ok but for w101 what like magic school did u pick. (its been a long time since i played w101 and now ur making me wanna play it again but idk if it got any better for f2p players)
Iām playing a death wizard! back when I was a kid I played storm, but I wanted to try something new and wanted to be able to solo. actually hereās some art i did of her bc i love my gal Calamity Crow
(they added dreadlocks and they look super cute, at least compared to a lot of the dumb hairstyles already in game sdfgh)
sadly the game STILL sucks for f2p, they added like...maybe an hour more of free content? you can play as your pet now, I guess. woo.
but like. the level cap started at 50 and now itās 130, so theyāve added a TON of (paid) content, iāve played like 100 hours now and Iām about halfway done. also like, the storyās just improving where Iām at! iām almost done with zafaria (world 7) and that and wysteria (rival wizard school tournament) are my favorites so far. compared to like, dragonspyre fetchquest #47, itās a huge improvement. the gameās still got some glaring flaws tho (feels...a bit white savior-y at times...) but thereās a lot of heart behind it. also thereās still a surprisingly active playerbase!
but seriously, if you (or any of my other followers) pick up the game again, feel free to hmu!Ā
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hi i hope its not too much trouble to ask you but i've noticed you reblogged da:i in the past and i just got the game so i was wondering if you have any advice for a beginner? like any helpful tips or tricks will do. (sorry in advance)
Yeah sure! Donāt apologize, I love Dragon Age, so Iām happy to talk about it, as evidenced by how freaking long this got.
I wasnāt sure if you wanted combat or story advice, so like hereās both (I threw lore and combat under the cut because that got LONG), and also I sort of assumed you hadnāt played any other Dragon Age games before by the phrasing in the question (sorry if you have lmao).
When picking between the three dialogue options that donāt have emotion indicators, what they actually are is basically:
Top: Passive and placating, traditionally the most friendly answer. Often wins you over allies in political stuff, and itās usually the most emotionally-conscious option. Some characters may feel like youāre being too passive, Sera tends not to enjoy this one, for example, whereas Cole tends to. (these are, ofc, situational)
Middle: Witty and curious, most likely to be humorous. May occasionally allow you to ask extra questions as well. A lot of companions tend to approve of this one, though characters like Cassandra may sometimes feel like youāre making a poorly timed joke. Sass the villains! Itās my favorite.
Bottom: Aggressive and direct, a bit more likely to make people mad at you, though that depends on the person. Maybe not the option to pick while trying to comfort someone. Still, being direct is a pretty good trait for a leader to have. Characters like Sera, Cassandra, and Bull really enjoy this one.
(Dragon Age 2 had the personality feature, and each of these options were actually labeled and would affect what your character said even when you werenāt controlling them. It seems like DA:I was supposed to have this feature, but was cut at some point)
The Star option (top left) is theĀ āyou did a sidequest/said a special thing!ā option that opens up some extra stuff. If itās an option, Iād usually take it. Sometimes thereās another icon, based on your race/class and other stuff as well, usually fun to take because itās more unique to your character.
Far left [investigate] lets you ask questions. Do this before picking anything else. Some characters (Solas and Varric) really like when you ask questions.
When it comes to picking a character Iāll tell you quite honestly that playing as a Human (especially mage) or Elf will often give you the most story stuff. Qunari are also pretty rad, but playing as a Dwarf gives you very little story stuff unfortunately. Makes me sad, I like Dwarves.
Youāre gonna probably want the Trespasser DLC if you finish the game. Itās $15. You need it to finish the plot+get the lead in to DA4 whenever thatāll happen. Sorry.
The power feature is a load of Bullshit and honestly a feature I donāt enjoy. Basically, just go play sidequests that sound cool! Donāt worry about spending power to unlock new areas, thereās so much fun shit there I promise. Some side quests can be tedious, but each area (except the Hinterlands) has a main quest line. Thatāll be the quest that Scout Harding assigns you when you first arrive in an area, and I promise that most of them are really neat. I especially recommend the Crestwood and Hissing Wastes questlines, but the Western Approach is actually my favorite area in the entire game.Ā
DA:I is a bit tedious, but a game that I think is best enjoyed if you take your time. It makes it feel like you should rush the main questline, but seriously, donāt. The main quest of DA:I is...honestly kind of crappy imo. Itās just a bit generic. Now, the DLC plots? those are awesome.
Some quests will lead you into like, dungeon areas. These are always dope, and often a bit more difficult, so bring lots of health regen potions with you. Some of them are unlocked by doing war table missions, so keep an eye out for stuff thatās like, related to Elven history, since thatās usually where those start. A bunch of them have neat loot at the end! And bring Solas to the Elven ruins, heāll have some comments. Sera will complain the entire time, which can be funny as well. I like those two a lot tho.
Also donāt spend too much time in the Hinterlands at a low level. Itās massive and youāll wander into an area thatās for a way higher level. Go mess around on the Storm Coast and Fallow Mire early on. tbh the only reason the Hinterlands is so big is because they wanted to be likeĀ ālook!! we made an area larger than the past two games combined!!! arenāt we great!!!!!ā no bioware, I just got killed by 6 bears at level 2. fuck off. Itās pretty though.
