I remember having this idea with Mechs...
So when I watched shows with my brothers as a little girl, I remember having this unfinished idea, it had to do with Mechs and people.
Background: Mechs, Android, AIs, and The Abominations
Mechs: These Mechs are actually Celestial sentient beings that are born when stars die, Earth is their origin of birth, but left once humans came to existence because they wanted humans to flourish on their own. They came back later when they heard of an invading force killing off Humanity, they knew him as The Abominations. With this threat leading to Humanity almost being extinct, they began to involve themselves with human affairs. This led to the development called "Soul Fusing", which has the Mech and the human to try and fuse their souls together to form an important Bond, they figured out the adults couldn't withstand the soul fusing, due to the majority losing their sanity and the majority of their senses. This lead to the Mechs trying to fuse their souls with the children, which worked well and was this called "Soul Imprinting", which will have the Mech and the child have a long lasting bond between the Mech and the chosen child until either dies. Though the Mech would have to wait for the child to earned the title Rider at the ages between 18 through 20.
Android: the Android is the second gift for the chosen child from the Mack at the age of 13, the Android is to help the Ember begin their training as a Rider, and to protect then whenever under dangerous situations. They also become more important figures during this stage of a Ryder's life.
A.Is: This is the first gift a Kindler(chosen child) will receive from their Mech, the AI is to keep the child company and be their companion, but must also be their teacher and guide. While keeping the Kindler company they also develop their own personality and become closer to the Kindler as they develop into becoming a Rider. They are often implanted in the cervical spine of the Kindler and it often causes no pain.
The Abominations: the bane of humanity. They are organic synthetics that wish to convert other Organics and synthetics into their fold. Their motive is to find any other living species and convert them into their own image, they often despise other beings that are not similar to them in features, and culture.
Rider: An individual chosen or sought out by a mecha at an early age to bond with them to fight off an invading force called The Abominations.
18–35 Young→ Blaze (The "Rider" title is earned)
12 & under Child →Kindler
Ultra Rare: New Born +→ Star ________
(Star Kindler, Star Ember etc.)
Kindler: Children 12 and Under
This is usually the time where a Mech chooses or searches for a child who soul is in sync with their own, this is where "Soul Imprinting" takes place. And they are given an AI(the first gift from their Mech.
This is where combat training and other skill set training begin, and they finally get their second gift from their Mech (an Android), that will help them develop their skills and fully develop into a Rider.
Blaze: Young Adult; 18–35
They finally earned the title Rider, and are able to ride their Mech and go on missions and commonly enter the rank of Champion or Guardian.
Inferno: Middle Adult; 36–55
This is where they commonly enter and exit space and Earth, and are able to use their own soul energy as a weapon for short amount of time if trained properly. Commonly in ranks Paladin, or Overseer
They are able to use their soul energy combined with their Mechs Soul energy as a destructive weapon, they can demolish a whole moon if focused on properly, (can also use more energy but this can be dangerous if careless). At this stage they could be at rank Shepard or Overseer.
Star (Kindler, Ember, Blaze, Inferno, & Nova): All ages [Ultra Rare!]
These are a rare set, they are naturally born with the ability to use their soul as a weapon, but while they are strong they tend to struggle with Void Whispers. Usually can pass at rank Overseer or Shepherd at the age of a Blaze or Inferno.
•These specimens are superhuman, punching an iron/steel wall is like punching a stack of flour for them.
•They have to adapt to many situations, and come work under stress if they are well trained and ready.
•They share their souls with a Mech, if the Mech feels pain they'll feel pain as well, it also goes the other way around.
•Their Regeneration isn't slow nor is it fast when it comes to broken bones, three days of rest can heal most broken bones, but it takes seconds for a stab or bullet wound to heal.
• Void Whispers: Though very few have it, it is a condition where the Rider can see flashes of many possible futures, these flashes are shared with their Mech who often try to soothe them when this happens, a Rider who experiences Void Whispers often have hallucinations, panic attacks, fainting spells, and unintentionally end up harming themselves. Void Whispers are mostly common in Star chosen Riders.
Ranking: Human, Mechs, Android, & AI
Shepherd: Lone Wolf(also one man army)
Guardians: Trio (3 People)
Champions: Quartet (4 people)
Shepherd: A single person who works alone, and doesn't rely on other people nor work with them, they work solely with their Mech, Android, and AI to take down armies of enemies, infiltrate, capture, and etc. (And many more missions, mainly solo). Usually goes to areas where an issue is dangerously high tier.
Missions: Assassination, Capture, Deception, Defense, Exterminate, Hijack, Interception, Invasions, Mobile Defense, Raids, Rescue, Sabotage, and Spy
Overseer: Another single person that could work solo missions or lead a group of new recruits, they work with both people and their Mech, Android, and AI, they are also capable of taking down an army like the Shepherd. Mainly works in space but can also work in Earth.
Missions: Assassination, Capture, Deception, Defense, Exterminate, Hijack, Interception, Invasions, Mobile Defense, Raids, Rescue, Sabotage, and Spy
Paladin: An army of two, these Duos are to back each other up in all situations, and often balance each other out and fill up whatever space the other person is missing they can both enter an exit Earth.
Missions: Capture, Deception, Defense, Interception, Spy, Rescue, Sabotage, and Invasion
Guardians: They commonly stay in groups of three and are almost like a rookie unit, but have common knowledge of what they are needed to do and don't really need an Overseer or Paladin watching over them, they mostly fight invading forces that land on Earth.
Missions: Capture, Rescue, Defense, Hijack, Sabotage, and Invasion
Champions: These are basically newbies, while they know what they have to do, this is where a Rider begins to work with their Mech and learn to cooperate with their Mech, and often have an Overseer or Paladin leading or watching their group.
Missions: Capture, Rescue, Defense, Sabotage, and Interception
Human | Mech | Android | A.I
Shepard | Wolf | Staff | Lamb
Overseer | Eagle | Ward | Dove
Paladin | War Horse | Sword | Echo
Guardian | Hawk | Arm | Sentient
Champion | Sentinel | Shield | Mark
Ex: Wolf (Mech Name) of Shepherd (last name)
Staff (Android Name) of Shepherd (last name)