Creative Work #1 - Process
The sonic backbone of the track is primarily based on a sample I took from Ichiko Aoba’s ‘asleep among endives’. When I first heard this track I fell in love with her ethereal, lullaby-like singing, and upon revisiting it recently, I knew it would be perfect for my piece. I took out small sections I liked and placed them into a repeating structure, shown below.
I used Logic’s built in FlexPitch function to develop a melody and also increased the formant to evoke the idea of youth, along with a hearty helping of reverb.
At this point, I had developed an 8-bar chord progression I liked. My music theory and understanding of chords is still limited at this stage, so I’m having trouble describing the chords I picked in a musical way, but essentially I toyed around with different progressions until I found something that sounded comfortable and warm but with some darker tones as well (see image below). For the instrument, I used some soft synths from Synclavier V, to which I decreased the brightness and added a phaser to create a mellow, shimmering color.
Stepping back a bit now to the intro section, I used two seventh chords and a combination of synths [detailed later on]. The main focus of this section is to set up the scene - I used old analog TV sounds I found from YouTube and a repeating motif of distant television dialogue - sourced from the film ‘High and Low’ by Akira Kurosawa, one of my favourite films that I first saw on TV on a random foreign movies channel.
For the drums in this section (shown below) I used Logic’s Drum Machine Designer to sequence a basic boom-bap style beat. The sounds were loaded in from cutting a loop from Apple Loops. I added a decent amount of compression to the drums and cut out a lot of higher frequencies using EQ. I also applied Izotope’s free Vinyl plugin that simulates lo-fi aesthetics such as dust, scratch and wear.
After the drums are introduced, the 8-bar segments play twice. Another prominent feature of this section are two melodies I played on my MIDI keyboard. One is a filtered, bendy lead and the other a soft brassy synth sound, both slightly altered patches from Arturia’s Analog Lab V. The two melodies could be described as having a sort of call and response dynamic. I enjoy the soothing way they interact with each other as well as the vocal sample.
Towards the end of this subsection, another instrument is faded in to smoothen the transition into the ‘bridge’ section. It’s a stripped back version of the second part of the chord progression, focusing on the more minor sounds. It’s a simple but effective synth patch I developed in Arturia’s Minimoog plugin with two oscillators, with one oscillator fine-tuned to create a small wavy detuned effect.
After the drums are cut, the elements are stripped back - the vocal sample is shifted to a sparser sequence, and the slightly detuned chords lead us downwards. The bass [which is a simple 3 oscillator moog sound] continues but now following the lead chords in a descending fashion.
As we approach section B, a higher note is added on top of the chords to cement the spooky feeling. A wavy, distant synth patch voices a sparse version of the melody featured in Section B to prime the listener's ear for the impending change. I programmed a kick drum that creates an underlying pulse, and an Apple Loop ‘Dark Automation Topper’ is layered underneath to complement this in the second bar.
Also notable in this section is a distorted, screechy guitar texture I sourced by cutting up an Apple Loop named ‘Grinding Guitar Riff’ and pitching it up, EQ-ing and adding reverb and delay to taste. I also used the ‘Tremelo’ plugin to automate panning. This guitar texture carries through Section B as well. The result is a screeching feedback texture that cuts into the soundscape, and drives us towards the nightmare.
The primary players in this section are a heavy, crunchy distorted electric guitar and a nimble synth bass that climbs and falls, both with and against the guitar.
The guitars are an Omnisphere sample ‘Your Guitar is on Fire’. I played around with the timbre and filters, and added a pedalboard to increase fuzz. I started off originally with just one guitar, but ended up adding another voice in a higher octave to fill out the sound, to achieve the layer-cake orchestration. The higher guitar alternates between playing a harmony and counter melody that contributes to the intense and aggressive feeling of this section. The guitars describe the story of tumbling through the hallway as halls are closing in.
The guitars are complemented by the bass line; they are simple moog patches [for mini v3] I designed with two triangle oscillators. They carry us through a frenzy-like ascending and descending pattern. The top instrument underpins the ‘dun-dun-dun’ pattern that begins each bar, and resonates as a lower frequency to create an ‘oomph’.
The percussion in this section is also very manic. I sequenced this again with Logic’s drum machine designer, this time with a heavy focus on the kick drum pulse and repeating patterns. The drums are sourced from various free drum kits on the internet [sources for all sounds are listed in a separate post], and some from Logic’s library of drums. Many of the snare hits and metallic sounds use reverb and saturation to help them better fit into the mix. There is a small amount of compression on all the drums, but with a longer attack time to allow the transient to provide that shock.
The melody reaches the climax and the guitars are stripped back to the simpler pulse we saw in the bridge at the end of Section A. The guitars play a slower melody, letting each note ring out and eventually fade. The synth brass we hear in Section A leads us back into the mellower tones of Section A.
The brass is the leading melody line, singing a gentle victory over the familiar chords and cuts of the vocal sample from Section A. The warm feeling is back, but it is accompanied by residuals from Section B - the bassline is more lively, playing a more dynamic pattern. The screeching guitar textures also sporadically interject, reminding us that although the nightmares are over, our monsters still lay dormant in that dark hallway.