and moments to your d&d sessions - introduce a hag selling ice cream.
If your player tries to eat the ice cream
You come across a hag standing behind a white cart on wheels, complete with a blue umbrella. It appears that she's chained up to the cart with a sign that states "community and rehabilitation service"
On closer inspection you see she's selling white creamy stuff in a cone with each one costing 1 good piece.
If a player chooses to eat the ice cream
It tastes werid and sticky giving you a sharp sensation across your head that for a moment you have to close your eyes only to see in front of you a huge hill giant.
Wait for them to respond and then have the hill giant try to boop them on the head. When they do the player will get healed a set amount of hp depending on the level your players are.
It will be fun seeing them try to flee and respond but to everyone else they will just see their friend freak out for a moment, try to converse or hit something that no one else can see before suddenly feeling a lot better.
It is very funny when players won't trust it and offer it to people they are trying to sway without trying it first, as they will likely react to seeing a huge hill giant.
The ice cream melts but also is limited in number so your players can't break the system even with a bag of colding.
The Hill Giant is really friendly and will hang around for 10 minutes too resulting in hilarious moments. He's not an invisible creature but more how the magic has made your brain make it appear.
It causes a lot of havoc and I highly recommend for homebrew happy games!
Continuing my series of illustrating up RPG-character items with the classic Fighter class!
This once felt like it would have been the easiest, but I made it harder for myself by trying to really make some original items and give each a some interesting details. I didn't want them to be too basic, but I also wanted each to still feel functional and not-fancy. That lead to using some interesting shapes and getting more curious textures in there if I could. It was a ton of fun learning to draw a variety of weapon and armor types.
I'm also growing more and more on this technique of using a brush and acrylic inks to do the lineart!
These designs are also available on stickers and buttons in my Ko-fi shop!
School of White Necromancy | Just because you're a necromancer, doesn't mean you want an army of the dead!
PDFs of this and more can be found over on at my Patreon here! My Kickstarter is live! Support it and get rad new lycanthropes!
It's time for my theme subversion post. And today it's a necromancy wizard without the whole undead thing. Not an original concept, but I can't say I found the implementations ran into while researching this concept compelling. So I made my own. This did end up similar to my old school of medicine wizard I did a bit ago, but I guess without cure wounds.
Necromancy Savant
My version of the school savant, as explored in my enchantment revision, but necromancy this time.
Necrocratic Oath
The third feature (even though it's listed second) seems fair since it's a buff and debuff. Since this subclass opposes undead specifically, it doesn't make sense for it to be able to use animate dead, create undead, finger of death, etc… But you do get to at least raise the dead and you still get to specialise in the school's damage type while fighting undead too.
Turn Undead
As per the cleric. It's expensive spell level cost for the recharge on a 2nd level feature is because a) you also get it back on a short rest and b) it's functionally the fear spell.
Disrupt the Undying
A variation of controlling the undead which was admittedly the necromancy capstone, but this is just damage ala 1D&D destroy undead or frenzying controlled undead, with the idea that the undead just destroy each other.
Bolster the Living
This just seemed like the thesis statement of the subclass, reversing evil necromancy to aid the living. Only as useful as the strength of the necrotic damage, but this will definitely turn a fight around.
Death to Life
As will just resurrecting someone for free, but it does require the person to actually die. Fun for the whole family!
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Calls of the Grave
Otherworldly Patron: The Absolute
Martial Archetype: Knight of the Fallen Oak
Words of Power
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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So I have a party with a bit few support abilities, so I plan on giving them an item that will allow them to get a 1d6 inspiration at the start of the day, but they need to pass the item around so they can't get it again until someone else has gotten the inspiration
D&D Mythic Items
So in my campaign I wanted incredibly powerful magic items to be used as plot devices that wouldn’t break the game when given to players. The solution I came up with was to give them magic items that scale with their level, a tier similar in power to artifacts but different. I would share this on reddit, but they are way too concerned about things being balanced that they forget d&d is meant to be fun, and this is by no means balanced. The lore behind them is that when gods die and have no successor, their godly souls bind themselves to items associated with that god. A mere object can’t use the full power of a god, so it requires a host to express its power. As the host grows stronger, more of the gods power is expressed in the weapon. These require a decent bit of math, so uh… be worried. Always round down if answers aren’t whole numbers to the weirder math parts. Whenever “level” is mentioned, use the level of the wielder. Mythics require attunement, but do not take up an attunement slot. The example one I came up with before making more original mythics is a version of everyone’s favorite stubby hammer.
⭐ New Item!
Frostblast Globe - Rare, Wondrous Item. Single Use. A hefty glass ball filled with swirling blue and white energy. Its exterior is always coated in a thin layer of frost. As an action, you can throw the Frostblast Globe anywhere within 90 ft. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes 8d6 Cold damage on a failed save, or half as much damage on a successful one. All terrain within the radius becomes difficult terrain as it’s covered in a layer of thick, slippery ice. A creature killed by this spell becomes a frozen statue until it thaws.