Pay close attention to the War Table stuff, especially the stuff that revolves around your characterās family/friends. I wonāt spoil it, but if you play as an elf you can, uh, fuck that up real bad.
Donāt worry about collecting Shards or Mosaic pieces or whatever. Seriously, thereās no point in doing it (I say this as someone whoās like 99%ed this game okay, itās a waste of time unless you really really want to)
Dorian and Iron Bull can get together if you donāt romance either of them. Youāll need to have them in your party a lot though, because party banter (the conversations your companions have out in the field every 12-17 minutes) is what triggers their romance. If you really want to get them together, just put them in your party and leave the game running.
You donāt have to read every single codex entry, but I would recommend picking them up because itāll give you experience I think. And itāll give you stuff to read during loads. And like, during the plot heavy stuff, sometimes thereās neat shit? I like worldbuilding tho. The stuff in the Fade and the Temple of Mythal is the most interesting, I think.
Itās kind of difficult to know how your approval is with companions, but it is evidenced by what they say when you talk to them. If youāre really worried about what a character thinks of you, go take a glance at the Approval part of their wiki page (donāt read the other stuff!!) and itāll help you figure it out. Certain characters have approvals that are easier to get up than others. (take Iron Bull to kill a dragon, take Varric to destroy red Lyrium, basically do their quests while they are in your party)
Lore and Combat are under the cut.
If you donāt know much about the setting Iād recommend checking the Dragon Age Keep, which lets you change what happened in previous games, and then have someone read it back to you! Full of spoilers for the other two games though, sorry. Thereās a few decisions that effect DA:I (Morriganās dark ritual, whoās in charge of Ferelden, who tf is Hawke) but over all most of them wonāt make any major changes (with the exception of Morriganās dark ritual from DA:O).
Steer clear of the wiki, seriously it spoiled a MAJOR thing for me. Also maybe donāt go hunting through my dragon age tags..........uh. Thereās spoilers.
Basic Lore:Ā
(some of this is technically wrong, but this is what your average player would know going into DA:I)
The Chantry (the catholic church), and they worship the Maker (god) and his wife Andraste (Jesus+Joanne of Arc) a mortal woman who raised a slave rebellion in Tevinter and was burned at the stake as a result. The Southern Chantry is headed by the Divine (the Pope), presently Divine Justinia. Cassandra and Leliana are her bodyguard and spymaster, respectively.Ā (I say Southern Chantry, because the Tevinter Chantry has a different mentality on a lot of this. Go talk to Dorian about it when you meet him.)
The Southern Chantry preaches that the power of Mages is dangerous, so they should be confined to Circles, where they can study and also not fuck up the world. The Chantry employs Templars (think Paladins) to keep the mages in line. Templars take stuff called Lyrium to give them magic-suppressing powers. Talk to Cassandra and Cullen about Templars. Lyrium is mined up by dwarves, and itās very dangerous when raw, just not as dangerous to dwarves. Lyrium can also be corrupted into Red Lyrium, which is Really Bad News and makes shit float and makes you go all kinds of loopy and also want to eat it? Bad stuff. Varric really hates it.
Mages get their power from the Fade, which is the dream world. Dreamers are especially powerful mages who have control over dreams. In the Fade thereās The Black City, which is supposedly where the Maker rules from. In the Fade thereās Demons, who can possess you, which mages are more susceptible to, and are all around bad news. Thereās also spirits, and if you want to know about them go talk to Solas and Cole.
A bunch of old Tevinter Magisters (Roman Senators but mages and worshipped dragons) a longass time ago decided that the best way to get more powerful was to enter the fade themselves and go to the Black City. As the story goes, the Maker got pissed at them and sent them back to Thedas (earth) with The Blight (kind of like a zombie curse?) which is really bad news. So what was basically the zombie apocalypse (well theyāre technically Darkspawn) started, causing the Wardens to be created. Wardens are sort-of blighted destroyers of the Blight. They shoved them into the Deep Roads, which is where the Dwarves live, so the Dwarves have been sectioning off areas to live in that are safe. Ferelden (the country where you are) recently got over the Fifth Blight (DA:Oās plot). Blights happen when one of those big ol dragon fellows (Old Gods technically) meet up with a bunch of Darkspawn and decide to terrorize the surface.
At the end of Dragon Age 2, the Mages started up a rebellion because they were basically being imprisoned. The Templars got mad and fought back, and succeeded from the Chantry, starting the Mage and Templar war. The title screen is the Conclave (peace conference run by Divine Justinia), at the Temple of Sacred Ashes (where Andrasteās ashes once were). Your character is attending the Conclave.
Thereās also a civil war in Orlais between Grand Duke Gaspard and Empress Celene. Also, thereās this lady named Flemmeth, or AshaāBellanar, whoās a major figure in Elven mythos and can turn into a dragon. Sheās Morriganās mom and shows up in every game and is sort of immortal.
