'Corporation'
[MD] [UK] [MAGAZINE] [1992]
"Though it was originally well received I never really got on with the Amiga version of Corporation, but for some reason | found the Megadrive version rather more playable. There are a couple of things up with it; the control response is a little slow which makes steering the agent a bit tricky as he tends to get stuck in corners if you're not careful, and death sometimes strikes a little too suddenly. However, there’s still an aura of quality about Corporation which I attribute to the atmospheric effect of the 3D graphics and the wide variety of ingenious electronic gizmos to find and fiddle around with (I thought the Scan-Man hologram display a particularly impressive innovation). The other good thing about Corporation is that it’s VAST, and | can certainly see myself playing it right to the end (or at least giving it my best shot). If you like your games to be on the sprawling side with the emphasis on secret agent type puzzling and stealth, stop salivating and get hold of a copy of this." ~Paul Glancey, MegaTech (#06, June 1992)
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Source: MegaTech (#08, August 1992) || Internet Archive; Delphinus48









