Drew a scene from Howl’s Moving Castle for today’s Inktober piece.

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Drew a scene from Howl’s Moving Castle for today’s Inktober piece.

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Constant Output #9: Figuring things out
In this file, I messed around with beveling and curves for my final project.
I wanted to 3D model the flower, so I practiced making shapes with curves:
I also used the boolean tool that I learned from Rhino and it worked exactly the same :) (as expected haha)
The path/curve tool definitely takes practice, but I think I’m getting used to it :)
Constant Output #8: FINAL HOUSE :)
from last time:
FINISHED THE HOUSE! I didn’t realize the mistakes I made until the tutorial started adding material, but I was able to fix things based on the things I learned. This is the final product that was made in the tutorial:
and here’s MINE :)
at first, I followed his color palette but I couldn’t get it just right
I messed up on the door frame because I didn’t duplicated the faces and so, I couldn’t change the material. so I just went back in and made new copies of the door frame and window frame!
I also messed with the background and made this pretty ombre one:
I really loved this tutorial. It taught me soo much and a lot of the tools used to make this are important for all of Blender :D
Constant Output #7: Low-Poly House 2
I finished the modeling of the house and environment! We added shrubs using metaballs which were fun to use, and small leafs + mailbox.
I wanted to take a render image of the base model, but I think I need to download an isometric camera plugin that the tutorial used. I am still struggling with angles and lighting.
But here is the final house before I add materials in. Next will be the finalized product! Woo
Constant Output #6: Low-Poly House (1)
This week, I decided to take another shot at building a house. I found a real tutorial this time! This is the tutorial I was following:
We started off by building the main portion of the house. I was actually having a lot of fun so I forgot to take screenshots of the early stages, but basically we put in a plane and built the house from a cube. Used a lot of the bevel, inset, and extrude tools.
This tutorial is so helpful and I think I learned more here than I did in the donut one. Below is a picture of me figuring out how easy it is to shorten something- in this case, the door.
I really liked this step because we added bricks and shingles to the chimney and roof to make it look more cartoony and fun. If you look carefully, you can see the bricks are a bit rounded, and that’s because I applied the same bevel modifiers from the house.
Render of the house! Because I’m still struggling with lighting, you can’t see the chimney bricks that well :( Next week, I will be finishing the modeling part, and if possible, will do the materials :)

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Constant Output #5: Hotkeys and Learning the UI
While I was working on modeling an object this week, I realized that I still find the UI of Blender pretty confusing. I keep forgetting what keys are what, which I should’ve taken the time to learn and remember a few weeks ago.
So this week, I made a key to print out and put next to my computer so I can always reference it. I know there are a lot of documents online with all the Blender keys, but I went into the program and tested everything out for my own.
After learning Maya and Unreal, the keys seem to be very similar across 3d programs. Because I haven’t used Maya since last fall, I needed a refresher. However, making this key turned out to be very valuable because I actually took the time to experiment with different material properties, like the specular tint and emission values. I ended up making this cool material that I would love to use in an upcoming project:
For an Unreal midterm, I used the emission tool to make things glow (the planets in the first box):
But while I was playing around with the emission in Blender, I couldn’t get the cube to glow :( Maybe next week, I’ll have a project with a glowing element..!
Constant Output #4: Failure (lol)
I decided to move on from the donut and looked for a fun tutorial online. I found a low poly cottage that seemed really cute and simple yet fun to make.
https://www.youtube.com/watch?v=lL5JO8-2IIY&ab_channel=SketchesForHumanity
The first few minutes were easy to follow. I practiced my loop cut skills and learned some other extruding tips. I got to the house and roof with no problem.
And then... he started speeding things up and started talking about some deep stuff. I guess this wasn’t a beginner friendly tutorial because although the steps looked easy, I was hoping he would slow it down and actually talk us through the process instead.
For example, when we got to the color part, or when he sped through the color part, I had trouble making the faces on the same object a different color. When I tried to change the color of the roof faces, the house face colors would change as well. So, I just duplicated the object and cut the roof from one and the base from another. I’m pretty sure this isn’t how professionals do it, though...
Then he started bending the house and adding some cool loops to it but I had no idea what he was doing because he didn’t talk about it and talked about some other things instead. I was pretty sad because I really wanted to get to the final product!
Please brace yourself for how mine turned out...
I’ve decided to not even render it (though it takes 4 secs because this is so low poly) because this looks terrible :(
There are so many hotkeys in Blender, I think I should work on memorizing those first.
Constant Output #3: Cup Base
For this week, I wanted to start on the cup of coffee that goes with the donut. I didn’t get to work on it as much as I wanted to, so this week just set the foundation for the final cup and donut for next week.
Reference photo:
We used a cylinder mesh and used loops to adjust the shape. Then we removed the face on top so that it could be a real cup.
Everything looks smooth :)
Next, I’ll be adding the handles and hopefully be finished with the coffee.