Combat Basics:
When it comes to combat, I think DA:I has the easiest but least intuitive combat system out of all of the Dragon Age games (thereās a casual mode and donāt worry about starting out with that mode if you havenāt played any Dragon Age games before).
Early on itās totally a great idea to try out switching between different characters to see which class fits your playstyle best (I think that rogue archer is the simplest for a beginner), and if you want to recreate your character early on thatās totally rad (it took me three tries to realize that I really love 2 handed warriors the best, for example). Basically, hereās a breakdown of playstyles:
Warrior, sword+shield: melee tank, not built for damage. Best with the Champion (Blackwall) or Templar (Cassandra) specializations. One of the better AIs, so donāt worry about switching onto your tank as much. Would recommend having one of them in the party at all times tbh.Ā
Warrior, two handed: melee AOE, built for damage. Basically just stick your two-hander in the center of everything and theyāll kill a bunch of people. Not as good against single-enemy fights (like dragons). Best with the Reaver (Iron Bull) or Champion (Blackwall) specializations.
Rogue, Dual Dagger: melee critical-based, does the most damage out of any build but fairly easy to kill as a result. Good with any of the rogue specializations, but really really good with Assassin (Cole).
Rogue, Archer: ranged damage, does the most ranged damage. Big bonus is the fact that you can move while attacking, which mages cannot do. Leave Varric as an archer, and upgrade Bianca a lot and heāll become pretty strong! Sera also makes a pretty good archer, but she does pretty well as dual-dagger as well. Good with Artificer and Tempest specializations.
(you donāt get specializations until level 10, at which point youāll get to pick your own for your character! Lotās of fun ones, I recommend Reaver, Assassin, Tempest, and Rift Mage as my favorites to play, but just go with what sounds cool/fits the character tbh. Necromancy is a bit glitchy, just a heads up. Also you might need a guide for the quest, depending on which specialization you pick it can be a pain in the ass to figure out)
Mages have a lot more variety to them, and I recommend picking two trees for each mage (+their specialization once you get there). I personally go for Spirit+one type of damage for each one, and it doesnāt matter which type of damage you go for for each mage, since their specializations donāt change a ton of their playstyle. I would recommend having at least one Winter mage and one Inferno mage, so that you can fight dragons/tough enemies with the opposite type of element (thereās no Spirit dragons, and Storm is the least useful against big enemies anyways.)
Spirit: The most useful skill tree in the game, I promise. Barrier, dispel, and whatever the resurrection spell is are some of the most useful spells in the entire game. Also, dispel can be used when a rift is about to spit out more demons and like, you can see the lil circle-y bits on the ground, you just cast dispel on one of those spots and boom, the demon wonāt show up! The AI for spirit mage is pretty alright I guess, I usually switch onto my main spirit mage during big difficult fights (dragons especially, dragons are Tough), but honestly I donāt enjoy constantly having to pause to cast barriers so I donāt play it myself.
Winter: CC, does the least amount of damage but the slows/freezes are So Fucking Useful, I swear. If youāve got a pretty heavy damage team, Winter is great for a purely support mage. I basically build my favorite mage (Solas) to be Winter+Spirit, which is the best combo for playing what is basically just a healer that does very little damage. Also has the fantastic spell, Fade Step, which allows a mage to FWOOOSH across the battlefield to get out of trouble. If your mage is taking a lot of hits, switch onto them and move them out of the way with this.
Inferno: DOT, some AOE. I think Inferno and Storm are sort of tied for damage, but Inferno does more damage to individual enemies. Can also terrify enemies, which is a little bit annoying if youāre playing as a melee character. Just mostly damage, all around pretty solid. Makes my PS4 lag a bit when the entire screen is on fire.
Storm: AOE mostly, can also shock enemies. Basically allows you to chain attacks between multiple enemies. Super neat but my least used mage tree tbh? Not sure why. Does damage, not as useful against big enemies (especially dragons. I feel like I talk about dragons a lot, but thereās like, 12 dragons in the entire game? I just liked fighting them bc A. itās Dragon Age and B. my character literally drank dragon blood okay, it was sort of badass and C. I like dragons)
I would have to look at my old skill-trees if you want advice on which kits work best together, I couldnāt tell you off the top of my head.
When it comes to building a balanced team, my go-to is:
One Sword-and-Shield Warrior
One Two-Handed Warrior or Dagger Rogue
One Archer Rogue or Damage-y Mage
One Support Mage
So like, pick some favs and build them to fit into that pretty much. Mix up your party though! Some characters, like Sera and Solas, have strange perspectives that can be hard to understand at first, but are really interesting once you get to know them, so stick them in your party!
And I think thatās it? Iām sure Iāve got tons more advice I could share with you (Iāve introduced a few people to the series now so this is almost all stuff Iāve already told them) but this is already like a bajillion words. Also I have to do homework still. whoops?
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