[소프트웨어 설계 패턴 C#] 19. 복합체 패턴(Composite Pattern) 구현 실습
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[소프트웨어 설계 패턴 C#] 19. 복합체 패턴(Composite Pattern) 구현 실습

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Design Patterns Part 2
Design Patterns Part 2
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DP/09/24/SP: Composite pattern
Programmers often develop systems in which a component may be an individual object or may represent a collection of objects. The Composite pattern is designed to accommodate both cases. You can use it to build part-whole hierarchies or to construct data representations of trees.
Composite is a collection of objects
It describes that a group of objects are to be treated in the same way as a single instance of an object
The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies